KILL la KILL IF/Satsuki Dual-Wield

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KLKIF DWSatsuki.png
Health 9,500
Meter Multiplier 1.0x
Walkspeed 4th
Homing Dash Speed 5th

1st (E)

Homing Dash Duration 90
Height 10.00
Weight 1
Jump Height -
Jump Duration -
Side Step Dash Invul -
Front Step Dash Total -
Side Step Dash Total -
Back Step Dash Total -
Has Forced A Ender -
Has Forced B Ender -
Has Forced C Ender -

Introduction

Satsuki Kiryuin -Dual-Wield Variation- (鬼龍院 皐月)

Bakuzan was a special sword capable of severing Life Fibers, that was noted by Satsuki to have a sharper edge than that of a Scissor blade. It was eventually broken in half in the battle against Ragyō. The shards are eventually reforged into Bakuzan Gako and Bakuzan Kōryu, a long blade and short blade respectively. Now holding two blades, their effect is the same as the twin Scissor Blades, being capable of damaging Life Fibers beyond their regenerative powers. Satsuki's skill with these blades is extensive and adaptable, as she has gone toe-to-toe against various other sword wielding opponents.

Overview

Dual Wield Satsuki is quite different from her single blade counterpart, this version of Satsuki is very fast, capable of some of the flashiest and highest damaging combos in the game, and is capable of cracking her opponent's guard open like an egg with her 5[B], which is one of the scariest moves in the entire game. Her 5[B] is an unreactable guard crushing projectile that quickly leads into her ToDs. She also is capable of dash canceling nearly anything she does, she can do this for mobility, to stay safe off of certain options, to burst bait, or even enhance certain moves. This makes Dual-Wield Satsuki one of the most terrifying characters to fight, as even the slightest mistake against her will most likely result in death. However, with how tight her execution needs to be to do these things, she requires extremely quick reflexes and precise timings to play effectively.


Playstyle
KLKIF SatsukiDW Icon.png Dual-Wield Satsuki is a versatile rushdown who specializes in dash cancels.
Pros Cons
  • Volatile Damage: Dual-Wield Satsuki has some of the highest damage in the game, capable of doing ToD combos against most of the cast with her massive burst damage from 5[B].
  • Low Commitment: Many of Dual-Wield Satsuki's moves have low recovery and can be dash and or jump canceled, allowing her to remain safe from at nearly any range and bait out opponents with ease while running her offense, she can also use her cancels to burst bait her opponents and make her combos very difficult to burst.
  • Can Opener: Dual-Wield Satsuki boasts some of the scariest mix-ups in the game, as well as a multitude of unblockable setups that make it nearly impossible to defend against her offense for long. Her 5[B] is the main tool that enables this as it is an unreactable projectile that guard crushes, which she can convert from.
  • Movement: Has top-class mobility with her fast walkspeed, step dash, and extremely fast homing dash, which can be enhanced to become the fastest homing dash in the game.
  • Glass Cannon: Dual-Wield Satsuki is quite fragile with only having 9,500 health, if she gets too careless she can easily get two touched by most characters if they call her out.
  • Execution: Her execution ceiling is undisputedly the highest in the game, as her neutral and combos both require very mechanically clean execution to be optimal, which also makes even the smallest bits of lag a very large detriment to her if playing online.


Valor Level 1

  • Increased damage for all normal close range attacks.
  • Teleports with True Invulnerability now occur during during certain attacks.


Valor Level 2

  • Close Range Attack Special enhanced.


Notables

  • All Close Ranged Attacks and Long Ranged Attacks are dash/jump cancelable.

