|
Health |
12,500
|
Meter Multiplier |
1.0x
|
Walkspeed |
15th
|
Homing Dash Speed |
16th
|
Homing Dash Duration |
110
|
Height |
18.00
|
Weight |
2
|
Jump Height |
-
|
Jump Duration |
-
|
Side Step Dash Invul |
-
|
Front Step Dash Total |
-
|
Side Step Dash Total |
-
|
Back Step Dash Total |
-
|
Has Forced A Ender |
-
|
Has Forced B Ender |
-
|
Has Forced C Ender |
-
|
Introduction
Ira Gamagoori (蟇郡 苛)
One of the student council's Elite Four. He is Satsuki Kiryūin's loyal, massive enforcer who leads the disciplinary committee at Honnōji Academy, and, being a member of the Elite Four, has a Three-Star Goku Uniform, and refers to himself under the title of Satsuki's "Impenetrable Shield".
Overview
Being this game's closest thing to a grappler, patience and solid defensive play is a must, but Gamagoori is capable of rushing down his opponents too thanks to his far reaching normals and hard to avoid guard breaks. He may be slow on the ground, but he has the highest amount of health in the game. This allows him to take lots of abuse from both himself and the opponent. You cannot sit in Shackle Regalia all day however, as it counts as blocking and a guard break will knock you out of it. Gamagoori excels at a medium range due to his whips and will deal absurd amount of damage with enough damage charge. If he gets a hit in, you will feel it. He struggles somewhat with projectiles, so the aforementioned patience must be used. Valor is somewhat important to him, as the cap of DC going from 100% to 300% will serve as a large boon.
Playstyle
Gamagoori is a resource-based grappler who uses his Shackle Regalia to force his way in. |
Pros |
Cons |
- Shackle Regalia: Gamagoori's Shackle Regalia is an extremely powerful tool that can let him negate any non Break Attack move and all projectiles with it's Guard Point, letting him bypass the majority of neutral and zoning with ease, Shackle can also be used to armor through Counter Bursts as well.
- Absolute Unit: Gamagoori has the highest amount of health in the game at 15,000, this allows him take a beating in neutral, survive combos that would kill the rest of the cast, and endure plenty of chip damage while in Shackle Regalia.
- Gigantic Normals: With ample DC, Gamagoori has absurd range on many of his normals as his whips allow him to snipe people from midscreen with ease, moves such as 5A, d.A, and 5BA excel at this, making him a threat even when not close to the opponent.
- Meter Generator: If Gamagoori's Damage Charge gauge is already maxed, any additional DC will instead fill his SP gauge and instantly remove any Meter Cooldown, which allows him to build meter without having to interact with the opponent.
- Guard Destroyer: Gamagoori has a plethora of ways to open his opponents up, his Breaks Attacks become true unblockables at point blank range as they cannot be sidestepped at this range. Gamagoori's 5[B] and j.[B] provide a Guard Crush if blocked, which he can combo from.
- Unstoppable Valor: Gamagoori has one of the best Valors in the game as his Valor Level 1 triples his DC cap and his Break Attacks become massive and get 1000+ Threshold Armor. His Valor Level 2 meanwhile makes his sp.B become one of the scariest supers in the game as it leads to guaranteed damage no matter what the opponent does while in it's range as it guard crushes on block and can lead into sp.C for ToDs.
|
- Shackle Regalia: Gamagoori's Shackle Regalia while powerful, is not unbeatable, he will take chip damage while in Shackle if he tanks an attack which can add up over time and can kill him. Shackle is also highly susceptible to being broken through with fast Break Attacks.
- Damage Charge: Gamagoori needs sufficient DC to run his offense as without DC his attacks are extremely slow and lack range which makes it absolutely necessary to manage his DC gauge properly while getting in and performing combos to get the most out of it.
- Combo Game: Gamagoori's combo game is rather poor as his routes lack flexibility, overall damage, and he lacks forced enders from certain moves which can make his combos drop at high combo limit.
|
Valor Level 1
- DC cap increased to 300% (100% at Level 0).
- Break attacks that use DC are enhanced.
