Street Fighter: The Movie/Akuma: Difference between revisions
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|description=Akuma does not have a pushbox until after recovery, putting him at risk of [[Street_Fighter:_The_Movie/Advanced_Mechanics#Corner_Intersection|intersection in the corner]]. | |description=Akuma does not have a pushbox until after recovery, putting him at risk of [[Street_Fighter:_The_Movie/Advanced_Mechanics#Corner_Intersection|intersection in the corner]]. | ||
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|property=Fully Invincible | |||
|description=Akuma does not have a pushbox until after recovery, putting him at risk of [[Street_Fighter:_The_Movie/Advanced_Mechanics#Corner_Intersection|intersection in the corner]]. | |description=Akuma does not have a pushbox until after recovery, putting him at risk of [[Street_Fighter:_The_Movie/Advanced_Mechanics#Corner_Intersection|intersection in the corner]]. | ||
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Revision as of 09:36, 12 April 2022
Introduction
- Played by: Ernie Reyes, Sr.
- Stagger frames: 24
This character is named Akuma in all versions of the game, including the Japanese version.
Normals
Universal Mechanics
Throw
Seoi Nage
b/f+MP/HP |
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Throw Counters
Throw Counter/Reversal
u+MK |
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Slammaster
d+MP |
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Interrupts
Shoryuken
During blockstun u+MP |
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Lunging Kick
During blockstun f+MK |
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Regeneration
Regeneration
Hold LP+MK, release |
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Danger Move
Super Tatsumaki Zankuukyaku
10 health or less QCBx2+MK |
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Special Moves
Gou Hadouken
QCF+P |
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Zankuu Hadouken
In air QCF+P |
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Shakunetsu Hadouken
HCF+P |
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Gou Shoryuken
DP+P |
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Tatsumaki Zankuukyaku
QCB+K |
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Kuuchuu Tatsumaki Zankuukyaku
In air QCB+K |
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Ashura Senkuu Forward
DP+3K |
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Ashura Senkuu Backward
RDP+3K |
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Shadow Kicks
Hold HK, release |
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Super Moves
Messatsu Gou Hadou
QCFx2+P |
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Shun Goku Satsu
Hold HP, QCFx2, release HP |
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Combos
Tips
- Akuma's Tatsumaki Zankuukyaku does not push him back, making it notoriously easy to use in a corner infinite. Setups for this include:
- Tatsumaki Zankuukyaku can be done with TK motion: QCB > Neutral > Up + K
- Repeated air Hadoukens against characters with long stagger animations: [3]
- Akuma can throw an air Hadouken immediately after performing an interrupt Shoryuken (Up + MP during blockstun).