KILL la KILL IF/Gamagoori

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KLKIF Gamagoori.png
Health 12,500
Meter Multiplier 1.0x
Walkspeed 15th
Homing Dash Speed 16th
Homing Dash Duration 110
Height 18.00
Weight 2
Jump Height -
Jump Duration -
Side Step Dash Invul -
Front Step Dash Total -
Side Step Dash Total -
Back Step Dash Total -
Has Forced A Ender -
Has Forced B Ender -
Has Forced C Ender -

Introduction

Ira Gamagoori (蟇郡 苛)

One of the student council's Elite Four. He is Satsuki Kiryūin's loyal, massive enforcer who leads the disciplinary committee at Honnōji Academy, and, being a member of the Elite Four, has a Three-Star Goku Uniform, and refers to himself under the title of Satsuki's "Impenetrable Shield".

Overview

Being this game's closest thing to a grappler, patience and solid defensive play is a must, but Gamagoori is capable of rushing down his opponents too thanks to his far reaching normals and hard to avoid guard breaks. He may be slow on the ground, but he has the highest amount of health in the game. This allows him to take lots of abuse from both himself and the opponent. You cannot sit in Shackle Regalia all day however, as it counts as blocking and a guard break will knock you out of it. Gamagoori excels at a medium range due to his whips and will deal absurd amount of damage with enough damage charge. If he gets a hit in, you will feel it. He struggles somewhat with projectiles, so the aforementioned patience must be used. Valor is somewhat important to him, as the cap of DC going from 100% to 300% will serve as a large boon.


Playstyle
KLKIF Gamagoori Icon.png Gamagoori is a resource-based grappler who uses his Shackle Regalia to force his way in.
Pros Cons
  • Shackle Regalia: Gamagoori's Shackle Regalia is an extremely powerful tool that can let him negate any non Break Attack move and all projectiles with it's Guard Point, letting him bypass the majority of neutral and zoning with ease, Shackle can also be used to armor through Counter Bursts as well.
  • Absolute Unit: Gamagoori has the highest amount of health in the game at 15,000, this allows him take a beating in neutral, survive combos that would kill the rest of the cast, and endure plenty of chip damage while in Shackle Regalia.
  • Gigantic Normals: With ample DC, Gamagoori has absurd range on many of his normals as his whips allow him to snipe people from midscreen with ease, moves such as 5A, d.A, and 5BA excel at this, making him a threat even when not close to the opponent.
  • Meter Generator: If Gamagoori's Damage Charge gauge is already maxed, any additional DC will instead fill his SP gauge and instantly remove any Meter Cooldown, which allows him to build meter without having to interact with the opponent.
  • Guard Destroyer: Gamagoori has a plethora of ways to open his opponents up, his Breaks Attacks become true unblockables at point blank range as they cannot be sidestepped at this range. Gamagoori's 5[B] and j.[B] provide a Guard Crush if blocked, which he can combo from.
  • Unstoppable Valor: Gamagoori has one of the best Valors in the game as his Valor Level 1 triples his DC cap and his Break Attacks become massive and get 1000+ Threshold Armor. His Valor Level 2 meanwhile makes his sp.B become one of the scariest supers in the game as it leads to guaranteed damage no matter what the opponent does while in it's range as it guard crushes on block and can lead into sp.C for ToDs.
  • Shackle Regalia: Gamagoori's Shackle Regalia while powerful, is not unbeatable, he will take chip damage while in Shackle if he tanks an attack which can add up over time and can kill him. Shackle is also highly susceptible to being broken through with fast Break Attacks.
  • Damage Charge: Gamagoori needs sufficient DC to run his offense as without DC his attacks are extremely slow and lack range which makes it absolutely necessary to manage his DC gauge properly while getting in and performing combos to get the most out of it.
  • Combo Game: Gamagoori's combo game is rather poor as his routes lack flexibility, overall damage, and he lacks forced enders from certain moves which can make his combos drop at high combo limit.


