Yatagarasu/Kou
Introduction
Move List
Normal Moves
Move: Startup/Active - Hit Adv/Block Adv |
LP: 6F/4F - +4F/+3F
Standard jab. Chains to c.LP, hits Hanzo, Jyu and Chadha crouching |
cr.LP: 5F/3F - +4F/+3F
Crouching jab. Hits mid. chains to all light normals. |
j.LP: 5F/11F - ?/?
Randy Savage its not but, its an elbow. Stays out a long time. |
LK - 8F/4F - +3/+2
Toe kick. Hits hits mid though. |
cr.LK: 5F/2F - +1F/±0
Hits low, decent range. (Less range than fs.HP though kekeke) |
j.LK: 7F/11F - ?/?
Jumping knee. Good downward hitbox. |
HP: 10F/4F - +4F/+1
Longer range than it looks. Hits crouchers. |
cr.HP: 9F/3~4F - -1F/-4F
Good anti-air normal. Max damage normal. Slightly slower than Kou's. |
j.HP 9F/4F - ?/?
Awkward superman punch. Highest damage jump in. |
HK: 8F/4F - +2F/-1
Upwards roundhouse kick. Hits crouchers. |
cr.HK: 9F/3F - -1F/-3F
Low forward yo. Special cancellable, super cancellable. You're going to get real familiar with this normal. |
j.HK: 7F/5F - ?/?
downwards jump kick. Crosses up. |
Command Normals
f.LP
A two-hit elbow press that can be used as an overhead. Slow startup, medium recovery. On neutral: 3800 damage Overhead: 4750 damage |
f.HK
A jump kick with overhead properties. Medium startup, fast recovery. On neutral: 5000 damage Overhead: 6250 damage |
Special Moves
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Supers
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