Street Fighter: The Movie/Cammy: Difference between revisions
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{{MoveData | {{MoveData | ||
|name=Hooligan Suplex | |name=Hooligan Suplex | ||
|input=b/f+HP | |input=''Close''<br />b/f+HP | ||
|image= | |image= | ||
|data={{AttackData-SFTM | |data={{AttackData-SFTM | ||
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{{MoveData | {{MoveData | ||
|name=Frankensteiner | |name=Frankensteiner | ||
|input=b/f+HK | |input=''Close''<br />b/f+HK | ||
|image= | |image= | ||
|data={{AttackData-SFTM | |data={{AttackData-SFTM | ||
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{{MoveData | {{MoveData | ||
|name=Air Frankensteiner | |name=Air Frankensteiner | ||
|input='' | |input=''Close in air''<br />b/f+MK or HK | ||
|image= | |image= | ||
|data={{AttackData-SFTM | |data={{AttackData-SFTM |
Latest revision as of 12:04, 26 June 2023
Introduction
- Played by: Kylie Minogue
- Stagger frames: 38
Playstyle
¯\_(ツ)_/¯
Play Cammy if:
- ¯\_(ツ)_/¯
Do not play Cammy if:
- ¯\_(ツ)_/¯
Normals
Standing
s.LP
|
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s.MP
|
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s.HP
|
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s.LK
|
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s.MK
|
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s.HK
|
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Crouching
cr.LP
|
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cr.MP
|
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cr.HP
|
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cr.LK
|
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cr.MK
|
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cr.HK
|
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Air
j.LP
|
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j.MP
|
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j.HP
|
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j.LK
|
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j.MK
|
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j.HK
|
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Universal Mechanics
Throws
Hooligan Suplex
Close b/f+HP |
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Frankensteiner
Close b/f+HK |
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Air Frankensteiner
Close in air b/f+MK or HK |
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Throw Counters
Throw Counter/Reversal
u+LP |
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Slammaster
d+LK |
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Interrupts
Low Kick Knockdown
During blockstun, standing f+LK |
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Spiral Arrow
During blockstun, standing u+HK |
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Regeneration
Regeneration
Hold MK+HK, release |
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Danger Move
Grenade
10 health or less Close, Hold MP, QCB, Release MP |
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Special Moves
Spiral Arrow
QCF+K |
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Air Spiral Arrow
Hold K, jump forward, QCF+release K |
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Air Knee
Hold LK, jump forward and release LK |
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Thrust Kick
f,d,df+K |
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Axle Spin Knuckle
QCF+P |
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Hooligan Combination
QCF,uf+P |
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Air Thrust Kick
After performing Hooligan Combination K |
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Razor Edge Slicer
After performing Hooligan Combination Do nothing and land |
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Cross Scissor Pressure
After performing Hooligan Combination b/f+K |
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Choke Whip
Hold HP, release |
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Super Moves
Killer choke Whip
[b+LP]f,f, release LP |
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Spin Drive Smasher
QCFx2+K |
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Combos
Matchups
Tips
- Killer Choke Whip is a big part of Cammy's gameplan.
- With proper timing, Choke Whip can be repeated infinitely. The command has a 5-frame window to repeat after the move ends.
- Choke Whip is the only command throw that will stagger the opponent but not Cammy if it lands on an opponent in the corner.
- Choke Whip can catch a KOed opponent in midair and stagger them as normal, but if they are not struck again, they will be allowed to continue fighting when they recover.