Valor Level 1

  • DC cap increased to 300% (100% at Level 0).
  • Break attacks that use DC are enhanced.
  • Bloody Valor now grants 50% DC regardless of winning or losing as either the attacker or defender.
  • No longer loses DC when hit with a Break Attack in Shackle Regalia.


Valor Level 2

  • Long Ranged Attack Special enhanced, increasing the rate of the DC gain during the charge and the damage potential upon release.


Notables

  • When Gamagoori blocks for too long he will automatically go into Shackle Regalia.

Close Ranged Attacks

5A
KLKIF Gamagoori 5C.png
Right Straight of Destruction
Right Straight of Destruction
KLKIF Gamagoori 5C(DC).png
Discipline: Double
Discipline: Double
KLKIF Gamagoori 5CC.png
Discipline: Slam
Discipline: Slam
KLKIF Gamagoori 5CCC.png
Discipline: Cruel Restraint
Discipline: Cruel Restraint
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
5A 600 - - 50 Sliding Knockdown - +300 Damage
  • Only available at 0% DC.
  • Li'l baby punch with a long startup.
  • Try to not have this move come out, otherwise you're liable to be punished.
  • Replaces any grounded followup if DC depletes to 0%.
  • Can cancel into d.b or 5AAC.


5A (DC) 240 to 400 - - 17 Knockdown - +90 to +300 Damage
  • Max DC Consumption: 10%
  • Gamagoori whips to the left then to the right with a large amount of range.
  • A good all around starter. Hits twice, and comes out a bit faster than 4/6A.
  • Please note how damage is recorded for moves that require DC. The lower number is if you do not have the full amount of DC required for the move, and the higher number is if you do. In this case, having 10% DC will yield 480 total damage while having any less will yield only 160 total damage.
5AA 360 to 600 - - 23 Knockdown - +90 to +300 Damage
  • Max DC Consumption: 10%
  • Gamagoori slams his whips onto the ground, bouncing the opponent off the ground and up into the air.





5AAA (Ender) 1200 to 2000 - - 37 Sliding Knockdown N/A N/A
  • Max DC Consumption: 30%
  • Only available if 5AA hits.
  • The infamous "Whip of Love". An ender that trades a good chunk of DC for a good chunk of damage. However, cannot be followed up.


5AAC
KLKIF Gamagoori 5AAC.png
Goliath Fist
Goliath Fist
Version Damage Prorate Priority Startup On Hit Guard Break Counter Hit
Normal 800 to 1700 - - 40 Sliding Knockdown +600 Damage, Stun +600 Damage
Valor Level 1 800 to 2300 - - 40 Sliding Knockdown +600 Damage, Stun +600 Damage
  • Max DC Consumption: 40%
  • A guard breaking punch that can be used to crack open your opponent if they've blocked your first two attacks.
  • Threshold Armor on startup (only if DC was used.)
4/6A (Ender)
KLKIF Gamagoori 5CC4C.png
Discipline: Scourge Spin
Discipline: Scourge Spin
Damage Prorate Priority Startup On Hit On Block Counter Hit
540 to 840 - - 38 Knockdown N/A N/A
  • Max DC Consumption: 30%
  • Only available if 5AA hits.
  • Gamagoori covers the stage with a barrage of whips, throwing the opponent all over the place.
  • A less damaging ender but gives the most meter out of all of Gamagoori's enders at a respectable 25%.
  • The opponent will land unpredictably, sometimes they will be launched far away from you and sometimes they will be pulled towards you, allowing for a possible follow up with a close ranged special attack.
2/8A (Ender)
KLKIF Gamagoori 5CC2C.png
Discipline: Upper Strike
Discipline: Upper Strike
KLKIF Gamagoori 5CC2CCjB.png
Goliath Raid
Goliath Raid
Version Damage Prorate Priority Startup On Hit Guard Break Counter Hit
2/8A (Ender) 440 to 720 - - 21 Launch - N/A
  • Max DC Consumption: 30%
  • Only available if 5AA hits.
  • Gamagoori uppercuts the opponent and chases them in the air with a followup knee strike.
  • Can perform aerials afterwards.