Close Ranged Attacks

5A
KLKIF Satsuki DW 5A.png
KLKIF Satsuki DW 5AA.png
KLKIF Satsuki DW 5AAA.png
KLKIF Satsuki DW 5AAAA.png
KLKIF Satsuki DW jAA.png
KLKIF Satsuki DW 5AAAAAAAA.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
5A 120 - - 10 Launch - +300 Damage
Valor Level 1 160 - - 10 Launch - +600 Damage
  • Advancing forward double slash.
  • At Valor Level 1, increases in damage and range.
5AA 120 - - - Launch - +300 Damage
Valor Level 1 140 - - - - - +300 Damage
  • Followup slash.
  • At Valor Level 1, increases in damage and range.
5AAA 80 - - - Launch - +300 Damage
Valor Level 1 100 - - - Launch - +300 Damage
  • Upwards slash.
  • At Valor Level 1, increases in damage.
5AAAA 220 - - - Launch - +300 Damage
Valor Level 1 260 - - - Launch - +300 Damage
  • Only available if 5AAA hits/was blocked.
  • Kicks the opponent to the ground.
  • At Valor Level 1, increases in damage as well as teleporting into the air instead of jumping.
5AAAAA 120 - - - Launch - +300 Damage
Valor Level 1 140 - - - Launch - +300 Damage
  • Only available if 5AAAA hits/was blocked.
  • Followup aerial slash.
  • At Valor Level 1, increases in damage.
5AAAAAA 120 - - - Launch - +300 Damage
Valor Level 1 240 - - - Launch - +300 Damage
  • Only available if 5AAAAA hits/was blocked.
  • Followup followup aerial slash.
  • At Valor Level 1, gains an additional hit.
5AAAAAAA 200 - - - Launch - +300 Damage
Valor Level 1 240 - - - Launch - +300 Damage
  • Only available if 5AAAAAA hits/was blocked.
  • Slashes through the opponent.
  • At Valor Level 1, gains additional hits.
5AAAAAAAA (Ender) 1560 - - - Knockdown N/A N/A
Valor Level 1 1760 - - - Knockdown N/A N/A
  • Only available if 5AAAAAAA hits.
  • Double slashing ender.
  • At Valor Level 1, gains an additional hit.
4/6A
KLKIF Satsuki DW 46A.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
Normal 160 - - 29 Crumple - +600 Damage
Valor Level 1 320 - - 29 Crumple - +600 Damage
  • Double horizontal slash.
  • Can dash/jump cancel after the first or second hit.
  • At Valor Level 1, gains additional hits and teleports forward.
2/8A
KLKIF Satsuki DW 28A.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
Normal 120 - - 17 Launch - +600 Damage
Valor Level 1 160 - - 17 Launch - +600 Damage
  • A slash forward, then a slash upwards.
  • Can dash/jump cancel after the first or second hit.
  • Uppercut Invulnerability from frames 1-16.
  • At Valor Level 1, increases in damage and range.
d.A
KLKIF Satsuki DW dA.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
Normal 160 - - 12 Crumple - +300 Damage
Valor Level 1 260 - - 12 Crumple - +300 Damage
  • Dashes forward with multiple strikes.
  • At Valor Level 1, gains additional hits.
j.A
KLKIF Satsuki DW jA.png
KLKIF Satsuki DW jAA.png
KLKIF Satsuki DW 5AAAAAAAA.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
j.A 120 - - 15 Launch - +300 Damage
Valor Level 1 140 - - 15 Launch - +300 Damage
  • Advancing forward aerial slash.
j.AA 120 - - - Launch - +300 Damage
  • Followup aerial kick.
j.AAA(Ender) 1560 - - - Knockdown N/A N/A
Valor Level 1 1760 - - - Knockdown N/A N/A
  • Double slashing ender.
  • At Valor Level 1, gains an additional hit.
sp.A
KLKIF Satsuki DW spA1.png
KLKIF Satsuki DW spA2.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
Normal 2080 - - 11 Sliding Knockdown - +2080 Damage
Valor Level 2 3200 - - 14 Knockdown - +3200 Damage
  • Satsuki slashes in front of her, then jumps upwards and slashes again.
  • On hit, Satsuki launches the opponent and slices multiple times before delivering a final blow.
  • Guard Point on startup
  • At Valor Level 2, Satsuki teleports into the air and slashes downwards.
    • On hit, leads into even more slices and a much more damaging ender.
    • Guard Point is replaced with True Invulnerability.