- Bloody Valor now grants 50% DC regardless of winning or losing as either the attacker or defender.
- No longer loses DC when hit with a Break Attack in Shackle Regalia.
Valor Level 2
- Long Ranged Attack Special enhanced, increasing the rate of the DC gain during the charge and the damage potential upon release.
Notables
- When Gamagoori blocks for too long he will automatically go into Shackle Regalia.
Close Ranged Attacks
5A Right Straight of Destruction Right Straight of Destruction Discipline: Double Discipline: Double Discipline: Slam Discipline: Slam Discipline: Cruel Restraint Discipline: Cruel Restraint
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
5A
|
600
|
-
|
-
|
50
|
Sliding Knockdown
|
-
|
+300 Damage
|
- Li'l baby punch with a long startup.
- Try to not have this move come out, otherwise you're liable to be punished.
- Replaces any grounded followup if DC depletes to 0%.
- Can cancel into d.b or 5AAC.
|
5A (DC)
|
240 to 400
|
-
|
-
|
17
|
Knockdown
|
-
|
+90 to +300 Damage
|
- Gamagoori whips to the left then to the right with a large amount of range.
- A good all around starter. Hits twice, and comes out a bit faster than 4/6A.
- Please note how damage is recorded for moves that require DC. The lower number is if you do not have the full amount of DC required for the move, and the higher number is if you do. In this case, having 10% DC will yield 480 total damage while having any less will yield only 160 total damage.
|
5AA
|
360 to 600
|
-
|
-
|
23
|
Knockdown
|
-
|
+90 to +300 Damage
|
- Gamagoori slams his whips onto the ground, bouncing the opponent off the ground and up into the air.
|
5AAA (Ender)
|
1200 to 2000
|
-
|
-
|
37
|
Sliding Knockdown
|
N/A
|
N/A
|
- Only available if 5AA hits.
- The infamous "Whip of Love". An ender that trades a good chunk of DC for a good chunk of damage. However, cannot be followed up.
|
|
5AAC Goliath Fist Goliath Fist
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
Normal
|
800 to 1700
|
-
|
-
|
40
|
Sliding Knockdown
|
+600 Damage, Stun
|
+600 Damage
|
Valor Level 1
|
800 to 2300
|
-
|
-
|
40
|
Sliding Knockdown
|
+600 Damage, Stun
|
+600 Damage
|
- A guard breaking punch that can be used to crack open your opponent if they've blocked your first two attacks.
- Threshold Armor on startup (only if DC was used.)
|
|
4/6A (Ender) Discipline: Scourge Spin Discipline: Scourge Spin
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
540 to 840
|
-
|
-
|
38
|
Knockdown
|
N/A
|
N/A
|
- Only available if 5AA hits.
- Gamagoori covers the stage with a barrage of whips, throwing the opponent all over the place.
- A less damaging ender but gives the most meter out of all of Gamagoori's enders at a respectable 25%.
- The opponent will land unpredictably, sometimes they will be launched far away from you and sometimes they will be pulled towards you, allowing for a possible follow up with a close ranged special attack.
|
|
2/8A (Ender) Discipline: Upper Strike Discipline: Upper Strike Goliath Raid Goliath Raid
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
2/8A (Ender)
|
440 to 720
|
-
|
-
|
21
|
Launch
|
-
|
N/A
|
- Only available if 5AA hits.
- Gamagoori uppercuts the opponent and chases them in the air with a followup knee strike.
- Can perform aerials afterwards.
|
2/8A (Ender) > 5A
|
730 to 1040
|
-
|
-
|
23
|
Sliding Knockdown
|
N/A
|
N/A
|
- Only available if 5AA > 2A hits.
- Gamagoori bodyslams the opponent, bringing both players down to the ground.
- The ender with the best overall attributes. Not as much meter gain as Discipline: Scourge Spin, but the same damage as the Whip of Love and can be reliably followed up with his close range special attack.
- Upon landing (at 0%), Gamagoori jumps off the ground and can perform aerials afterwards.
