Street Fighter: The Movie/Akuma

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SFTM-Akuma-Portrait.png

Introduction

This character is named Akuma in all versions of the game, including the Japanese version.

Normals

Universal Mechanics

Throw

Seoi Nage
b/f+MP/HP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - Escapable, Counterable

Throw Counters

Throw Counter/Reversal
u+MK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
13 - - - - - - - - -

This input and data are for Akuma's opponent after he lands Seoi Nage (b/f+MP/HP). See Throws for more information.

Slammaster
d+MP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
13 - - - - - - - - -

This input and data are for Akuma's opponent after he reverses a countered throw. See Throws for more information.

Interrupts

Shoryuken
During blockstun
u+MP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - Knockdown
Lunging Kick
During blockstun
f+MK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - Knockdown

Regeneration

Regeneration
Hold LP+MK, release
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - -

Recovers 17 health over 34 frames. See Regeneration for more information.

Danger Move

Super Tatsumaki Zankuukyaku
10 health or less
QCBx2+MK
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -

Special Moves

Gou Hadouken
QCF+P
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - Stagger
Zankuu Hadouken
In air
QCF+P
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid/Low - - - - - - - Stagger

If an air Hadouken is reflected, it will angle downward 90 degrees before hitting the floor.

Shakunetsu Hadouken
HCF+P
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - Stagger
Gou Shoryuken
DP+P
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - Knockdown
Tatsumaki Zankuukyaku
QCB+K
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -

This move does not push Akuma back, and he does not have a pushbox while in the air, allowing for an easy infinite against the corner. See the Tips for setups.

Kuuchuu Tatsumaki Zankuukyaku
In air
QCB+K
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -
Ashura Senkuu Forward
DP+3K
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - Fully Invincible

Akuma does not have a pushbox until after recovery, putting him at risk of intersection in the corner.

Ashura Senkuu Backward
RDP+3K
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- - - - - - - - - Fully Invincible

Akuma does not have a pushbox until after recovery, putting him at risk of intersection in the corner.

Shadow Kicks
Hold HK, release
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -

Super Moves

Messatsu Gou Hadou
QCFx2+P
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -

Five Gou Hadouken are fired in tight succession. Akuma can walk forward almost immediately after the last one is fired, using them as cover Camera movement resulting from pushback on each Hadouken landing can cause them to separate, potentially making at least one of them unblockable if Akuma can move in and break guard quickly enough.

Shun Goku Satsu
Hold HP, QCFx2, release HP
Damage Guard Meter Stun Startup Active Recovery Adv. Hit Adv. Block Property
- Mid - - - - - - - -

This is not the traditional Raging Demon. Akuma does not slide across the screen and grab the opponent. He simply throws out a bunch of punches and kicks.

Combos

Tips

  • Akuma's Tatsumaki Zankuukyaku does not push him back, making it notoriously easy to use in a corner infinite. Setups for this include:
    • Juggle: cl.MK > HK Tatsu until opponent reaches the corner depending on stage > Tatsu infinite
      Original with reference images by Rockforge: [1]
    • TK Tatsu corner setup by Rockforge: [2]
  • Tatsumaki Zankuukyaku can be done with TK motion: QCB > Neutral > Up + K
  • Repeated air Hadoukens against characters with long stagger animations: [3]
  • Akuma can throw an air Hadouken immediately after performing an interrupt Shoryuken (Up + MP during blockstun).


General
HUD
Characters
Akuma
Arkane
Balrog (Boxer)
Bison (Dictator)
Blade
Cammy
Chun Li
F7
Guile
Honda
Ken
Khyber
Ryu
Sagat
Sawada
Vega (Claw)
Zangief