Street Fighter: The Movie/Honda: Difference between revisions
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{{MoveData | {{MoveData | ||
|name=Super Hyakuretsu Harite | |name=Super Hyakuretsu Harite | ||
|input=Mash | |input=Mash PPP | ||
|image= | |image= | ||
|data={{AttackData-SFTM | |data={{AttackData-SFTM | ||
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|meter= | |meter= | ||
|stun= | |stun= | ||
|property= | |property= Reflect, Projectile Invincible | ||
|description= The LK version can reflect projectiles on the way up. The HK version goes through projectiles entirely. | |description= The LK version can reflect projectiles on the way up. The HK version goes through projectiles entirely. | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
==Super Moves== | ==Super Moves== | ||
{{MoveData | {{MoveData |
Revision as of 12:12, 26 June 2023
Introduction
- Played by: Peter Navy Tuiasosopo
- Stagger frames: 36
Playstyle
¯\_(ツ)_/¯
Play Honda if:
- ¯\_(ツ)_/¯
Do not play Honda if:
- ¯\_(ツ)_/¯
Normals
Standing
s.LP
|
---|
s.MP
|
---|
s.HP
|
---|
s.LK
|
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s.MK
|
---|
s.HK
|
---|
Crouching
cr.LP
|
---|
cr.MP
|
---|
cr.HP
|
---|
cr.LK
|
---|
cr.MK
|
---|
cr.HK
|
---|
Air
j.LP
|
---|
j.MP
|
---|
j.HP
|
---|
j.LK
|
---|
j.MK
|
---|
j.HK
|
---|
Universal Mechanics
Throws
Tawara Nage
Close b/f+MP |
---|
Hiza Geri
Close b/f+MK |
---|
Throw Counters
Throw Counter/Reversal
u+HP |
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Slammaster
d+HK |
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Interrupts
Dash Hyakuretsu Harite
During blockstun, standing u+MP |
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High Roundhouse
During blockstun, standing f+MK |
---|
Regeneration
Regeneration
Hold MP+MK, release |
---|
Danger Move
Shadow Zutsuki
10 health or less [b]f,b,f+K |
---|
Special Moves
Hyakuretsu Harite
Mash P |
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Super Hyakuretsu Harite
Mash PPP |
---|
Super Zutsuki
[b]f+P |
---|
Super Hyakkan Otoshi
[d]u+K |
---|
High Super Hyakkan Otoshi
[d+HK]u, release HK |
---|
Ochio Nage
Close QCB+P |
---|
Triple Ochio Nage
Close QCBx2+P |
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Super Shiko
Hold all three Kicks, release |
---|
Super Moves
Oni Musou
[b]f,b,f+P |
---|
Super Hyakuretsu Harite
[b]QCBx2+P |
---|
Combos
Matchups
Tips
- You don't always have to charge Super Shiko, but if you show the opponent that you're willing to use it frequently they'll have to respect you.
- High Super Hyakkan Otoshi is a good move, but with good reads Honda can eat an anti-air so don't be predictable.
- Hyakuretsu Harite can be thrown out after a lot of Honda's stuff for a quick juggle and some extra damage.