- Can cancel into j.C at any point in the move.
|
|
4/6A Discipline: Wipeout Discipline: Wipeout
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
360 to 600
|
-
|
-
|
32
|
Knockdown
|
-
|
+180 to +600 Damage
|
- A horizontal whip slash that pulls the opponent towards Gamagoori.
- Slower than 5A, but it has more range. Use it when your opponent is out of range of 5A.
|
|
2/8A Discipline: Swing-Up Discipline: Swing-Up
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
420 to 700
|
-
|
-
|
27
|
Knockdown
|
-
|
+180 to +600 Damage
|
- Gamagoori flings his whips upwards, which is useful as an anti-air.
- There is a noticeable wind up however, and isn't recommended to be used as a combo starter when your opponent is on the ground over 4/6A or 5A.
- Uppercut Invulnerability on startup.
- Has high priority which makes it beat out other attacks.
- On hit/block, can cancel into 5AAC.
|
|
d.A Discipline: Assault Discipline: Assault
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
270 to 450
|
-
|
-
|
17
|
Knockdown
|
-
|
+90 to +300 Damage
|
- A horizontal whip slash similar to 4/6A, which is faster but deals less damage.
- Ignores Uppercut Invulnerability.
|
|
j.A Goliath Raid Goliath Raid
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
440 to 1060
|
-
|
-
|
24
|
Launch / Knockdown
|
-
|
+300 Damage
|
- Gamagoori jumps forward in the air and cackles as he lands with a bodyslam.
- Hits a maximum of 4 times without DC, and 6 times with DC.
- Can cancel into j.B or j.C at any point in the move.
- Can only cancel if you used the DC version.
- Upon landing (at 0%), Gamagoori jumps off the ground and can perform aerials afterwards.
|
|
sp.A Purge Purge
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
1100 to 2600
|
-
|
-
|
21
|
Knockdown
|
-
|
+1240 Damage
|
- Gamagoori attacks with a relentless flurry of whip strikes.
- Primarily used to tack on a scary amount of damage after a Goliath Raid combo ender.
- If done at 0% DC, no ender will be given.
- Above 0% DC will have Gamagoori pull his opponent back into a punch ender with average damage.
- At 100% DC Gamagoori will lift the opponent back up and slam them into the ground for huge damage.
|
|
Long Ranged Attacks
5B Shackle Regalia: Transform Shackle Regalia: Transform
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
N/A
|
-
|
-
|
N/A
|
N/A
|
N/A
|
N/A
|
- Gamagoori morphs into his Shackle Regalia form.
- 5B causes Gamagoori to whip himself, dealing self damage and increasing his DC by 20%.
- Pressing 5B while blocking causes Gamagoori to go into Shackle Regalia.
- Won't deal self damage and DC is increased by 5%.
|
|
5[B] Discipline: Castigate Discipline: Castigate
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
720 to 1200
|
-
|
8
|
42
|
Launch
|
Guard Crush
|
+180 to +600 Damage
|
- Gamagoori charges up in Shackle Regalia and erupts in whips all around him after about 3 seconds of charge.
- While charging, Gamagoori increases his DC by 5% to 30%.
- Once charged, Gamagoori releases a barrages of whips all around him, which can wallsplat.
- Can cancel into 5BA, 5BC, or dash while charging (will remain in Shackle Regalia form).
|
|
5BA Discipline: Draw Discipline: Draw
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
80 to 120
|
-
|
-
|
26
|
Knockdown
|
-
|
+90 to +300 Damage
|
- Gamagoori throws out a Scorpion whip that pulls in the opponent.
|
|
5BC Goliath Leap Goliath Leap
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
Normal
|
1020 to 1700
|
-
|
-
|
49
|
Sliding Knockdown
|
+180 to +600 Damage, Knockdown
|
+180 to +600 Damage, Knockdown
|
Valor Level 1
|
1260 to 2100
|
-
|
-
|
49
|
Sliding Knockdown
|
+180 to +600 Damage, Knockdown
|
+180 to +600 Damage, Knockdown
|
- Gamagoori leaps into the air, stomping the ground and creating a large quake upon landing.
