Cyberbots/Swordsman: Difference between revisions
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m (Added missing j.H hitboxes) |
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{{MoveData | {{MoveData | ||
|image=Cybots_Swordsman_jH_1.png | |image=Cybots_Swordsman_jH_1.png | ||
|image2= | |image2=Cybots_Swordsman_jH_4.png | ||
|caption= | |caption=initial hitbox | ||
|caption2=latest hitbox | |||
|name=j.H | |name=j.H | ||
|input= | |input= | ||
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|cancel=Y/N | |cancel=Y/N | ||
|description=Looks like j.L but extends further during the animation. It's incredibly active (24 frames), so it can be an option to use early in your jump arc that will continue to cover you as you land. | |description=Looks like j.L but extends further during the animation. It's incredibly active (24 frames), so it can be an option to use early in your jump arc that will continue to cover you as you land. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show j.H hitboxes" data-collapsetext="hide j.H hitboxes"> | |||
Cybots_Swordsman_jH_1.png|Frame 13-18 | |||
Cybots_Swordsman_jH_2.png|Frame 19-24 | |||
Cybots_Swordsman_jH_3.png|Frame 25-27 | |||
Cybots_Swordsman_jH_4.png|Frame 28-36 | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
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Minimum charge shown. You can hold up to 30 frames before it reaches Level 2. When you release the button, it takes 5 frames to attack. | Minimum charge shown. You can hold up to 30 frames before it reaches Level 2. When you release the button, it takes 5 frames to attack. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show Level | <gallery class="mw-collapsible mw-collapsed" data-expandtext="show Level 1 hitboxes" data-collapsetext="hide Level 1 hitboxes"> | ||
Cybots_Swordsman_63214A_L1_1.png|Frame 19-20 | Cybots_Swordsman_63214A_L1_1.png|Frame 19-20 | ||
Cybots_Swordsman_63214A_L1_2.png|Frame 21-22 | Cybots_Swordsman_63214A_L1_2.png|Frame 21-22 |
Revision as of 23:15, 21 August 2022
Introduction
Swordsman has a strong grounded game with very good hitboxes, unique Weapon attack that allows for big combos, and is able to control wide areas of the screen with his air fireball attacks. His gameplan is relatively simple and powerful, so he is a good choice for beginners.
Pros | Cons |
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Normals
Grounded
5L
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5LL
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2L
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5H
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5L/LL>H
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2H
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Boost
b.L
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b.LL
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b.2L
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b.H
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b.L/LL>H
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Jumping
j.L
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j.H initial hitbox initial hitbox latest hitbox latest hitbox
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j.2H
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Unarmed
Unarmed 5A
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Throws
L Throw
4/6L |
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H Throw
4/6H |
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Weapon
Multiple Dispenser 5W/2W, j.W Shot Shot Deploying Deploying
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Specials
G Splasher
236A |
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Slay Sword
63214A |
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Photon Splash
(j.)421A |
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Vertical Gears
28H |
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Super
Crescent Tornado 236236A Initial swing Initial swing Launch swing Launch swing
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Giga Burst
LH |
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Combos
- Basic BnB combos, courtesy of Totu_Q.
- L>H (2 Hit)>63214L. Solid combo. In order to get the 63214L to connect, you have to cancel as fast as possible and not charge the Slay Sword at all.
- j.3B2H (3 Hit)>L>L>H. Easy combo to do from a jump in. Won't work if the j.2H hits from too high, but it also works fine as a blockstring so just do it.
- j.3B2H (3 Hit)>236236A. If you have meter you can opt to combo into super for more damage.
- B2L (2 Hit)>236L or 236236A. A way to combo from the fast moving B2L. This is how to squeeze a little extra damage out of a fullscreen net catch.
- BL>H (1 Hit)>63214A. The timing requires practice, but this is another good way to follow up from a net catch without meter.
- BL>H (1 Hit, charge cancel)>BH>63214L. A hit confirm combo you can do from BL if you do not have full meter. The H (1 Hit charge cancel) is advantageous on block, so you can stop before overcommitting.
- L>H (2 Hit, charge cancel)>BL>H (1 Hit)>63214L> j.2H>236L. Optimized combo that displays most of the majors parts of Swordsman combos. Try to work in pieces of this into your normal gameplay even if you can't do the full thing. The links after the charge cancels are particularly difficult. Video example.
- j.3B2H>L>H (2 Hit, charge cancel)>BL>BH> (1 Hit, charge cancel)>BH>63214L >>>. A further optimization, extremely difficult.
- Setups to combo into j.W - j.W 6BH... or j.W 6BH 5LL...
Extra Resources
- Japanese Swordsman wiki page, much of the information on this page was taken from the Japanese wiki, written by Savaki.