Dan-Ku-Ga/J. McCoy

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Fighting Style:
"Boxing"

Introduction

Sorry, but I have a dream and I won't let anything stop me from reaching it!

BOXING IS AMERICA. This guy's great when he's in your face, not so great otherwise. His punishment tools and weird low jump give him a unique rushdown playstyle.

Strengths Weaknesses
  • Great damage and confirms if he has charge, including an inescapable reset
  • Extremely low jump arc lets him put on some scary pressure with double jump
  • Best high/low game in general due to that and the only ground overhead in the game
  • Sonic Bomber is one of the best punishers in the game if you have the charge for it
  • A great dad
  • Low jump arc and charge motions can make it hard to move around the screen
  • Somewhat stubby buttons
  • Only invincible reversal option is pretty bad
  • Has swiss cheese, limiting his otherwise great rapidfire jab

Normals

Standing

5LP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
n.5LP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
5MP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
n.5MP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
5HP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
n.5HP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
5LK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
n.5LK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
5MK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
n.5MK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
5HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
n.5HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Downward Blast
6HP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -

Crouching

2LP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
2MP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
2HP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
2LK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
2MK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
2HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Dash Punch
3HP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Slide Trip Double
3HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -

Jumping

j.LP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
j.MP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
j.HP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
j.LK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
j.MK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
j.HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Diving Fists
j.2LK+MK+HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -

Throws

Gut Punches
4/6MP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Hard Toss
4/6HP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Gut Knees
4/6MK/HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -

Special Moves

Boomerang Crush
[4]6P
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Sonic Bomber
[4]64P
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Jet Upper
[4]6K
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Thunder Bolt
[2]8P
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Spark Blow to Sonic Bomber
Mash P
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -

Desperation

Destructive Combination
[1]3247MP+HP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -

Combos

  • meaty 6HP 2HK
  • 2MP/2MK [4]6LP/HP 2MP/n.HP xx [4]6HK
  • 2MP/2MK [4]6LP/HP 2MP/n.HP xx [2]8HP (reset)
  • (corner) 2MK xx [4]6HP 2MP(restand) xx mash.HP (dizzy) 2MK xx [4]6HP 2MK(restand) xx [4]6HP 2MP(restand) xx mash.HP (redizzy)

Strategy

General
FAQ
Controls
HUD
Mechanics
Characters
Kazuya
Barts
Gekkou
Wulong
Lihua
Liza
J. McCoy
Boggy
Marco
Gonzales
Azteca