2/8A (Ender) > 5A 730 to 1040 - - 23 Sliding Knockdown N/A N/A
  • Max DC Consumption: 30%
  • Only available if 5AA > 2A hits.
  • Gamagoori bodyslams the opponent, bringing both players down to the ground.
  • The ender with the best overall attributes. Not as much meter gain as Discipline: Scourge Spin, but the same damage as the Whip of Love and can be reliably followed up with his close range special attack.
  • Upon landing (at 0%), Gamagoori jumps off the ground and can perform aerials afterwards.
  • Can cancel into j.C at any point in the move.
4/6A
KLKIF Gamagoori 4C.png
Discipline: Wipeout
Discipline: Wipeout
Damage Prorate Priority Startup On Hit On Block Counter Hit
360 to 600 - - 32 Knockdown - +180 to +600 Damage
  • Max DC Consumption: 10%
  • A horizontal whip slash that pulls the opponent towards Gamagoori.
  • Slower than 5A, but it has more range. Use it when your opponent is out of range of 5A.
  • Can cancel into 5AAC.
2/8A
KLKIF Gamagoori 2C.png
Discipline: Swing-Up
Discipline: Swing-Up
Damage Prorate Priority Startup On Hit On Block Counter Hit
420 to 700 - - 27 Knockdown - +180 to +600 Damage
  • Max DC Consumption: 10%
  • Gamagoori flings his whips upwards, which is useful as an anti-air.
    • There is a noticeable wind up however, and isn't recommended to be used as a combo starter when your opponent is on the ground over 4/6A or 5A.
  • Uppercut Invulnerability on startup.
  • Has high priority which makes it beat out other attacks.
  • On hit/block, can cancel into 5AAC.
d.A
KLKIF Gamagoori dC.png
Discipline: Assault
Discipline: Assault
Damage Prorate Priority Startup On Hit On Block Counter Hit
270 to 450 - - 17 Knockdown - +90 to +300 Damage
  • Max DC Consumption: 10%
  • A horizontal whip slash similar to 4/6A, which is faster but deals less damage.
  • Ignores Uppercut Invulnerability.
j.A
KLKIF Gamagoori jC.png
Goliath Raid
Goliath Raid
Damage Prorate Priority Startup On Hit On Block Counter Hit
440 to 1060 - - 24 Launch / Knockdown - +300 Damage
  • Max DC Consumption: 10%
  • Gamagoori jumps forward in the air and cackles as he lands with a bodyslam.
  • Hits a maximum of 4 times without DC, and 6 times with DC.
  • Can cancel into j.B or j.C at any point in the move.
    • Can only cancel if you used the DC version.
  • Upon landing (at 0%), Gamagoori jumps off the ground and can perform aerials afterwards.
sp.A
KLKIF Gamagoori sC.png
Purge
Purge
Damage Prorate Priority Startup On Hit On Block Counter Hit
1100 to 2600 - - 21 Knockdown - +1240 Damage
  • Max DC Consumption: 100%
  • Gamagoori attacks with a relentless flurry of whip strikes.
  • Primarily used to tack on a scary amount of damage after a Goliath Raid combo ender.
  • If done at 0% DC, no ender will be given.
  • Above 0% DC will have Gamagoori pull his opponent back into a punch ender with average damage.
  • At 100% DC Gamagoori will lift the opponent back up and slam them into the ground for huge damage.
  • Guard Point on startup.

