Schwarzerblitz/Shaz Aliart

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Revision as of 09:58, 7 December 2019 by AndreaJens (talk | contribs) (→‎Universal Commands: added special followups)
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Shaz Aliart, official game render

Profile

Alongside Go Ottari, Blade Aural, Delfina Hyaruno, and Feliz Harracido, Shaz Colder was created by RealLifeAnime in the early 2050s in order to star in an action show which should have replaced "The Princess of the Light Petals". The show bombed badly, leaving all the fishmen unemployed and ready to be dismissed. In these conditions, Go Ottari founded the Fishface Crime Syndicate and converted a ragtag bunch of misfits to one of the most powerful mobs in the United Kingdom. Shaz put up muscle mass and became well-known in the underworld by the name "Underwater". Donning his trademark exoskeleton diving suit, Underwater plundered and robbed the whole New Langdon for three years, before risking his life in a close encounter with detective Lorenz Kristhhoffer from New Scotland Yard in 2064, which ended up in a complete debacle. After risking to be sliced to death in the aftermath, Shaz escaped from the Fishface base, taking away with him a consistent sum of money from the mob's caveau. He then proceeded to change alias several times, being "Gaetano Trasimeno", "Chazz Aliart", "Chazz Colder" and "Shaz Aliart", even at the same time.[1]

Playstyle

Juggernaut character with lots of armored moves, long startup and humongous damage. Works best at mid range, has some surprisingly fast starters and mixup up close. When playing as Shaz, it's hard to get in, but - once there - the opponent is in for a ride.

Unique Traits

Shaz has access to a low Throw attack (2T/c.T) that can be accessed as a followup attack or as a standalone move to mixup his offensive. Most of his heavy moves have armor, even against projectiles.

Strengths/Weaknesses

Strengths Weaknesses
  • many armored moves
  • huge damage both Trigger and Trigger-less
  • has a Low standing Throw attack which must be blocked low
  • some of his moves are also armored against projectiles
  • most moves have slow startup
  • hard to get in against zoners without run jump cancel
  • suffers up close if he can't shift momentum


Moveset

P Moves

Standing

Crouching

All the following attacks can be only performed while crouching. You have to keep 2 pressed after crouching in order to perform any of them.

Jumping

All the following attacks can be only performed while in the air.

Running

All the following attacks can be only performed while running. In order to perform them, the direction button towards the opponent must be kept pressed while inputing the move.

K Moves

Standing

Crouching

All the following attacks can be only performed while crouching. You have to keep 2 pressed after crouching in order to perform any of them.

Jumping

All the following attacks can be only performed while in the air.

Running

All the following attacks can be only performed while running. In order to perform them, the direction button towards the opponent must be kept pressed while inputing the move.

Universal Commands

Sharknado
5T (while standing)
Like a bad movie, but with more flavour
Like a bad movie, but with more flavour
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
45 Mid 16 3 11 Untechable knockdown - no

Shaz's standing throw. Can be teched by pressing T. Doesn't leave the opponent near enough to keep on pressure.


Bad Digestion (recovery)
5P+K (while knocked down)
Headbutt of pain
Headbutt of pain
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
32 Mid 11 21 - Reverse Impact -/- (Trigger: -/-) yes

Costs one Bullet Counter. Fully armored wake-up attack. The armor lasts for 23 frames and can soak any number of hits during its duration. This move has no cancel or follow-up paths.

Special Follow-ups

Sharknado (again)
5T (during specific moves)
Like a bad movie. Yes, again.
Like a bad movie. Yes, again.
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
25 High 8 8 3 Untechable knockdown - no

A special High version of Sharknado which can be used inside combos and deals 25 damage that are not affected by scaling.

Specials

Sharknado Twister
2T (while standing)
Sharknado never ends
Sharknado never ends
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
15 Low 8 3 30 Untechable knockdown - no

Low throw attack that can be blocked but not teched. When Triggered, can only be jumped. Can be canceled into 2P Low Blast the Knees, 8P Mid Alcohol Test, 2K Low Look Where Ya're Walkin' or c.P + K Mid 'Bad_Digestion_(quick)'

Sharknado Twister (II)
T (while crouching)
Sharknado never ends. Never ever
Sharknado never ends. Never ever
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
15 Low 8 3 30 Untechable knockdown - no

Same as 2T Sharknado Twister, but counts as a separate move inside chains. Both moves can - as a result - be performed in the same combo without losing Trigger Mode.

Trigger Moves

Shaz has no Trigger moves, as of version 1.0 of the game.

Sample combos and tools

6P starter

6P P K (36 damage, High/High/Mid, Impact)

6P P 2P P... (37 damage, High to Low, see 2P section)

6P P P K (44 damage, High(x3)/Mid, Impact)

6P P P P K (52 damage, High(x4)/Mid, Impact)

6P P P T (51 damage, High(x4), ends with a T techable throw)

  • alternate between the strings above against a guarding opponent to condition him not to crouch mid string, then go Low

2P starter

2P P P (Low to Mid, true combo only on Trigger, Impact. Use it sparingly, only if you ABSOLUTELY need an Impact)

2P P T (34 damage, Low to Low throw attack)

2P P P+K K 4K (66 damage, Low to Mid)

1P starter

1P K 4K (56 damage, good range on the High starter)

r.P starter

r.P 2T... (Mid to Low throw attack)

r.P T... (Mid to High throw)

r.P 6P... (Mid to High chain - see 6P section)

Trigger-less combos

6P P 2P P P+K K 4K (69 damage, High to Low to Mid)

r.P 6P P P P K (74 damage, Mid to High to Mid)

r.P 2T 8P 2K K K (78 damage, Mid to Low throw attack)

Trigger combos

r.Tg+P 2T 8P 2K K K T (115 damage, untechable knockdown)

6P P P P K (IC) 3P 2T 8P 2K K K T (141 damage, untechable knockdown. Requires good timing on the Impact Cancel)

Schwarzerblitz
General

FAQHUDGlossary

Characters

Mystery JohnsonTiger SambiongShaz AliartAylin Mary YangCyphr WolfchildRenzo RubeccaJenn HuslerGraf ShabeelEvilobsterLejl KaleidosH-168 KraveElena MareaKiyoko NanabiKaya KurogamiWally AlbaDollK-069Mira KnefLazor LoyraSir RattleboneLeo FizeauTutorial ManRandomDonner MisterkayEmperor ArkaneisLucia Lunarossa

Mechanics

System SpecificsBullet CountersTrigger ComboTrigger GuardImpact CancelImpact RecoveryKnockdown Recovery

  1. Retrieved from his in-game profile, used with direct permission of the game developer