Yatagarasu/Kou

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Kou

Introduction

Move List

Normal Moves

Move: Startup/Active - Hit Adv/Block Adv
LP: 6F/4F - +4F/+3F

Standard jab. Chains to c.LP, hits Hanzo, Jyu and Chadha crouching

cr.LP: 5F/3F - +4F/+3F

Crouching jab. Hits mid. chains to all light normals.

j.LP: 5F/11F - ?/?

Randy Savage its not but, its an elbow. Stays out a long time.

LK - 8F/4F - +3/+2

Toe kick. Hits hits mid though.

cr.LK: 5F/2F - +1F/±0

Hits low, decent range. (Less range than fs.HP though kekeke)

j.LK: 7F/11F - ?/?

Jumping knee. Good downward hitbox.

HP: 10F/4F - +4F/+1

Longer range than it looks. Hits crouchers.

cr.HP: 9F/3~4F - -1F/-4F

Good anti-air normal. Max damage normal. Slightly slower than Kou's.

j.HP 9F/4F - ?/?

Awkward superman punch. Highest damage jump in.

HK: 8F/4F - +2F/-1

Upwards roundhouse kick. Hits crouchers.

cr.HK: 9F/3F - -1F/-3F

Low forward yo. Special cancellable, super cancellable. You're going to get real familiar with this normal.

j.HK: 7F/5F - ?/?

downwards jump kick. Crosses up.

Command Normals

f.LP

A two-hit elbow press that can be used as an overhead. Slow startup, medium recovery.

On neutral: 3800 damage

Overhead: 4750 damage

f.HK

A jump kick with overhead properties. Medium startup, fast recovery.

On neutral: 5000 damage

Overhead: 6250 damage

Special Moves

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Supers

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Combos

Colors

Yatagarasu
General

ControlsFAQGlossaryHUDSystem

Characters

AjaAzureChadhaCrowHanzoHinaJetJyuzumaruKotaroKouShimo