Street Fighter: The Movie/Balrog (Boxer): Difference between revisions
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|damage=13+8+5+4=30 | |damage=13+8+5+4=30 | ||
|guard=Mid | |guard=Mid | ||
|stun=10x4=40 | |||
|property=Stagger | |property=Stagger | ||
|description=Balrog dashes straight and punches four times, each one causing stagger, then does a dash uppercut that does no damage but the launches the opponent high into the air. At this point, air juggles are possible if pushback is minimal. Balrog will auto-correct direction if his opponent changes sides between punches. Has blue trail. <br />If [[Street Fighter: The Movie/Akuma|Akuma]] is hit with any of these punches, he will be able to recover from stagger quickly enough to block the remaining punches and potentially punish. Video: [https://twitter.com/The_Opponent/status/1358747902613553153] | |description=Balrog dashes straight and punches four times, each one causing stagger, then does a dash uppercut that does no damage but the launches the opponent high into the air. At this point, air juggles are possible if pushback is minimal. Balrog will auto-correct direction if his opponent changes sides between punches. Has blue trail. <br />If [[Street Fighter: The Movie/Akuma|Akuma]] is hit with any of these punches, he will be able to recover from stagger quickly enough to block the remaining punches and potentially punish. Video: [https://twitter.com/The_Opponent/status/1358747902613553153] | ||
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|damage=13+5+5+3+3+3+3+3=38 | |damage=13+5+5+3+3+3+3+3=38 | ||
|guard=Mid | |guard=Mid | ||
|stun=20+8+20+8+7+7+7+7=84 | |||
|description=Balrog dashes straight while punching four times, without pushback. If any of these punches connect, he follows with low punches and finishes with an uppercut that does no damage but launches the opponent high into the air. Has red trail. | |description=Balrog dashes straight while punching four times, without pushback. If any of these punches connect, he follows with low punches and finishes with an uppercut that does no damage but launches the opponent high into the air. Has red trail. | ||
If the full combo lands, stun is nearly guaranteed as it does 84/85 stun damage. | |||
}} | }} | ||
}} | }} |
Revision as of 19:03, 1 May 2021
- Stagger frames: 36
Normals
Standing
s.LP
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s.MP
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s.HP
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s.LK
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s.MK
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s.HK
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Crouching
cr.LP
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cr.MP
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cr.HP
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cr.LK
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cr.MK
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cr.HK
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Air
j.LP
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j.MP
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j.HP
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j.LK
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j.MK
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j.HK
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Universal Mechanics
Throws
Head Bomber
b/f+HP |
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Shoulder Throw
b/f+MK/HK |
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Throw Counters
Throw Counter/Reversal
u+HP |
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Slammaster
d+HK |
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Interrupts
Buffalo Headbutt
During blockstun u+HP |
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Dash Upper
During blockstun f+HK |
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Regeneration
Regeneration
Hold HK, release |
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Danger Move
Jab Punch Frenzy
10 health or less Hold LK, f, f, release LK |
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Special Moves
One-Two Jabs
LP LP LP... |
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Ground One-Two Jabs
cr.MP cr.MP cr.MP... |
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Turn Punch
Hold P, release |
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Charge Upper
Hold 3K, release |
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Dash Straight
[b]f+P |
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Dash Upper
[b]f+K |
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Buffalo Headbutt [d]u+P LP LP MP MP HP HP
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Shadow Upper
QCB+HK |
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Reflect Glove
MP+MK |
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Super Moves
Crazy Buffalo
[b]f, b, f+P |
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Dash Ground One-Two
[b] QCF, QCF+K |
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