Street Fighter: The Movie/Sagat: Difference between revisions
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===Playstyle=== | ===Playstyle=== | ||
On the surface it looks like he has retained his zoning gameplay from the Street Fighter II games, but in reality he leans more towards rushdown, setplay, and long combos. His Tiger Knee special and j.HK are great tools to get in against the opponent and can win off of one hit with his Tiger Uppercut loops. His Tiger Shots are situationally strong, but with how good the air game is in SF:TM it's not going to be as strong as you'd expect coming from his other versions. Still, he is considered one of the best characters in the game because of his myriad of strengths: mainly his high damage, arsenal of tools, and high priority both on the ground and when in the air. | |||
'''Play Sagat if:''' | '''Play Sagat if:''' | ||
* | * You like breaking your fingers with long combos | ||
* You love conditioning | |||
* You love jumping in | |||
'''Do not play Sagat if:''' | '''Do not play Sagat if:''' | ||
* | * If you want anti-airs that aren't specials | ||
* You don't like the input interpreter of SF:TM | |||
==Normals== | ==Normals== | ||
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|meter= | |meter= | ||
|stun= | |stun= | ||
|property=Stagger | |||
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|meter= | |meter= | ||
|stun= | |stun= | ||
|description= Amazing air-to-air in a mirror match, most likely applies for other characters. | |||
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|meter= | |meter= | ||
|stun= | |stun= | ||
|description= Sagat's Jumping HK is considered one of the most powerful normals in the game, with a very wide hitbox that greatly separates Sagat from his opponent. Some characters have extremely limited options to respond to j.HK pressure, which defines the matchup by itself. | |description= Sagat's Jumping HK is considered one of the most powerful normals in the game, with a very wide hitbox that greatly separates Sagat from his opponent. Some characters have extremely limited options to respond to j.HK pressure, which defines the matchup by itself. This button can also be cancelled into other air buttons, with j.HP being the standout for adding more damage. | ||
}} | }} | ||
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|stun= | |stun= | ||
|property= Stagger | |property= Stagger | ||
|description= | |description= A very powerful special that knocks the opponent towards him when it successfully hits, which is ideal for starting his loops. | ||
}} | }} | ||
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|stun= | |stun= | ||
|property= Stagger | |property= Stagger | ||
|description= | |description= A good move to dissipate air fireballs from a neutral jump (Blade, Akuma), but for some reason gets an enemy out of a stunned state during a combo. Be aware of this property when doing Tiger Uppercut loops. | ||
}} | }} | ||
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==Combos== | ==Combos== | ||
[Medium Tiger Knee cr.LP]xN -- ''A great juggle combo'' | |||
cr.HK [Light Tiger Uppercut]xN -- ''The famous Tiger Uppercut juggle combo, may sometimes need to incorporate Tiger Knee to continue juggling the opponent. Very difficult execution.'' | |||
==Matchups== | ==Matchups== | ||
===Sagat (Mirror)=== | |||
* If you're struggling with countering j.HK, use an air-to-air j.HP as you jump up towards him. | |||
* Using meaty cr.LK stuffs reversal Tiger Uppercut | |||
* Be wary of double Tiger Shots (hcbx2 + K), the first low shot will make you want to jump but the high shot hits you before you can land. This is devastating if you want to finish your opponent because any of the fireballs are combo starters for Uppercut loops. | |||
* Uppercut loops can't be started from a raw LP Uppercut, you need to use either MK Knee or sweep. | |||
==Tips== | ==Tips== |
Latest revision as of 15:48, 22 March 2024
Introduction
- Played by: Wes Studi
- Stagger frames: 32
Playstyle
On the surface it looks like he has retained his zoning gameplay from the Street Fighter II games, but in reality he leans more towards rushdown, setplay, and long combos. His Tiger Knee special and j.HK are great tools to get in against the opponent and can win off of one hit with his Tiger Uppercut loops. His Tiger Shots are situationally strong, but with how good the air game is in SF:TM it's not going to be as strong as you'd expect coming from his other versions. Still, he is considered one of the best characters in the game because of his myriad of strengths: mainly his high damage, arsenal of tools, and high priority both on the ground and when in the air.
Play Sagat if:
- You like breaking your fingers with long combos
- You love conditioning
- You love jumping in
Do not play Sagat if:
- If you want anti-airs that aren't specials
- You don't like the input interpreter of SF:TM
Normals
Standing
s.LP
|
---|
s.MP
|
---|
s.HP
|
---|
s.LK
|
---|
s.MK
|
---|
s.HK
|
---|
Crouching
cr.LP
|
---|
cr.MP
|
---|
cr.HP
|
---|
cr.LK
|
---|
cr.MK
|
---|
cr.HK
|
---|
Air
j.LP
|
---|
j.MP
|
---|
j.HP
|
---|
j.LK
|
---|
j.MK
|
---|
j.HK
|
---|
Universal Mechanics
Throws
Tiger Carry
Close b/f+MP or HP |
---|
Throw Counters
Throw Counter/Reversal
u+HK |
---|
Slammaster
d+HP |
---|
Interrupts
Tiger Knee
During blockstun, standing f+LK |
---|
Dashing Straight Punch
During blockstun, standing u+MP |
---|
Regeneration
Regeneration
Hold LK+MK, release |
---|
Danger Move
High & Low Tiger Shots
10 health or less HCBx2+MK |
---|
Special Moves
Tiger Shot
QCF+P |
---|
Ground Tiger Shot
QCF+K |
---|
Two-Hit Tiger Shot
Hold HP, QCF, release HP |
---|
Tiger Uppercut
f,d,df+P |
---|
Tiger Knee
QCF,uf+K |
---|
Evil Eye
Hold PPP, release |
---|
Super Moves
Tiger Genocide
QCFx2+P |
---|
Tiger Crossfire
[b]QCFx2+K |
---|
Combos
[Medium Tiger Knee cr.LP]xN -- A great juggle combo
cr.HK [Light Tiger Uppercut]xN -- The famous Tiger Uppercut juggle combo, may sometimes need to incorporate Tiger Knee to continue juggling the opponent. Very difficult execution.
Matchups
Sagat (Mirror)
- If you're struggling with countering j.HK, use an air-to-air j.HP as you jump up towards him.
- Using meaty cr.LK stuffs reversal Tiger Uppercut
- Be wary of double Tiger Shots (hcbx2 + K), the first low shot will make you want to jump but the high shot hits you before you can land. This is devastating if you want to finish your opponent because any of the fireballs are combo starters for Uppercut loops.
- Uppercut loops can't be started from a raw LP Uppercut, you need to use either MK Knee or sweep.
Tips
- Sagat funny.