Long Ranged Attacks

5B
KLKIF Satsuki DW 5B.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
5B 60 - - 11 - - +300 Damage
  • Fires a mid-range crescent projectile.
5BB 60 - - - - - -
  • Fires a second projectile
5BBB 120 - - - - - -
  • Fires a third projectile
5BBBB 320 - - - Sliding Knockdown - -
  • Fires a fourth projectile, which sends her into the air and allows her to go into j.B strings.
5[B]
KLKIF Satsuki DW 5(B).png
Damage Prorate Priority Startup On Hit On Block Counter Hit
1280 - - 11 , 20 Crumple Guard Crush +600 Damage
  • Once charged, Satsuki fires two crescent projectiles forward.
  • The second projectile causes the Guard Crush.
  • Dash/jump cancelable while charging.
  • Can dash/jump cancel after the first or second projectile.
  • The infinite you saw on Twitter was patched.
d.B
KLKIF Satsuki DW dB1.png
KLKIF Satsuki DW dB2.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
100 / 300 - - 15 Launch - +300 Damage
  • Satsuki does a cartwheel kick and jumps in the air to fire a projectile.
  • Can perform aerials afterwards.
  • Can dash/jump cancel after the first or second hit.
  • Uppercut Invulnerability from frames 1-14.
j.B
KLKIF Satsuki DW jB.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
j.B 60 - - 21 - - +300 Damage
  • Fires a projectile
  • In 1.03, the fireballs were changed so that they have a slight pause after being released before flying towards the opponent.
j.BB 60 - - - - - +300 Damage
  • Fires a second projectile
j.BBB 180 - - - Sliding Knockdown - -
  • The third projectile will cause a sliding knockdown on the opponent
j.BBBB 240 - - - Wallsplat - -
  • The final projectile will cause the opponent to wallsplat if they are close to the wall
j.[B]
KLKIF Satsuki DW j(B).png
Damage Prorate Priority Startup On Hit On Block Counter Hit
160 / 160 - - - Sliding Knockdown - +220 Damage
  • Satsuki slashes from the air, creating two rifts to the side.
  • A tracking projectile is fired from the rift shortly afterwards.
    • The rifts disappear if Satsuki is hit.
  • Dash cancelable while charging.
sp.B
KLKIF Satsuki DW spB.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
920 - - 11 Sliding Knockdown - +300 Damage
  • Satsuki hops into the air and fires six projectiles in a pattern.
  • Pattern is right, left, right, left, and then both sides at the same time.
  • Can be performed on the ground or in the air.

Break Attacks

5C
KLKIF Satsuki DW 5C.png
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
600 - - 43 Launch +600 Damage +600 Damage
  • Satsuki preps herself, then unleashes a grounded shockwave in front of her.
  • Can cancel into Aerial Homing Dash on hit.
  • Dash cancelable during the startup.
  • Guard Point on startup.
d.C
KLKIF Satsuki DW dC1.png
KLKIF Satsuki DW dC2.png
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
800 - - 39 Launch +600 Damage +600 Damage
  • Satsuki leaps forward, creating multiple shockwaves on the ground behind her.
  • Can cancel into Aerial Homing Dash on hit.
  • Dash cancelable during the startup.
  • Threshold Armor on startup.
    • Threshold is 500 damage before it wears off.
j.C
KLKIF Satsuki DW jC.png
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
640 - - 23 Sliding Knockdown +600 Damage +600 Damage
  • Satsuki advances forward in the air, slamming her blade into the ground.
  • Can cancel into Homing Dash on hit.
  • Dash cancelable during the startup.
sp.C
KLKIF Satsuki DW spC1.png
KLKIF Satsuki DW spC2.png
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
1300 - - - Knockdown +600 Damage, Crumple, Wallsplat +600 Damage
  • Satsuki fires the Junketsu shoulder pauldrons forward.
  • On hit, she teleports towards the opponent and strikes. Will cause a wallsplat near the wall.

