Street Fighter: The Movie/Balrog (Boxer): Difference between revisions
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* Played by: [https://www.imdb.com/name/nm0005598/ Grand L. Bush] | * Played by: [https://www.imdb.com/name/nm0005598/ Grand L. Bush] | ||
* Stagger frames: 36 | * Stagger frames: 36 | ||
The boxer is named '''Balrog''' in all versions of the game, due to the movie using Capcom USA's character name changes in the Japanese dub. | |||
===Playstyle=== | ===Playstyle=== | ||
'''Balrog''' excels at rushdown, not unlike his traditional ''Street Fighter II'' equivalent. Thanks to the shorter charge duration of this game, Balrog is able to do his charge attacks in much quicker succession. Due to the actor's much shorter arm length compared to that of the sprite-based boxer of Capcom's game, his normals have less importance in controlling space. | '''Balrog''' excels at rushdown, not unlike his traditional ''Street Fighter II'' equivalent. Thanks to the shorter charge duration of this game, Balrog is able to do his charge attacks in much quicker succession. Due to the actor's much shorter arm length compared to that of the sprite-based boxer of Capcom's game, his normals have less importance in controlling space. | ||
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{{MoveData | {{MoveData | ||
|name=Head Bomber | |name=Head Bomber | ||
|input=b/f+HP | |input=''Close''<br />b/f+HP | ||
|image=SFTM-Balrog-HeadBomber.png | |image=SFTM-Balrog-HeadBomber.png | ||
|data={{AttackData-SFTM | |data={{AttackData-SFTM | ||
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{{MoveData | {{MoveData | ||
|name=Shoulder Throw | |name=Shoulder Throw | ||
|input=b/f+MK | |input=''Close''<br />b/f+MK or HK | ||
|image=SFTM-Balrog-ShoulderThrow.png | |image=SFTM-Balrog-ShoulderThrow.png | ||
|data={{AttackData-SFTM | |data={{AttackData-SFTM | ||
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|data={{AttackData-SFTM | |data={{AttackData-SFTM | ||
|damage=13 | |damage=13 | ||
|description=This input and data are for Balrog's opponent after he lands | |description=This input and data are for Balrog's opponent after he lands a throw. See [[Street Fighter: The Movie/Mechanics#Throws|Throws]] for more information. | ||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
===Interrupts=== | ===Interrupts=== | ||
{{MoveData | {{MoveData |
Latest revision as of 12:03, 26 June 2023
Introduction
- Played by: Grand L. Bush
- Stagger frames: 36
The boxer is named Balrog in all versions of the game, due to the movie using Capcom USA's character name changes in the Japanese dub.
Playstyle
Balrog excels at rushdown, not unlike his traditional Street Fighter II equivalent. Thanks to the shorter charge duration of this game, Balrog is able to do his charge attacks in much quicker succession. Due to the actor's much shorter arm length compared to that of the sprite-based boxer of Capcom's game, his normals have less importance in controlling space.
With Reflect Glove, Balrog can shut down any projectile spam that his Buffalo Headbutt cannot safely evade, as he can simply stand in place and push fireballs and other objects away as long as he likes.
Normals
Standing
s.LP
|
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s.MP
|
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s.HP
|
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s.LK
|
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s.MK
|
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s.HK
|
---|
Crouching
cr.LP
|
---|
cr.MP
|
---|
cr.HP
|
---|
cr.LK
|
---|
cr.MK
|
---|
cr.HK
|
---|
Air
j.LP
|
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j.MP
|
---|
j.HP
|
---|
j.LK
|
---|
j.MK
|
---|
j.HK
|
---|
Universal Mechanics
Throws
Head Bomber
Close b/f+HP |
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Shoulder Throw
Close b/f+MK or HK |
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Throw Counters
Throw Counter/Reversal
u+HP |
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Slammaster
d+HK |
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Interrupts
Buffalo Headbutt
During blockstun u+HP |
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Dash Upper
During blockstun f+HK |
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Regeneration
Regeneration
Hold HK, release |
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Danger Move
Jab Punch Frenzy
10 health or less Hold LK, f, f, release LK |
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Special Moves
One-Two Jabs
LP LP LP... |
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Ground One-Two Jabs
cr.MP cr.MP cr.MP... |
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Turn Punch
Hold P, release |
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Charge Upper
Hold 3K, release |
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Dash Straight
[b]f+P |
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Dash Upper
[b]f+K |
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Buffalo Headbutt
[d]u+P |
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Shadow Upper
QCB+HK |
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Reflect Glove
MP+MK |
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Super Moves
Crazy Buffalo
[b]f, b, f+P |
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Dash Ground One-Two
[b] QCF, QCF+K |
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