Maiden and Spell/Silent Redhood: Difference between revisions
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With her delayed knives, elongated arrow shots, and ability to become invisible, she proves to be a tricky foe to combat against. | With her delayed knives, elongated arrow shots, and ability to become invisible, she proves to be a tricky foe to combat against. | ||
==Overview== | ==Overview== | ||
this lady never stops moving. you can't pin her down. She sets up short term traps fairly quickly and works opportunistically to take advantage of any misstep to suddenly have knives coming from many directions while beams are keeping you in place as fired from somewhere completely different. Her melee ability leaves a lot to be desired, but thanks to her focused offensive special she has some burst get-off me ability to create space with. | |||
'''Move Speed:''' 12.5<br> | '''Move Speed:''' 12.5<br> | ||
Line 14: | Line 16: | ||
==Movelist== | ==Movelist== | ||
{{MoveData-MnS | |||
| name = Sniper Shot | |||
| usetype = Cast | |||
| icon = MnS_Redhood_Basic_i.png | |||
| image = MnS_Redhood_Basic_1.png | |||
| image2 = MnS_Redhood_Basic_2.png | |||
| image3 = MnS_Redhood_Basic_3.png | |||
<!------------------> | |||
| type = Minor | |||
| startup = Casting (min 60ms) + ? | |||
| cooldown = | |||
<!------------------> | |||
| msmult = 30% Casting (min 60ms)<br> | |||
none, 200ms - cast time<br>then 35%, 550ms minus cast time | |||
| movelock = | |||
| dirlock = | |||
<!------------------> | |||
| actlock = Action, 700ms - cast time (min 400ms) | |||
| combo = | |||
| cdhold = | |||
| inv = | |||
<!------------------> | |||
| description = Fires three arrows at variable angles. Hold down the shot to narrow it and reduce action lock, move speed mult, and startup. Move speed mult time can be reduced to zero if cast is held 550 frames. Completely uncharged shot with minimum cast time has 400ms startup total, while full charge has 210ms (?) startup after cast. Used to cut people off trying to flee knives, and to be a nuisance with Bind. | |||
}} | |||
===Wide Shot=== | |||
{{MoveData-MnS | |||
| name = Bind | |||
| usetype = | |||
| icon = MnS_Redhood_Wide_i.png | |||
| image = MnS_Redhood_Wide.png | |||
<!------------------> | |||
| type = Major | |||
| startup = 730ms | |||
| cooldown = | |||
<!------------------> | |||
| msmult = 80, 700ms | |||
| movelock = | |||
| dirlock = | |||
<!------------------> | |||
| actlock = Attack, 800ms | |||
| combo = | |||
| cdhold = | |||
| inv = | |||
<!------------------> | |||
| description = Surrounds the enemy in a field of stationary attacks, lasting 12s. Deletes Bind projectiles within 550px of the target as it does so. Just put it up and it'll hang around for a passive restriction. | |||
}} | |||
===Offensive Special (Unfocused)=== | |||
{{MoveData-MnS | |||
| name = Knife Juggle | |||
| usetype = Mult | |||
| icon = MnS_Redhood_OS_i.png | |||
| image = MnS_Redhood_OS_1.png | |||
| image2 = MnS_Redhood_OS_2.png | |||
<!------------------> | |||
| type = Major (spinning knife)<br> Minor (knife fan) | |||
| startup = 830ms (spinning knife)<br> 2780ms (knife fan) | |||
| cooldown = 3s | |||
<!------------------> | |||
| msmult = 100%, 300ms | |||
| movelock = | |||
| dirlock = | |||
<!------------------> | |||
| actlock = | |||
| combo = 1200 | |||
| cdhold = | |||
| inv = | |||
<!------------------> | |||
| description = Drops a knife that spins in place slightly ahead of you, then sometime later splits into a fan of five knifes and flies towards the opponent. Can be used up to three times in a row. Each use can also cancel move speed multipliers on you. On the same cooldown as and can be used in combos with the focused version. Spinning knife version despawns 2600ms in. | |||
}} | |||
===Offensive Special (Focused)=== | |||
{{MoveData-MnS | |||
| name = Quick Knife Juggle | |||
| usetype = Mult | |||
| icon = MnS_Redhood_OS_i.png | |||
| image = MnS_Redhood_OS2.png | |||
<!------------------> | |||
| type = Major (spinning knife)<br> Minor (knife fan) | |||
| startup = 830ms (spinning knife)<br> 1180ms (knife fan) | |||
| cooldown = 3s | |||
<!------------------> | |||
| msmult = 100%, 300ms | |||
| movelock = | |||
| dirlock = | |||
<!------------------> | |||
| actlock = | |||
| combo = 1200 | |||
| cdhold = | |||
| inv = | |||
<!------------------> | |||
| description = Drops a knife that spins in place directly in front of you, then immediately splits into a fan of five knifes and flies towards the opponent. Can be used up to three times in a row. Each use can also cancel move speed multipliers on you. On the same cooldown as and can be used in combos with the focused version. Spinning knife version despawns 1000ms in. | |||
}} | |||
===Defensive Special=== | |||
{{MoveData-MnS | |||
| name = Vanish | |||
| usetype = | |||
| icon = MnS_Redhood_DS_i.png | |||
| image = MnS_Redhood_DS_1.png | |||
| image3 = MnS_Redhood_DS_2.png | |||
<!------------------> | |||
| type = | |||
| startup = | |||
| cooldown = 15s | |||
<!------------------> | |||
| msmult = 40%, 400ms > 150%, 900ms > 40%, 640ms | |||
| movelock = | |||
| dirlock = | |||
<!------------------> | |||
| actlock = Attack, 1700ms | |||
| combo = | |||
| cdhold = | |||
| inv = Major, 400ms > Minor, 1300ms | |||
<!------------------> | |||
| description = Turns away and disappears. You become completely invisible from 700ms to 1300ms, although you can be tracked by the enemy's targeting arrow, your proximity to top/bottom walls, and any knife juggles you may set. | |||
Using Vanish puts Knife Juggle off of its cooldown, and its movespeed mult erasing property can be used to cancel both the 40% move speed periods in Vanish. | |||
}} | |||
==Strategy== | ==Strategy== | ||
a good strategy with redhood is to shoot the opponent and not get shot. a lot of people dont know about that but win a pretty reasonable majority of the games that i shoot my opponent more than they shoot me | |||
{{Navbox-MnS}} | {{Navbox-MnS}} |
Revision as of 12:42, 25 June 2020
Under Construction
|
Profile
A young thief working secretly under the Crown of Frost. At one time she was the enemy of the other adventurers, but now travels with them.
With her delayed knives, elongated arrow shots, and ability to become invisible, she proves to be a tricky foe to combat against.
Overview
this lady never stops moving. you can't pin her down. She sets up short term traps fairly quickly and works opportunistically to take advantage of any misstep to suddenly have knives coming from many directions while beams are keeping you in place as fired from somewhere completely different. Her melee ability leaves a lot to be desired, but thanks to her focused offensive special she has some burst get-off me ability to create space with.
Move Speed: 12.5
Focus Speed: 6.5
Movelist
Wide Shot
Offensive Special (Unfocused)
Offensive Special (Focused)
Defensive Special
Strategy
a good strategy with redhood is to shoot the opponent and not get shot. a lot of people dont know about that but win a pretty reasonable majority of the games that i shoot my opponent more than they shoot me