Street Fighter: The Movie/Arkane: Difference between revisions
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* Played by: [https://www.imdb.com/name/nm3363968/ Alan Noon] | * Played by: [https://www.imdb.com/name/nm3363968/ Alan Noon] | ||
* Stagger frames: 32 | * Stagger frames: 32 | ||
* All of the secret Bison Troopers are tournament legal and share Blade's normals, but have different special and super moves. | |||
'''To play as Arkane:''' Highlight Blade, then press Down exactly 20 times then all three Kick buttons. If you pressed Down to move from Chun-Li to Blade, this counts as the first Down press (press Down exactly 19 more times in this case). The sound of cheering will confirm the character selection. Upon continuing after the end of the match, your cursor will be on Blade. To select the same character again, press all three Kick buttons again without moving the cursor. If you move the cursor you will have to re-enter the code to select Arkane. | '''To play as Arkane:''' Highlight Blade, then press Down exactly 20 times then all three Kick buttons. If you pressed Down to move from Chun-Li to Blade, this counts as the first Down press (press Down exactly 19 more times in this case). The sound of cheering will confirm the character selection. Upon continuing after the end of the match, your cursor will be on Blade. To select the same character again, press all three Kick buttons again without moving the cursor. If you move the cursor you will have to re-enter the code to select Arkane. | ||
===Playstyle=== | ===Playstyle=== | ||
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{{MoveData | {{MoveData | ||
|name=Shoulder Throw | |name=Shoulder Throw | ||
|input=b/f+MP or HP | |input=''Close''<br />b/f+MP or HP | ||
|image= | |image= | ||
|data={{AttackData-SFTM | |data={{AttackData-SFTM | ||
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|data={{AttackData-SFTM | |data={{AttackData-SFTM | ||
|damage= | |damage= | ||
|description=This input and data are for Arkane's opponent after he lands | |description=This input and data are for Arkane's opponent after he lands a throw. See [[Street Fighter: The Movie/Mechanics#Throws|Throws]] for more information. | ||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
===Interrupts=== | ===Interrupts=== | ||
{{MoveData | {{MoveData | ||
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{{MoveData | {{MoveData | ||
|name=Neck Hanging Tree | |name=Neck Hanging Tree | ||
|input=Close | |input=''Close''<br />[HP]b/f, release HP | ||
|image= | |image= | ||
|data={{AttackData-SFTM | |data={{AttackData-SFTM |
Latest revision as of 12:56, 26 June 2023
Introduction
- Played by: Alan Noon
- Stagger frames: 32
- All of the secret Bison Troopers are tournament legal and share Blade's normals, but have different special and super moves.
To play as Arkane: Highlight Blade, then press Down exactly 20 times then all three Kick buttons. If you pressed Down to move from Chun-Li to Blade, this counts as the first Down press (press Down exactly 19 more times in this case). The sound of cheering will confirm the character selection. Upon continuing after the end of the match, your cursor will be on Blade. To select the same character again, press all three Kick buttons again without moving the cursor. If you move the cursor you will have to re-enter the code to select Arkane.
Playstyle
Probably the worst of the Bison Troopers, Arkane has a lot of faults but also some strange strengths. On one hand he only has one super that isn't easy to do and lacks a Danger Move, and can't take full advantage of Blade's normals due to lacking Air Assassin Dagger. On the other hand he's the only character aside from Akuma to have a teleport, he has access to an option select with Bison's Electric Arc and Blade's Neck Hanging Tree, and the ability to do the Life Shaver Glitch without spending meter. He's a bit of a gimmicky character, but that isn't a bad thing. He might not look like it with all those extendo limbs and his teleport, but some people say that Arkane is the real grappler of SFTM...
Play Arkane if:
- You want to build a gameplan around funny gimmicks
- You don't mind working hard for the win
- You really like Inspector Gadget
Do not play Arkane if:
- You are new to the game, as you are playing at a deficit
- You aren't comfortable being walled into a hyper-specific playstyle
- You don't want to play a "grappler"
Normals
Standing
s.LP
|
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s.MP
|
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s.HP
|
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s.LK
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s.MK
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s.HK
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Crouching
cr.LP
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cr.MP
|
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cr.HP
|
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cr.LK
|
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cr.MK
|
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cr.HK
|
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Air
j.LP
|
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j.MP
|
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j.HP
|
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j.LK
|
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j.MK
|
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j.HK
|
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Universal Mechanics
Throws
Shoulder Throw
Close b/f+MP or HP |
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Throw Counters
Throw Counter/Reversal
u+MK |
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Slammaster
d+MP |
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Interrupts
Low Slide
During blockstun, standing f+LK |
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Dashing Knee
During blockstun, standing f+MK |
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Extending Arm
During blockstun, standing f+LP |
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Regeneration
Regeneration
Hold LK+MK, release |
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Special Moves
Neck Hanging Tree
Close [HP]b/f, release HP |
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Electric Arc
Hold HP, release |
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Extend Arm
f,f+LP |
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Ground Extend Arm
f,f,d+HP |
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extend Leg
f,f+MK |
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Teleport Forward
f,d,df+PPP or KKK |
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Teleport Backwards
b,d,db+PPP or KKK |
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Super Moves
Assault Teleport
close b,d,dbx2+P |
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Combos
Matchups
Tips
- Treat Arkane like a grappler.
- It's usually a good idea to hold HP to charge the Neck Hanging Tree/Electric Arc option select, but don't be afraid to let go of that button if you need st.HP to poke out of pressure. Moves charge fast in this game so tossing out a st.HP and then holding the button will usually give you enough time to charge that lightning again.
- Using Neck Hanging Tree to set up the Life shaver Glitch is your ultimate priority when playing Arkane. It's a little harder for him to land it because he lacks Blade's Air Assassin Dagger, so be patient.
- After landing Neck Hanging Tree, you can mash the joystick in all directions to prolong the choke duration and increase damage.
- If the opponent is staggering, throw out a Extend Arm or Extend Leg. If they recover and block it, they'll take a ton of additional chip damage due to the Life Shaver Glitch. Neck Hanging Tree can leave opponents in this stagger state.
- In fact, throw that arm or leg out after ANY Neck Hanging Tree. Even if you don't get the glitch, you'll push the opponent away.
- If you get predictable with your teleports, you will die.
- If you're trying to poke out of pressure, use a st.HP to charge an electric Arc. If you can create enough space to use it, there's a good chance the opponent will stick their face into it in their rush to keep the offense up. Even if they block it, they'll be pushed out far enough to give you an opportunity to take your turn back.
- Although Low Slide is usually your go-to Interrupt, don't forget about the other two at your disposal. They all have their uses and can cover spots that the others may miss.
- Sitting on a full meter and conditioning your opponent to fear the threat of Assault Teleport will help Arkane play his game.