Long Ranged Attacks

5B
KLKIF Gamagoori 5L.png
Shackle Regalia: Transform
Shackle Regalia: Transform
Damage Prorate Priority Startup On Hit On Block Counter Hit
N/A - - N/A N/A N/A N/A
  • Gamagoori morphs into his Shackle Regalia form.
  • 5B causes Gamagoori to whip himself, dealing self damage and increasing his DC by 20%.
    • Can be done repeatedly.
  • Pressing 5B while blocking causes Gamagoori to go into Shackle Regalia.
    • Won't deal self damage and DC is increased by 5%.
5[B]
KLKIF Gamagoori 5(L).png
KLKIF Gamagoori 5(L)2.png
Discipline: Castigate
Discipline: Castigate
Damage Prorate Priority Startup On Hit On Block Counter Hit
720 to 1200 - 8 42 Launch Guard Crush +180 to +600 Damage
  • Max DC Consumption: 20%
  • Gamagoori charges up in Shackle Regalia and erupts in whips all around him after about 3 seconds of charge.
  • While charging, Gamagoori increases his DC by 5% to 30%.
  • Once charged, Gamagoori releases a barrages of whips all around him, which can wallsplat.
  • Can cancel into 5BA, 5BC, or dash while charging (will remain in Shackle Regalia form).
5BA
KLKIF Gamagoori 5LC.png
Discipline: Draw
Discipline: Draw
Damage Prorate Priority Startup On Hit On Block Counter Hit
80 to 120 - - 26 Knockdown - +90 to +300 Damage
  • Max DC Consumption: 15%
  • Gamagoori throws out a Scorpion whip that pulls in the opponent.
  • Can cancel into d.B.
5BC
KLKIF Gamagoori 5LB.png
Goliath Leap
Goliath Leap
Version Damage Prorate Priority Startup On Hit Guard Break Counter Hit
Normal 1020 to 1700 - - 49 Sliding Knockdown +180 to +600 Damage, Knockdown +180 to +600 Damage, Knockdown
Valor Level 1 1260 to 2100 - - 49 Sliding Knockdown +180 to +600 Damage, Knockdown +180 to +600 Damage, Knockdown
  • Max DC Consumption: 50%
  • Gamagoori leaps into the air, stomping the ground and creating a large quake upon landing.
  • The circle on the ground represents the hitbox.
    • If you're in it, run.
d.B
KLKIF Gamagoori dL.png
Shackle Regalia: Restriction
Shackle Regalia: Restriction
Damage Prorate Priority Startup On Hit On Block Counter Hit
320 - - 11 Knockdown - +300 Damage
  • Gamagoori throws himself at the opponent while transforming into Shackle Regalia, causing a small quake as he lands.
  • Upon transforming, Gamagoori gains 30% DC.
j.B
KLKIF Gamagoori jL.png
Shackle Regalia: Dead Weight
Shackle Regalia: Dead Weight
Damage Prorate Priority Startup On Hit On Block Counter Hit
260 - - 11 Knockdown - +300 Damage
  • Gamagoori lands on top of the opponent while transforming into Shackle Regalia, the impact with the ground creates a small quake.
  • Upon transforming, Gamagoori gains 20% DC.
j.[B]
KLKIF Gamagoori j5(L).png
KLKIF Gamagoori j5(L)2.png
Discipline: Castigate
Discipline: Castigate
Damage Prorate Priority Startup On Hit On Block Counter Hit
820 to 1300 - - 46 Launch Guard Crush +180 to +600 Damage
  • Max DC Consumption: 20%
  • Gamagoori charges up in Shackle Regalia in the air.
  • While charging, Gamagoori increases his DC by 5% to 10%.
  • Once charged, Gamagoori releases a barrage of whips all around him, which just like on the ground, wallsplats.
  • On hit, can cancel into j.A or j.C.
  • Air Dash cancelable while charging (will remain in Shackle Regalia form).
    • This allows for a sort of double jump.
j.BA
KLKIF Gamagoori jBA.png
Discipline: Draw
Discipline: Draw
Damage Prorate Priority Startup On Hit On Block Counter Hit
400 25 4 - Knockdown - +300 Damage
  • Max DC Consumption: 15%
  • Gamagoori unravels Shackle Regalia as he performs a shoulder tackle mid-air.
  • Ignores Uppercut Invulnerability.
  • Cannot hit airborne opponents.
j.BC
KLKIF Gamagoori jBC.png
Goliath Leap
Goliath Leap
Version Damage Prorate Priority Startup On Hit Guard Break Counter Hit
Normal 860 0 - - Sliding Knockdown +600 Damage, Knockdown +600 Damage, Knockdown
Valor Level 1 1300 0 - - Sliding Knockdown +600 Damage, Knockdown +600 Damage, Knockdown
  • Max DC Consumption: 40%
  • Gamagoori unravels Shackle Regalia as he performs a guard breaking belly flop that can wallsplat.
sp.B
KLKIF Gamagoori sL.png
KLKIF Gamagoori sL Enhanced.png
Jijo-Jibaku
Jijo-Jibaku
Version Damage Startup Total On Hit On Block Counter Hit Attribute
Normal 1380 37 - Knockdown - +300 Damage
Valor Level 2 3680 4 - Knockdown - +300 Damage
  • Gamagoori rapidly whips himself, increasing his DC gain at an even faster rate.
    • The self damage gained to receive DC is reduced.
  • Upon reaching 100%, Gamagoori releases a blast of whips that knock the opponent away.
    • At Valor Level 1, Gamagoori gains 157% DC total (attacks after receiving 157% or when he's at 300%.)
  • At Valor Level 2, Gamagoori gains DC at a much faster rate.
    • Upon reaching 300%, a flurry of whips knock back the opponent even further for better wallsplat potential.
      • True Invulnerability for the entire duration of the move.
  • Gamagoori cannot KO himself with the self damage (at 1 HP he still gains DC).
  • Note that you can still be guard broken while Gamagoori is whipping himself, just like usual.
  • Can cancel into 5BA, 5BC, or dash (will remain in Shackle Regalia form).

