Street Fighter: The Movie/Balrog (Boxer): Difference between revisions
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[[File:SFTM-Balrog-Portrait.png|frame]] | [[File:SFTM-Balrog-Portrait.png|frame]] | ||
* Stagger frames: 36 | |||
==Introduction== | |||
* Played by: [https://www.imdb.com/name/nm0005598/ Grand L. Bush] | |||
* Stagger frames: 36 | |||
The boxer is named '''Balrog''' in all versions of the game, due to the movie using Capcom USA's character name changes in the Japanese dub. | |||
===Playstyle=== | |||
'''Balrog''' excels at rushdown, not unlike his traditional ''Street Fighter II'' equivalent. Thanks to the shorter charge duration of this game, Balrog is able to do his charge attacks in much quicker succession. Due to the actor's much shorter arm length compared to that of the sprite-based boxer of Capcom's game, his normals have less importance in controlling space. | |||
With Reflect Glove, Balrog can shut down any projectile spam that his Buffalo Headbutt cannot safely evade, as he can simply stand in place and push fireballs and other objects away as long as he likes. | |||
==Normals== | ==Normals== | ||
===Standing=== | ===Standing=== | ||
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{{MoveData | {{MoveData | ||
|name=Head Bomber | |name=Head Bomber | ||
|input=b/f+HP | |input=''Close''<br />b/f+HP | ||
|image=SFTM-Balrog-HeadBomber.png | |image=SFTM-Balrog-HeadBomber.png | ||
|data={{AttackData-SFTM | |data={{AttackData-SFTM | ||
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{{MoveData | {{MoveData | ||
|name=Shoulder Throw | |name=Shoulder Throw | ||
|input=b/f+MK | |input=''Close''<br />b/f+MK or HK | ||
|image=SFTM-Balrog-ShoulderThrow.png | |image=SFTM-Balrog-ShoulderThrow.png | ||
|data={{AttackData-SFTM | |data={{AttackData-SFTM | ||
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|data={{AttackData-SFTM | |data={{AttackData-SFTM | ||
|damage=13 | |damage=13 | ||
|description=This input and data are for Balrog's opponent after he lands | |description=This input and data are for Balrog's opponent after he lands a throw. See [[Street Fighter: The Movie/Mechanics#Throws|Throws]] for more information. | ||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
===Interrupts=== | ===Interrupts=== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
{{AttackData-SFTM | {{AttackData-SFTM | ||
|version=5: 1,024 frames/<br />30 game seconds | |version=5+: 1,024 frames/<br />30 game seconds | ||
|damage=53 | |damage=53 | ||
|guard=Mid | |guard=Mid | ||
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|damage=13+8+5+4=30 | |damage=13+8+5+4=30 | ||
|guard=Mid | |guard=Mid | ||
|stun=10x4=40 | |||
|property=Stagger | |property=Stagger | ||
|description=Balrog dashes straight and punches four times, each one causing stagger, then does a dash uppercut that does no damage but the launches the opponent high into the air. At this point, air juggles are possible if pushback is minimal. Balrog will auto-correct direction if his opponent changes sides between punches. Has blue trail. <br />If [[Street Fighter: The Movie/Akuma|Akuma]] is hit with any of these punches, he will be able to recover from stagger quickly enough to block the remaining punches and potentially punish. Video: [https://twitter.com/The_Opponent/status/1358747902613553153] | |description=Balrog dashes straight and punches four times, each one causing stagger, then does a dash uppercut that does no damage but the launches the opponent high into the air. At this point, air juggles are possible if pushback is minimal. Balrog will auto-correct direction if his opponent changes sides between punches. Has blue trail. <br />If [[Street Fighter: The Movie/Akuma|Akuma]] is hit with any of these punches, he will be able to recover from stagger quickly enough to block the remaining punches and potentially punish. Video: [https://twitter.com/The_Opponent/status/1358747902613553153] | ||
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|damage=13+5+5+3+3+3+3+3=38 | |damage=13+5+5+3+3+3+3+3=38 | ||
|guard=Mid | |guard=Mid | ||
|stun=20+8+20+8+7+7+7+7=84 | |||
|description=Balrog dashes straight while punching four times, without pushback. If any of these punches connect, he follows with low punches and finishes with an uppercut that does no damage but launches the opponent high into the air. Has red trail. | |description=Balrog dashes straight while punching four times, without pushback. If any of these punches connect, he follows with low punches and finishes with an uppercut that does no damage but launches the opponent high into the air. Has red trail. | ||
If the full combo lands, stun is nearly guaranteed as it does 84/85 stun damage. | |||
}} | }} | ||
}} | }} | ||
==Combos== | |||
{{Navbox-SFTM}} | {{Navbox-SFTM}} | ||
[[Category:Street Fighter: The Movie]] | [[Category:Street Fighter: The Movie]] |
Latest revision as of 12:03, 26 June 2023
Introduction
- Played by: Grand L. Bush
- Stagger frames: 36
The boxer is named Balrog in all versions of the game, due to the movie using Capcom USA's character name changes in the Japanese dub.
Playstyle
Balrog excels at rushdown, not unlike his traditional Street Fighter II equivalent. Thanks to the shorter charge duration of this game, Balrog is able to do his charge attacks in much quicker succession. Due to the actor's much shorter arm length compared to that of the sprite-based boxer of Capcom's game, his normals have less importance in controlling space.
With Reflect Glove, Balrog can shut down any projectile spam that his Buffalo Headbutt cannot safely evade, as he can simply stand in place and push fireballs and other objects away as long as he likes.
Normals
Standing
s.LP
|
---|
s.MP
|
---|
s.HP
|
---|
s.LK
|
---|
s.MK
|
---|
s.HK
|
---|
Crouching
cr.LP
|
---|
cr.MP
|
---|
cr.HP
|
---|
cr.LK
|
---|
cr.MK
|
---|
cr.HK
|
---|
Air
j.LP
|
---|
j.MP
|
---|
j.HP
|
---|
j.LK
|
---|
j.MK
|
---|
j.HK
|
---|
Universal Mechanics
Throws
Head Bomber
Close b/f+HP |
---|
Shoulder Throw
Close b/f+MK or HK |
---|
Throw Counters
Throw Counter/Reversal
u+HP |
---|
Slammaster
d+HK |
---|
Interrupts
Buffalo Headbutt
During blockstun u+HP |
---|
Dash Upper
During blockstun f+HK |
---|
Regeneration
Regeneration
Hold HK, release |
---|
Danger Move
Jab Punch Frenzy
10 health or less Hold LK, f, f, release LK |
---|
Special Moves
One-Two Jabs
LP LP LP... |
---|
Ground One-Two Jabs
cr.MP cr.MP cr.MP... |
---|
Turn Punch
Hold P, release |
---|
Charge Upper
Hold 3K, release |
---|
Dash Straight
[b]f+P |
---|
Dash Upper
[b]f+K |
---|
Buffalo Headbutt
[d]u+P |
---|
Shadow Upper
QCB+HK |
---|
Reflect Glove
MP+MK |
---|
Super Moves
Crazy Buffalo
[b]f, b, f+P |
---|
Dash Ground One-Two
[b] QCF, QCF+K |
---|