Maiden and Spell/Depth's Secret: Difference between revisions
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Gamefreak9 (talk | contribs) m (→Offensive Special: cooldown 3.5s) |
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| type = Major | | type = Major | ||
| startup = 680ms to gain initial hitbox<br>600ms to begin explosion<br> | | startup = 680ms to gain initial hitbox<br>600ms to begin explosion<br>800ms to reach full explosion size | ||
| cooldown = | | cooldown = | ||
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| inv = 0 Casting (min 100ms)<br>Scaling (850ms min, 900ms after 1s Casting) Minor | | inv = 0 Casting (min 100ms)<br>Scaling (850ms min, 900ms after 1s Casting) Minor | ||
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| description = | | description = Cast time dictates size and invincibility given to Depth. Hydra Head moves horizontally while eating all minor projectiles. Depth can move inside Hydra Head to gain protection from minor bullets. Can be used for pressure and checkmates with whirlpool. <br/ > | ||
✻ Redhood's basic can sometimes hit Depth inside of her Hydra Head due to awkward bullet deletion checks. | |||
}} | }} | ||
Latest revision as of 11:47, 30 October 2023
Profile
A long time friend and subject of the Dreadwyrm Heir, and a monster resident of the Kingdom of Stars. She dislikes fighting, but reluctantly follows orders.
She moves and attacks very slowly, but each attack carries a heavy punch. With whirlpools and watery hydra heads, her spells will quickly fill up the battlefield.
Overview
Move Speed: 9.5px/frame
Focus Speed: 5.5px/frame
Strengths | Weaknesses |
---|---|
|
|
Movelist
Basic Shot
Wide Shot
Offensive Special
Defensive Special
Strategy
Depth's Secret is a checkmate opportunist. Most checkmates start and end with basic and offensive special. Wide allows pressure, clutter, and melee. Majority of her moves reduce movement speed, allowing for counter-attacks.