- The circle on the ground represents the hitbox.
|
|
d.B Shackle Regalia: Restriction Shackle Regalia: Restriction
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
320
|
-
|
-
|
11
|
Knockdown
|
-
|
+300 Damage
|
- Gamagoori throws himself at the opponent while transforming into Shackle Regalia, causing a small quake as he lands.
- Upon transforming, Gamagoori gains 30% DC.
|
|
j.B Shackle Regalia: Dead Weight Shackle Regalia: Dead Weight
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
260
|
-
|
-
|
11
|
Knockdown
|
-
|
+300 Damage
|
- Gamagoori lands on top of the opponent while transforming into Shackle Regalia, the impact with the ground creates a small quake.
- Upon transforming, Gamagoori gains 20% DC.
|
|
j.[B] Discipline: Castigate Discipline: Castigate
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
820 to 1300
|
-
|
-
|
46
|
Launch
|
Guard Crush
|
+180 to +600 Damage
|
- Gamagoori charges up in Shackle Regalia in the air.
- While charging, Gamagoori increases his DC by 5% to 10%.
- Once charged, Gamagoori releases a barrage of whips all around him, which just like on the ground, wallsplats.
- On hit, can cancel into j.A or j.C.
- Air Dash cancelable while charging (will remain in Shackle Regalia form).
- This allows for a sort of double jump.
|
|
j.BA Discipline: Draw Discipline: Draw
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
400
|
25
|
4
|
-
|
Knockdown
|
-
|
+300 Damage
|
- Gamagoori unravels Shackle Regalia as he performs a shoulder tackle mid-air.
- Ignores Uppercut Invulnerability.
- Cannot hit airborne opponents.
|
|
j.BC Goliath Leap Goliath Leap
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
Normal
|
860
|
0
|
-
|
-
|
Sliding Knockdown
|
+600 Damage, Knockdown
|
+600 Damage, Knockdown
|
Valor Level 1
|
1300
|
0
|
-
|
-
|
Sliding Knockdown
|
+600 Damage, Knockdown
|
+600 Damage, Knockdown
|
- Gamagoori unravels Shackle Regalia as he performs a guard breaking belly flop that can wallsplat.
|
|
sp.B Jijo-Jibaku Jijo-Jibaku
|
Version
|
Damage
|
Startup
|
Total
|
On Hit
|
On Block
|
Counter Hit Attribute
|
Normal
|
1380
|
37
|
-
|
Knockdown
|
-
|
+300 Damage
|
Valor Level 2
|
3680
|
4
|
-
|
Knockdown
|
-
|
+300 Damage
|
- Gamagoori rapidly whips himself, increasing his DC gain at an even faster rate.
- The self damage gained to receive DC is reduced.
- Upon reaching 100%, Gamagoori releases a blast of whips that knock the opponent away.
- At Valor Level 1, Gamagoori gains 157% DC total (attacks after receiving 157% or when he's at 300%.)
- At Valor Level 2, Gamagoori gains DC at a much faster rate.
- Upon reaching 300%, a flurry of whips knock back the opponent even further for better wallsplat potential.
- True Invulnerability for the entire duration of the move.
- Gamagoori cannot KO himself with the self damage (at 1 HP he still gains DC).
- Note that you can still be guard broken while Gamagoori is whipping himself, just like usual.
- Can cancel into 5BA, 5BC, or dash (will remain in Shackle Regalia form).
|
|
Break Attacks
5C Goliath Dash Goliath Dash
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
0% DC
|
420
|
-
|
9
|
40
|
Sliding Knockdown
|
+300 Damage
|
+300 Damage
|
Normal
|
740 to 1220
|
-
|
9
|
11
|
Sliding Knockdown
|
+180 to +600 Damage
|
+180 to +600 Damage
|
Valor Level 1
|
1050 to 1700
|
-
|
-
|
11
|
Sliding Knockdown
|
+180 to +600 Damage
|
+180 to +600 Damage
|
- Gamagoori charges ahead with a single hit shoulder tackle at 0% DC.
- Having DC causes Gamagoori to increase in size and makes the move a multi-hit.
- The first hit can be blocked, the rest Guard Breaks.
