Street Fighter: The Movie/Vega (Claw): Difference between revisions
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(Created page with "frame ==Introduction== * Played by: [https://www.imdb.com/name/nm0851610/ Jay Tavare] * Stagger frames: 26 ===Playstyle=== ¯\_(ツ)_/¯ '''Play Vega if:''' * ¯\_(ツ)_/¯ '''Do not play Vega if:''' * ¯\_(ツ)_/¯ ==Normals== ===Standing=== {{MoveData |name=s.LP |image= |data={{AttackData-SFTM |damage= |guard=Mid |meter= |stun= }} }} {{MoveData |name=s.MP |image= |data={{At...") |
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* Played by: [https://www.imdb.com/name/nm0851610/ Jay Tavare] | * Played by: [https://www.imdb.com/name/nm0851610/ Jay Tavare] | ||
* Stagger frames: 26 | * Stagger frames: 26 | ||
The claw user is named '''Vega''' in all versions of the game, due to the movie using Capcom USA's character name changes in the Japanese dub. | |||
===Playstyle=== | ===Playstyle=== | ||
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|stun= | |stun= | ||
|property= Projectile Invincible | |property= Projectile Invincible | ||
|description= | |description= This move is briefly full body invincible after startup, which allows it to anti-air some light attacks. It also has full body projectile invincibility throughout the animation and for as long as Vega keeps blocking or walking, including switching between stand blocking and crouch blocking. It ends when he is hit by any move other than a projectile, or when he enters standing state (stops blocking or walking). | ||
}} | }} | ||
}} | }} | ||
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==Super Moves== | ==Super Moves== | ||
{{MoveData | {{MoveData | ||
|name= | |name=Rolling Izuna Drop | ||
|input=''close''<br />QCBx2+P | |input=''close''<br />QCBx2+P | ||
|image= | |image= |
Latest revision as of 16:07, 12 August 2023
Introduction
- Played by: Jay Tavare
- Stagger frames: 26
The claw user is named Vega in all versions of the game, due to the movie using Capcom USA's character name changes in the Japanese dub.
Playstyle
¯\_(ツ)_/¯
Play Vega if:
- ¯\_(ツ)_/¯
Do not play Vega if:
- ¯\_(ツ)_/¯
Normals
Standing
s.LP
|
---|
s.MP
|
---|
s.HP
|
---|
s.LK
|
---|
s.MK
|
---|
s.HK
|
---|
Crouching
cr.LP
|
---|
cr.MP
|
---|
cr.HP
|
---|
cr.LK
|
---|
cr.MK
|
---|
cr.HK
|
---|
Air
j.LP
|
---|
j.MP
|
---|
j.HP
|
---|
j.LK
|
---|
j.MK
|
---|
j.HK
|
---|
Universal Mechanics
Throws
Rainbow Suplex
Close b/f+MP or HP |
---|
Throw Counters
Throw Counter/Reversal
u+MK |
---|
Slammaster
d+MP |
---|
Interrupts
Rolling Crystal Flash
During blockstun, standing f+LP |
---|
Slide
During blockstun, standing u+LK |
---|
Roundhouse
During blockstun, standing u+HK |
---|
Regeneration
Regeneration
Hold MP+HP, release |
---|
Danger Move
Super Long Rolling Crystal Flash
10 health or less [b]f,b,f+P |
---|
Special Moves
Backslash
PPP |
---|
Rolling crystal Flash
[b]f+P |
---|
Flying Barcelona Attack
[d]u+K, then P |
---|
Izuna Drop
[d]u+K, then P near opponent's head |
---|
Sky High Claw
[d]u+K |
---|
Scarlet Terror
[d]f+K |
---|
Mask/Claw Throw
[b+LP/HK]f, Release LP/HK |
---|
Super Moves
Rolling Izuna Drop
close QCBx2+P |
---|
Hell's Scarlet
[b]f,b,f+K |
---|
Combos
Matchups
Tips
- ¯\_(ツ)_/¯