Street Fighter: The Movie/Balrog (Boxer): Difference between revisions
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The Opponent (talk | contribs) (→Air: Add stun values) |
The Opponent (talk | contribs) (→Throws) |
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|data={{AttackData-SFTM | |data={{AttackData-SFTM | ||
|damage=3x2-6=6-18 | |damage=3x2-6=6-18 | ||
|stun=8-14 | |||
|property=Stagger | |property=Stagger | ||
|description=Hits three times without extra input. Mash the joystick for up to six hits. The opponent can also mash the joystick to reduce the number of hits. | |description=Hits three times without extra input. Mash the joystick for up to six hits. The opponent can also mash the joystick to reduce the number of hits. | ||
Line 220: | Line 221: | ||
|data={{AttackData-SFTM | |data={{AttackData-SFTM | ||
|damage=12 | |damage=12 | ||
|stun=6 | |||
|property=Escapable, Counterable | |property=Escapable, Counterable | ||
|description=f+K will throw behind Balrog, b+K will throw in front. Can be used OTG. With the proper timing and spacing, the front throw can be used to catch opponents in a throw loop if they are unaware of the throw escape/counter mechanisms. | |description=f+K will throw behind Balrog, b+K will throw in front. Can be used OTG. With the proper timing and spacing, the front throw can be used to catch opponents in a throw loop if they are unaware of the throw escape/counter mechanisms. | ||
}} | }} | ||
}} | }} | ||
===Throw Counters=== | ===Throw Counters=== | ||
{{MoveData | {{MoveData |
Revision as of 18:32, 1 May 2021
- Stagger frames: 36
Normals
Standing
s.LP
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s.MP
|
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s.HP
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s.LK
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s.MK
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s.HK
|
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Crouching
cr.LP
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cr.MP
|
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cr.HP
|
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cr.LK
|
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cr.MK
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cr.HK
|
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Air
j.LP
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j.MP
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j.HP
|
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j.LK
|
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j.MK
|
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j.HK
|
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Universal Mechanics
Throws
Head Bomber
b/f+HP |
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Shoulder Throw
b/f+MK/HK |
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Throw Counters
Throw Counter/Reversal
u+HP |
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Slammaster
d+HK |
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Interrupts
Buffalo Headbutt
During blockstun u+HP |
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Dash Upper
During blockstun f+HK |
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Regeneration
Regeneration
Hold HK, release |
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Danger Move
Jab Punch Frenzy
10 health or less Hold LK, f, f, release LK |
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Special Moves
One-Two Jabs
LP LP LP... |
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Ground One-Two Jabs
cr.MP cr.MP cr.MP... |
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Turn Punch
Hold P, release |
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Charge Upper
Hold 3K, release |
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Dash Straight
[b]f+P |
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Dash Upper
[b]f+K |
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Buffalo Headbutt [d]u+P LP LP MP MP HP HP
|
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Shadow Upper
QCB+HK |
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Reflect Glove
MP+MK |
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Super Moves
Crazy Buffalo
[b]f, b, f+P |
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Dash Ground One-Two
[b] QCF, QCF+K |
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