- At Valor Level 1, Gamagoori grows bigger for even bigger hitboxes and damage.
- Can cancel into Homing Dash on hit.
- Threshold Armor on startup (only when DC is used).
|
|
d.C Goliath Waves Goliath Waves
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
Normal
|
690 to 1120
|
-
|
-
|
17
|
Launch
|
+180 to +600 Damage
|
+180 to +600 Damage
|
Valor Level 1
|
840 to 1400
|
-
|
-
|
17
|
Launch
|
+180 to +600 Damage
|
+180 to +600 Damage
|
- If done at 0%, 5C will come out instead.
- Gamagoori flings himself at the opponent with a multi-hit bodyslam.
- At Valor Level 1, Gamagoori grows even bigger for bigger hitboxes and bigger damage.
- Can cancel into Aerial Homing Dash on hit.
- Threshold Armor on startup.
- Threshold is 200 damage before it wears off.
- 1200 damage at Valor Level 1.
- Be especially careful about whiffing this move as it has a particularly large amount of recovery.
- Upon landing, Gamagoori jumps off the ground and can perform aerials afterwards.
|
|
j.C Goliath Iron Hammer Goliath Iron Hammer
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
0% DC
|
460
|
-
|
-
|
27
|
Sliding Knockdown
|
+300 Damage
|
+300 Damage
|
Normal
|
600 to 980
|
-
|
-
|
14
|
Sliding Knockdown
|
+180 to +600 Damage
|
+180 to +600 Damage
|
Valor Level 1
|
1140 to 1140
|
-
|
-
|
14
|
Sliding Knockdown
|
+180 to +600 Damage
|
+180 to +600 Damage
|
- Gamagoori lands to the ground with a multi-hit hammer punch.
- The first hit can be blocked, the rest Guard Breaks.
- At Valor Level 1, Gamagoori grows even bigger for bigger hitboxes and bigger damage.
- The damage remains the same regardless of how much DC was used.
- Can cancel into Homing Dash on hit.
|
|
sp.C Goliath Traverse Goliath Traverse
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
1600 to 7200
|
-
|
9
|
175
|
Sliding Knockdown
|
+600 Damage
|
+600 Damage
|
- Gamagoori focuses in place, then expands in size and jumps into the air.
- Upon landing, he causes a massive earthquake and will smash the opponent with his massive fists if you have enough DC.
- The ender is determined by the amount of DC Gamagoori has, changing at 0%, 100%, and 300% DC.
- The circle on the ground represents the hitbox.
- If you're in it, run. Now.
- Threshold Armor on startup, be wary that you can be guard broken while Gamagoori is charging his leap.
- Threshold is 1000 damage before it wears off.
|
|
General Moves
Damage Charge
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
N/A
|
-
|
-
|
N/A
|
N/A
|
N/A
|
N/A
|
- By taking damage while in Shackle Regalia, Gamagoori charges his second meter called Damage Charge (DC).
- DC can be used to enhance specific attacks.
- At the beginning of a match, Gamagoori starts with 25% DC.
- Can charge to a max of 100% (300% at Valor Level 1).
- Percentage is consumed on the first frame of the attack.
- If Gamagoori wins or draws in Bloody Valor with Provoke, he will gain 50% DC for each Provoke used.
- In Valor Level 1, he will get 50% DC from Bloody Valor regardless of him winning, drawing, or losing or being the attacker or defender, what choice he makes also doesn’t matter
|
|
Shackle Regalia
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
N/A
|
-
|
-
|
-
|
N/A
|
N/A
|
N/A
|
- Gamagoori transforms into Shackle Regalia.
- In this state, Gamagoori's gains Guard Point and can move while active in short hops with Regalia Step. Taking damage while in Shackle Regalia causes Gamagoori to charge his second meter called Damage Charge (DC).
- Gamagoori is still vulnerable to Break Attacks while in this form.
- If Gamagoori is hit with a Break Attack while in Shackle Regalia, he will lose 30% of his DC.
- In Valor Level 1, Gamagoori no longer loses DC when getting hit by Break Attacks in Shackle Regalia.
