Dan-Ku-Ga/Liza

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Fighting Style:
"Amazon's Fighting Style"

Introduction

That's too bad... You're my type, but I guess you just weren't up to it...!

Liza enters the tournament because she needs the prize money to buy a new costume for the Rio Carnival, doling out as many concussions as possible to that end. She's a tricky character that requires a good handle on her her weird toolkit to work her way in, though when she is in her damage and stun output is massive.

Strengths Weaknesses
  • Solid normals
  • 2nd fastest walk and jump speed
  • Huge stun output, can TOD certain characters off of one lucky opening
  • Spin is just good in general
  • Has multiple ways to circumvent zoning
  • Said ways around zoning are very punishable if called out
  • No fully invulnerable reversals besides super
  • Relatedly, super is a jank as shit [2]-only charge
  • Projectiles are unweieldly because the animal friends have to get back into place before they can be used again

Normals

Standing

5LP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
n.5LP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
5MP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
n.5MP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
5HP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
n.5HP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
5LK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
n.5LK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
5MK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
n.5MK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
5HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
n.5HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -

Crouching

2LP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
2MP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
2HP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
2LK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
2MK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
2HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -

Jumping

j.LP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
j.MP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
j.HP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
j.LK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
j.MK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
j.HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Swing
j.2LK+MK+HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -

Throws

Face Claw
4/6MP/HP
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Frankensteiner
4/6MK/HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -

Special Moves

Toto
[4]6P
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Kiki
[4]6K
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Ester
[2]8P
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Priego
[2]8K
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -
Samba
Mash K
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -

Desperation

Samba De Excelente
[2]1423MK+HK
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel Invuln Juggle
- - - - - - - - - - -

Combos

moo's gonna have to fill these in lol

Strategy

General
FAQ
Controls
HUD
Mechanics
Characters
Kazuya
Barts
Gekkou
Wulong
Lihua
Liza
J. McCoy
Boggy
Marco
Gonzales
Azteca