Break Attacks

5C
KLKIF Gamagoori 5B.png
Goliath Dash
Goliath Dash
Version Damage Prorate Priority Startup On Hit Guard Break Counter Hit
0% DC 420 - 9 40 Sliding Knockdown +300 Damage +300 Damage
Normal 740 to 1220 - 9 11 Sliding Knockdown +180 to +600 Damage +180 to +600 Damage
Valor Level 1 1050 to 1700 - - 11 Sliding Knockdown +180 to +600 Damage +180 to +600 Damage
  • Max DC Consumption: 40%
  • Gamagoori charges ahead with a single hit shoulder tackle at 0% DC.
  • Having DC causes Gamagoori to increase in size and makes the move a multi-hit.
    • The first hit can be blocked, the rest Guard Breaks.
  • At Valor Level 1, Gamagoori grows bigger for even bigger hitboxes and damage.
  • Can cancel into Homing Dash on hit.
  • Threshold Armor on startup (only when DC is used).
d.C
KLKIF Gamagoori dB.png
Goliath Waves
Goliath Waves
Version Damage Prorate Priority Startup On Hit Guard Break Counter Hit
Normal 690 to 1120 - - 17 Launch +180 to +600 Damage +180 to +600 Damage
Valor Level 1 840 to 1400 - - 17 Launch +180 to +600 Damage +180 to +600 Damage
  • Max DC Consumption: 40%
  • If done at 0%, 5C will come out instead.
  • Gamagoori flings himself at the opponent with a multi-hit bodyslam.
  • At Valor Level 1, Gamagoori grows even bigger for bigger hitboxes and bigger damage.
  • Can cancel into Aerial Homing Dash on hit.
  • Threshold Armor on startup.
    • Threshold is 200 damage before it wears off.
      • 1200 damage at Valor Level 1.
  • Be especially careful about whiffing this move as it has a particularly large amount of recovery.
  • Upon landing, Gamagoori jumps off the ground and can perform aerials afterwards.
j.C
KLKIF Gamagoori jB.png
Goliath Iron Hammer
Goliath Iron Hammer
Version Damage Prorate Priority Startup On Hit Guard Break Counter Hit
0% DC 460 - - 27 Sliding Knockdown +300 Damage +300 Damage
Normal 600 to 980 - - 14 Sliding Knockdown +180 to +600 Damage +180 to +600 Damage
Valor Level 1 1140 to 1140 - - 14 Sliding Knockdown +180 to +600 Damage +180 to +600 Damage
  • Max DC Consumption: 40%
  • Gamagoori lands to the ground with a multi-hit hammer punch.
    • The first hit can be blocked, the rest Guard Breaks.
  • At Valor Level 1, Gamagoori grows even bigger for bigger hitboxes and bigger damage.
    • The damage remains the same regardless of how much DC was used.
  • Can cancel into Homing Dash on hit.
sp.C
KLKIF Gamagoori sB.png
KLKIF Gamagoori sB2.png
Goliath Traverse
Goliath Traverse
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
1600 to 7200 - 9 175 Sliding Knockdown +600 Damage +600 Damage
  • Max DC Consumption: 300%
  • Gamagoori focuses in place, then expands in size and jumps into the air.
  • Upon landing, he causes a massive earthquake and will smash the opponent with his massive fists if you have enough DC.
  • The ender is determined by the amount of DC Gamagoori has, changing at 0%, 100%, and 300% DC.
  • The circle on the ground represents the hitbox.
    • If you're in it, run. Now.
  • Threshold Armor on startup, be wary that you can be guard broken while Gamagoori is charging his leap.
    • Threshold is 1000 damage before it wears off.