- Shackle Regalia's Guard Point reduces damage instead of negating it, making him take chip damage from incoming attacks and increases Gamagoori's Damage Charge.
- Can still be KO'd from the chip damage, so do not forget that you have a normal block.
- Shackle Regalia transformation is not frame 1, making it susceptible to meaties.
- Blocking for 2 seconds and not getting hit causes Gamagoori to go into Shackle Regalia.
- Won't deal self damage and DC is increased by 15%.
- Gamagoori cannot KO himself with self damage (at 1 HP he still gains DC).
- Shackle Regalia is unaffected by pushback and Guard Crush.
|
|
Regalia Step
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
N/A
|
-
|
-
|
1
|
N/A
|
N/A
|
N/A
|
- While in Shackle Regalia, Gamagoori can move in short hops by inputting the desired direction while holding the guard button, doing so will make Gamagoori hop in the direction inputted.
- During the hop, you can cancel it into j.B or j.[B] by holding the button and releasing it during the jump.
- Upon landing from the hop, Gamagoori gains 1% DC.
- True Invulnerability while hopping to the left or right from frames 1-6.
- Commonly referred to as "Shackle Hop".
|
|
Step Dash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
N/A
|
N/A
|
N/A
|
1
|
N/A
|
N/A
|
N/A
|
Gamagoori performs a Step Dash.
- Gamagoori's Step Dash has him dodge in the direction he stepped in.
- Gamagoori's Side Step Dash has a large amount of Sidestep Invulnerability.
|
|
Homing Dash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
50
|
-
|
-
|
29
|
Launch
|
-
|
+300 Damage
|
- Gamagoori homes in on the opponent and quickly attacks.
- On hit, can perform d.A, d.B, or d.C afterwards.
- Homing Dash can be canceled into Dash attacks after the initial startup.
- Allows you to armor through low priority projectiles after the initial startup.
- Dash cancelable after the initial startup.
|
|
Aerial Homing Dash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
50
|
-
|
-
|
32
|
Launch
|
-
|
+300 Damage
|
- Gamagoori homes in on the opponent and quickly attacks.
- On hit, can perform j.A, j.B, or j.C afterwards.
- Allows you to armor through low priority projectiles after the initial startup.
- Air dash cancelable after the initial startup.
|
|
Valor Burst
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
1500
|
-
|
-
|
19
|
Bloody Valor / Sliding Knockdown
|
Guard Crush
|
+300 Damage
|
- A Burst that has been performed while your character is in a free state.
- Once activated, you become invincible and release a multi-hit shockwave.
- On hit, Bloody Valor will commence.
- At Valor Level 3, Valor Burst won't trigger Bloody Valor and will only cause a Sliding Knockdown.
|
|
Counter Burst
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
10
|
-
|
-
|
15
|
Sliding Knockdown
|
-
|
+590 Damage
|
- A Burst that has been performed under the effects of hitstun or blockstun.
- Once activated, you become invincible and knockback the opponent.
- Counter Burst can be performed in the air.
- You will not be able to perform any action until you land on the ground.
- Meter Cooldown for 7 seconds.
|
|
FIBER LOST SECRET ARTS Disciplinary Measures Disciplinary Measures
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
SEN-I-SOSHITSU
|
-
|
-
|
34
|
SEN-I-SOSHITSU
|
-
|
SEN-I-SOSHITSU
|
- Gamagoori does a shoulder charge into you, similar to his 5C. He then unveils the mold for an ideal high school student and crushes you into it, molding you into a proper example for the academy.
- "Have a taste of this mold, and reflect on your wicked ways!"
|
|
Colors
Notable Players
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color |
Handles/Links |
Region |
Status |
Notes
|
|
33phy33 @33phy33
|
United States PA
|
Active
|
Plays on PS/Steam/Switch block this mix Example Play
|
|
AtomicOreo @AtomicOreo
|
United States LA
|
Active
|
Plays on PS/Steam Has a Gamagoori worth crying to your mama about. Example Play
|
|
Zoggere @ZoggereO
|
Ireland
|
Retired
|
Plays on PS The OG Gama. Example Play
|
External Links