Maiden and Spell/Lich of Flowers: Difference between revisions
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'''Move Speed:''' 8.75px/frame<br> | '''Move Speed:''' 8.75px/frame<br> | ||
'''Focus Speed:''' 5px/frame | '''Focus Speed:''' 5px/frame | ||
{{ProConTable | |||
|pros= | |||
* Lasting stage control | |||
* Snowball potential | |||
|cons= | |||
* Slowest character in the game | |||
* Struggles if unable to setup | |||
}} | |||
==Movelist== | ==Movelist== | ||
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| description = Lich pauses briefly to set up a dense flower field around her. Each use sets out two rings, with each further use up to the fourth setting out an additional two, up to four casts in a row for 8 total rings; each ring has a radius 230px higher past the last with one more flower along it, from 14 up to 21. Flowers in later rings are slightly larger than flowers in earlier rings. | | description = Lich pauses briefly to set up a dense flower field around her. Each use sets out two rings, with each further use up to the fourth setting out an additional two, up to four casts in a row for 8 total rings; each ring has a radius 230px higher past the last with one more flower along it, from 14 up to 21. Flowers in later rings are slightly larger than flowers in earlier rings. | ||
Lat Life flowers will persist for | Lat Life flowers will persist for 14 seconds on their own, although setting Lat Life will destroy all Lat Life flowers up to 100px beyond where the outer ring spawns upon use. Do note however that inner radius for the destruction ring on wide2 and beyond is only about 20px under the inner edge of the first ring in the pair, allowing you to move between casts and not erase what you've already done, or in some cases hold on to older flowers that were outside wide1's destruction ring but inside wide2's as a result of you moving forward between casts; you can use this to create strange patterns to keep your opponent on their toes. | ||
For density, only the first two rings are notably good, but applying the second set can also snipe people who are trying to move laterally to avoid butterflies, and the tiny bit of space control for those beyond that isn't bad for when you can't get close enough to set wide1s in an area but still have butterflies shooting through. | For density, only the first two rings are notably good, but applying the second set can also snipe people who are trying to move laterally to avoid butterflies, and the tiny bit of space control for those beyond that isn't bad for when you can't get close enough to set wide1s in an area but still have butterflies shooting through. | ||
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| angle = Straight Left/Right (Unfocused)<br>Self-Target (Focused) | | angle = Straight Left/Right (Unfocused)<br>Self-Target (Focused) | ||
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| msmult = | | msmult = 100% 300ms | ||
| movelock = | | movelock = | ||
| dirlock = | | dirlock = | ||
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| type = Major | | type = Major | ||
| startup = Casting (min 100ms) + 610ms | | startup = Casting (min 100ms) + 610ms | ||
| cooldown = | | cooldown = 8.5s | ||
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| radius = 250 min, 1075 after 10s Casting | | radius = 250 min, 1075 after 10s Casting | ||
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| inv = 0 Casting (min 100ms)<br>800ms Minor | | inv = 0 Casting (min 100ms)<br>800ms Minor | ||
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| description = The flower. I mean, she has other flowers, but this is The flower. Charge it up to grow it by 82.5px per second (max 10s), and release to gain 800ms of inv, devour all minor and even major projectiles within it, and gain massive stage control that will linger for | | description = The flower. I mean, she has other flowers, but this is The flower. Charge it up to grow it by 82.5px per second (max 10s), and release to gain 800ms of inv, devour all minor and even major projectiles within it, and gain massive stage control that will linger for 17 seconds. Oh, and releasing it also gives you a brief speed boost, too, when you need to get to the next area to set up, or to rush in with your invincibility time to threaten a melee attack and force your opponent out of position, giving you the space to, yes, set more butterflies in opportune places. | ||
This is the only move in the game that can delete major projectiles. The only move that is capable of direct damage that it doesn't delete is Stormbeast's charging bolt strike, while she's still holding on to it and prying it out of your flower's hungry maw. (This does mean, yes, it will eat enemy butterflies and flowers. The lich mirror match is WILD.) | This is the only move in the game that can delete major projectiles. The only move that is capable of direct damage that it doesn't delete is Stormbeast's charging bolt strike, while she's still holding on to it and prying it out of your flower's hungry maw. (This does mean, yes, it will eat enemy butterflies and flowers. The lich mirror match is WILD.) |
Latest revision as of 14:21, 6 November 2022
Profile
A monster that recently appeared in the Kingdom of Stars. She happily follows her new queen's orders, protecting the kingdom from outsiders.
She has trouble walking, and thus rides around slowly on a flower. Her attacks focus on a combination of non-moving flower bullets, and her butterfly thralls that attack the opponent of their own accord.
Overview
Lich is a setplay trap character. She's slow and she starts out a bit weak, but any down time to establish yourself quickly snowballs into significant stage control. You need to be good at micro to worm your way out of tough situations since you're the slowest character and there's things you just aren't able to macro out of, but as the stage opens up and you can set up more butterfly thralls, you can get your opponent being shot at from all sides with flowers slowly crushing them into the corner.
Move Speed: 8.75px/frame
Focus Speed: 5px/frame
Strengths | Weaknesses |
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|
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Movelist
Basic Shot
Wide Shot
Offensive Special
Defensive Special
Strategy
as you get more experienced with not always just immediately reusing butterfly, you can delay it by specific amounts to tune its shot synchronization to your other butterflies. For instance, delaying the recast by a bit under 400ms will sync it with the previous butterfly such that your shots are as far away from each other in time as possible. Getting different butterflies to fire at once or to reduce time between shots can open up new routes for defense and attack.
Setting up your flowers and growing them right means you can sometimes have a wall of flowers from the top of the screen to the bottom. Walking the flowers forward to pin people loses its efficacy in high level play, but even against strong opponents making this sort of wall is still an integral part of playing to time - there's no need to advance into danger when the wall on the other side will push the opponent into your flowers, after all.
In a lot of matchups, going for solid walls is punishable, since the opponent will know where you need to be to replace your flowers, and so the best thing you can do with your flowers becomes not to create solid walls but to replenish pivots and regions you can move through faster than your opponent can. With that kind of space established, you can move around and put more butterflies in more areas, attacking from more angles, and slowly choke the opponent out.
As the walls close in, you will sometimes find yourself with occasion to put a butterfly into a corner that is soon to be offscreen, where your opponent can't simply move around it and it will be firing from an angle extremely awkward for them. This isn't worth dropping your positioning to intentionally set up, since it does requires you to run against a corner, but if the situation comes up organically it is always extremely funny.
mino and arcea are asleep post mnsComfy