General Moves

Damage Charge
KLKIF Gamagoori DCGauge.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
N/A - - N/A N/A N/A N/A
  • By taking damage while in Shackle Regalia, Gamagoori charges his second meter called Damage Charge (DC).
  • DC can be used to enhance specific attacks.
  • At the beginning of a match, Gamagoori starts with 25% DC.
  • Can charge to a max of 100% (300% at Valor Level 1).
  • Percentage is consumed on the first frame of the attack.
  • If Gamagoori wins or draws in Bloody Valor with Provoke, he will gain 50% DC for each Provoke used.
  • In Valor Level 1, he will get 50% DC from Bloody Valor regardless of him winning, drawing, or losing or being the attacker or defender, what choice he makes also doesn’t matter
Shackle Regalia
KLKIF Gamagoori Shackle.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
N/A - - - N/A N/A N/A
  • Gamagoori transforms into Shackle Regalia.
  • In this state, Gamagoori's gains Guard Point and can move while active in short hops with Regalia Step. Taking damage while in Shackle Regalia causes Gamagoori to charge his second meter called Damage Charge (DC).
    • Gamagoori is still vulnerable to Break Attacks while in this form.
      • If Gamagoori is hit with a Break Attack while in Shackle Regalia, he will lose 30% of his DC.
        • In Valor Level 1, Gamagoori no longer loses DC when getting hit by Break Attacks in Shackle Regalia.
  • Shackle Regalia's Guard Point reduces damage instead of negating it, making him take chip damage from incoming attacks and increases Gamagoori's Damage Charge.
    • Can still be KO'd from the chip damage, so do not forget that you have a normal block.
  • Shackle Regalia transformation is not frame 1, making it susceptible to meaties.
  • Blocking for 2 seconds and not getting hit causes Gamagoori to go into Shackle Regalia.
    • Won't deal self damage and DC is increased by 15%.
  • Gamagoori cannot KO himself with self damage (at 1 HP he still gains DC).
  • Shackle Regalia is unaffected by pushback and Guard Crush.
Regalia Step
KLKIF Gamagoori RegaliaStep.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
N/A - - 1 N/A N/A N/A
  • While in Shackle Regalia, Gamagoori can move in short hops by inputting the desired direction while holding the guard button, doing so will make Gamagoori hop in the direction inputted.
    • During the hop, you can cancel it into j.B or j.[B] by holding the button and releasing it during the jump.
  • Upon landing from the hop, Gamagoori gains 1% DC.
  • True Invulnerability while hopping to the left or right from frames 1-6.
  • Commonly referred to as "Shackle Hop".
Step Dash
KLKIF Gama Sidestep.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
N/A N/A N/A 1 N/A N/A N/A

Gamagoori performs a Step Dash.

