KILL la KILL IF/Bloody Valor

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Introduction

KLKIF Bloody Valor 2.png

Both players are brought into Bloody Valor when Valor Burst hits.

In this Rock, Paper, Scissors segment, the player who initiated Bloody Valor has the option to choose between:

  • Taunt = Rock, (Break Attack Button): Dealing damage to the opponent. (Non-lethal damage, cannot KO)
    • With each Level of Valor gained, the damage of Taunt will increase. Taunt will first do 1000 damage when going from Valor Level 0 to 1, then 2000 when going from Valor Level 1 to 2, and finally 3000 when Valor Level 3 is achieved.
  • Mock = Paper, (Close Ranged Attack Button): Recovering health.
    • With each Level of Valor gained, the healing of Mock will increase. Mock will first heal 10% of your character's max HP when going from Valor Level 0 to 1, then 20% when going from Valor Level 1 to 2, and finally 30% when Valor Level 3 is achieved.
  • Provoke = Scissors, (Long Ranged Attack Button): Gain SP Gauge.
    • With each Level of Valor gained, the amount of meter gained from Provoke will increase. Provoke will first give you 0.6 bars of meter when going from Valor Level 0 to 1, then 1.2 bars when going from Valor Level 1 to 2, and finally 1.8 bars when Valor Level 3 is achieved.

KLKIF BloodyValor.png

The defender (the player who got hit by Valor Burst) only has the option to deal 1500 non-lethal damage to the opponent with all three options.

If the player who initiated Bloody Valor wins, their Valor Level increases by one and Bloody Valor starts again.

Bloody Valor ends when:

  • The attacker increases to Valor Level 3 (max level).
  • There’s a draw. (If a draw happens, the attacker still gains the effect of the option they chose and gains a Valor Level.)
  • The defender wins. (The defender’s Valor Level does not increase even if they win.)


As the attacker, you have more leeway with your choices as your probability of winning is greater since two of the three choices will give you a positive outcome plus a level up.

As for the defender, you have two gameplans. Make an estimated guess on what your opponent is going for, or opt to cover the option that would hurt you in the long run.

Don't worry, you can skip the cutscene.

Valor Level

Ketsui level.pngKetsui level max.png

Upon winning a Bloody Valor that you initiated, your Valor Level increases by one up to the maximum level of three.

With every level, each character is given a specific upgrade:

Valor Level 1

  • A unique trait(s) is given depending on the character. Examples would be Ryuko’s increased speed, Satsuki’s increased damage, etc.


Valor Level 2

  • One of the three Specials a character has becomes enhanced.


Valor Level 3

  • Your SP Gauge automatically fills over time.
  • Grants access to FIBER LOST SECRET ARTS.
  • You can still perform a Valor Burst, but it won't trigger Bloody Valor.


General
Bloody Valor
Controls
FAQ
Mechanics
Patch Notes
Stages
Community
Esoterics
Characters
DTR
Gamagoori
Inumuta
Jakuzure
Mako
Nui
Ragyo
Ryuko
Ryuko Dual-Wield
Sanageyama
Satsuki
Satsuki Dual-Wield