General Moves

Dash Cancel
KLKIF Satsuki DW Dash Cancel.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
N/A - - N/A N/A N/A N/A
  • Upon using a close or long ranged attack, Satsuki Dual-Wield can cancel into an enhanced dash that has increased distance.
  • Dash canceling before an attack will increase said attack's damage by 50%.
Jump Cancel
KLKIF Satsuki DW Jump Cancel.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
N/A - - N/A N/A N/A N/A
  • Upon using a close or long ranged attack, Satsuki Dual-Wield can cancel into an enhanced jump.
  • Enhances her homing dash to become faster.
  • Invincible from frames 1-6.
Homing Dash
KLKIF Satsuki DW Homing Dash.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
50 - - 19 Knockdown - +300 Damage
  • Satsuki homes in on the opponent and quickly attacks.
  • On hit, can perform d.A, d.B, or d.C afterwards.
  • Homing Dash can be canceled into Dash attacks after the initial startup.
  • Allows you to armor through low priority projectiles after the initial startup.
  • Dash cancelable after the initial startup.
  • Non-lethal, cannot KO.
Aerial Homing Dash
KLKIF Satsuki DW Air Homing Dash.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
50 - - 19 Knockdown - +300 Damage
  • Satsuki homes in on the opponent and quickly attacks.
  • On hit, can perform j.A, j.B, or j.C afterwards.
  • Allows you to armor through low priority projectiles after the initial startup.
  • Air dash cancelable after the initial startup.
  • Non-lethal, cannot KO.
Valor Burst
KLKIF Satsuki DW Valor Burst.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
1500 - - 15 Bloody Valor / Sliding Knockdown Guard Crush +300 Damage
  • A Burst that has been performed while your character is in a free state.
  • Once activated, you become invincible and release a multi-hit shockwave.
  • On hit, Bloody Valor will commence.
  • At Valor Level 3, Valor Burst won't trigger Bloody Valor and will only cause a Sliding Knockdown.
  • Non-lethal cannot KO.
Counter Burst
KLKIF Satsuki DW Valor Burst.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
10 - - 15 Sliding Knockdown - +590 Damage
  • A Burst that has been performed under the effects of hitstun or blockstun.
  • Once activated, you become invincible and knockback the opponent.
  • Counter Burst can be performed in the air.
  • You will not be able to perform any action until you land on the ground.
  • Meter Cooldown for 7 seconds.
  • Non-lethal, cannot KO.
FIBER LOST SECRET ARTS
KLKIF Satsuki DW Fiber Lost1.png
KLKIF Satsuki DW Fiber Lost2.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
SEN-I-SOSHITSU - - 43 SEN-I-SOSHITSU - SEN-I-SOSHITSU
  • Satsuki lunges forward and slices around her (similar to 4/6A.)

Colors

Basic
Alternate
ARC Collab (Ky Kiske)
DLC (Special)

Notable Players

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.

Usual Color Handles/Links Region Status Notes
KLKIF Satsuki DW Color2.png
Crushing Llama
@CrushingLlama
United States
United States
Active Plays on PS
Will take you for a walk, with 5[B].
Example Play
KLKIF Satsuki DW Color3.png
GameBreakerGod
@GameBreakerGod
United Kingdom
United Kingdom
Retired Plays on PS
The OG DW Satsuki, took her combo game to new heights.
Example Play
KLKIF Satsuki DW Color4.png
Revive Phoenix-
United States
United States
NY
Active Plays on PS/Steam
Aggressive DW Satsuki player, loves to burst bait, wants DTR dead.
Example Play

External Links


General
Bloody Valor
Controls
FAQ
Mechanics
Patch Notes
Stages
Community
Esoterics
Characters
DTR
Gamagoori
Inumuta
Jakuzure
Mako
Nui
Ragyo
Ryuko
Ryuko Dual-Wield
Sanageyama
Satsuki
Satsuki Dual-Wield