  • Gamagoori's Step Dash has him dodge in the direction he stepped in.
  • Gamagoori's Side Step Dash has a large amount of Sidestep Invulnerability.
Homing Dash
KLKIF Gamagoori Homing Dash.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
50 - - 29 Launch - +300 Damage
  • Gamagoori homes in on the opponent and quickly attacks.
  • On hit, can perform d.A, d.B, or d.C afterwards.
  • Homing Dash can be canceled into Dash attacks after the initial startup.
  • Allows you to armor through low priority projectiles after the initial startup.
  • Dash cancelable after the initial startup.
  • Non-lethal, cannot KO.
Aerial Homing Dash
KLKIF Gamagoori Air Homing Dash.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
50 - - 32 Launch - +300 Damage
  • Gamagoori homes in on the opponent and quickly attacks.
  • On hit, can perform j.A, j.B, or j.C afterwards.
  • Allows you to armor through low priority projectiles after the initial startup.
  • Air dash cancelable after the initial startup.
  • Non-lethal, cannot KO.
Valor Burst
KLKIF Gamagoori Valor Burst.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
1500 - - 19 Bloody Valor / Sliding Knockdown Guard Crush +300 Damage
  • A Burst that has been performed while your character is in a free state.
  • Once activated, you become invincible and release a multi-hit shockwave.
  • On hit, Bloody Valor will commence.
    • At Valor Level 3, Valor Burst won't trigger Bloody Valor and will only cause a Sliding Knockdown.
  • Non-lethal cannot KO.
Counter Burst
KLKIF Gamagoori Valor Burst.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
10 - - 15 Sliding Knockdown - +590 Damage
  • A Burst that has been performed under the effects of hitstun or blockstun.
  • Once activated, you become invincible and knockback the opponent.
  • Counter Burst can be performed in the air.
    • You will not be able to perform any action until you land on the ground.
  • Meter Cooldown for 7 seconds.
  • Non-lethal, cannot KO.
FIBER LOST SECRET ARTS
KLKIF Gama IK.png
KLKIF Gamagoori Fiber Lost.png
Disciplinary Measures
Disciplinary Measures
Damage Prorate Priority Startup On Hit On Block Counter Hit
SEN-I-SOSHITSU - - 34 SEN-I-SOSHITSU - SEN-I-SOSHITSU
  • Gamagoori does a shoulder charge into you, similar to his 5C. He then unveils the mold for an ideal high school student and crushes you into it, molding you into a proper example for the academy.
  • "Have a taste of this mold, and reflect on your wicked ways!"

Colors

Basic
Alternate
ARC Collab (Leo WhiteFang)
DLC (Special)
Basic
Alternate
ARC Collab (Leo Whitefang)
DLC (Special)

Notable Players

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.

Usual Color Handles/Links Region Status Notes
KLKIF Gamagoori Color1.png
33phy33
@33phy33
United States
United States
PA
Active Plays on PS/Steam/Switch
block this mix
Example Play
KLKIF Gamagoori Color1.png
AtomicOreo
@AtomicOreo
United States
United States
LA
Active Plays on PS/Steam
Has a Gamagoori worth crying to your mama about.
Example Play
KLKIF Gamagoori Color2.png
Zoggere
@ZoggereO
Ireland
Ireland
Retired Plays on PS
The OG Gama.
Example Play

External Links


General
Bloody Valor
Controls
FAQ
Mechanics
Patch Notes
Stages
Community
Esoterics
Characters
DTR
Gamagoori
Inumuta
Jakuzure
Mako
Nui
Ragyo
Ryuko
Ryuko Dual-Wield
Sanageyama
Satsuki
Satsuki Dual-Wield