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KILL la KILL IF/Ragyo
Introduction
Ragyo Kiryuin (鬼龍院 羅暁)
Revocs Corporation's CEO, a chair of Honnōji Academy's board of directors and the true antagonist of Kill la Kill.
Character Information
Strengths | Weaknesses |
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Gameplay Style: Zoning, Setplay, Jailer, Mix-Up
Ease of Use: Medium
Health: 12,500
Valor Level 1
- Increase damage dealt when winning bloody valor as a defender.
- You can follow up with Life Fiber wire attack if your counter burst successfully counter hits.
Valor Level 2
- Break Attack Special enhanced
Walkspeed Ranking: 17th
Ragyo can perform Dash attacks from a vertical or horizontal Step Dash.
Gameplan
Ragyo is a zoner that specializes in capitalizing off the opponent's mistakes, using setplay in tandem with mix-ups to open up her opponents, and bombarding them from afar with her bullet hell styled zoning. With her arsenal of zoning tools, she can slowly chip away at the opponent's health and set up j.C to have very dominant stage control. Her damage output is phenomenal as well, being able to do massive damage off of a wallsplat and her sp.C. Ragyo's toolset however is a bit limited and can be restricting at first glance, but she does have room for some creativity in her playstyle, albeit a minimal amount. Ragyo can be played using a pure keepaway gameplan with her zoning, she can also be played aggressively with her gameplan using her large normals and set-play/mixups, or a mix of both; using her kit to be aggro while converting into zoning at the right times. Now, j.C, arguably is her most important tool, as it adds a whole new element to her zoning, mix-ups, and okizeme. This can come in the form of j.C okizeme which can be used off of a wallsplat or other methods to essentially turn the stage into the opponent's personal bullet hell. Using this can make her zoning/mix-ups unavoidable and can keep the opponent in a vortex of guessing to survive. With all of this together, you get a hard-hitting zoner with amazing tools to dominate neutral and her opponents.
However, Ragyo is far from perfect. She isn't particularly seen as strong for a reason, as it all boils down to many different factors. First of all her slow movement means your positioning must be taken with extreme caution since you have very little room for mistakes with her movement. This is because due to her low meter gain, one wrong misstep can cost you over half your HP being combo food for the opponent, thankfully she has high enough HP to somewhat let her tank high damage combos from some characters. However, her neutral as well is nothing to praise by any means, having very limited and slow tools in neutral on top of an already limited kit is very easy for opponents to take advantage of. Ragyo's zoning as well is very telegraphed and predictable so most of her kit can just be blocked and dodged with no real downside for the opponent and a lot of her mix-ups are very easy to react to, causing Ragyo's gameplan to crumble within seconds if j.C is not out to support her. Her reliance on j.C to be a threat is detrimental to her gameplan and can cause her to lose neutral very quickly if the game doesn't go her way. Ragyo's gameplan is also heavily impacted by the stage due to her needing a lot of space to achieve her advantage state, small stages such as Town can be borderline suicide for her while stages like Stadium or Fiber Palace can be godsend to her gameplan. Her MU Chart isn't great either, with many bad MUs plaguing her due to her inability to deal with a lot of the cast's tools such as SB Satsuki's 5B snipes, DW Ryuko's d.B, Most of Houka's entire kit, and more. Overall, these weaknesses heavily outweigh her strengths and solidify her place as a low tier, but with optimal play and skill, these weaknesses can be played around to a degree.
With all of this in mind, Ragyo's main gameplan will be to focus on attaining wallsplats or gaining distance to get j.C out as soon as possible on top of trying not to get hit so she doesn't become combo food for the opponent due to her low meter gain. With j.C out in neutral, she can be very aggressive and go for mix-ups, or go all out with her zoning to bombard the opponent and mix them up from a distance. However when j.C is not out, she will have to be very cautious as her slow movement speed and limited kit will prove fruitless if she gets careless, as this can cost her the round. To mitigate this somewhat, Ragyo can attempt to go for Valor 1, this will give her more defense options such as being able to combo after a CH Burst or winning Bloody Valor as the defender can be useful, albeit situational. So in conclusion, as long as Ragyo is careful, plays her cards right, and outplays the opponent with optimal play, she has a chance, even if it is a small one.
Close Ranged Attacks
5A Fiber: Baste Fiber: Baste Disciplinary Strike Disciplinary Strike Disciplinary Strike Disciplinary Strike Disciplinary Strike Disciplinary Strike Disciplinary Strike Disciplinary Strike Purge the Rebels Purge the Rebels
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4/6A (Ender) Fiber: Whiplash Fiber: Whiplash
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2/8A (Ender) Fiber: Shear Fiber: Shear
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4/6A Fiber: Transect Fiber: Transect
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2/8A Fiber: Vertical Section Fiber: Vertical Section
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d.A Crooked Beatdown Crooked Beatdown
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j.A Fiber: Tangling Yarn Fiber: Tangling Yarn Crush the Resistance Crush the Resistance Crush the Resistance Crush the Resistance
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sp.A Annihilate the Rebellion Annihilate the Rebellion
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Long Ranged Attacks
5B Fiber Bullet Fiber Bullet Fiber Bullet: Chasedown Fiber Bullet: Chasedown Fiber Bullet: Chasedown Fiber Bullet: Chasedown
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5BA Fiber Bullet: Tacking Fiber Bullet: Tacking Fiber Bullet: Tacking Fiber Bullet: Tacking
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5BAAC Authority: Crucifixion Authority: Crucifixion
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5[B] Fiber Bullet: Homing Fiber Bullet: Homing
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d.B Fiber Bullet: Moth to Flame Fiber Bullet: Moth to Flame
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j.B Fiber Bullet: Obscurity Fiber Bullet: Obscurity Fiber Bullet: Constrict Fiber Bullet: Constrict
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j.BA Fiber Bullet: Tacking Fiber Bullet: Tacking Fiber Bullet: Tacking Fiber Bullet: Tacking
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j.BAC Authority: Crucifixion Authority: Crucifixion
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j.BAAC Authority: Crucifixion Authority: Crucifixion
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j.BAACC
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j.[B] Fiber Bullet: Pour Fiber Bullet: Pour
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sp.B Fiber Bullet: Bind Fiber Bullet: Bind
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Break Attacks
5C Authority Authority
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d2/8.C Authority: Jetstream Authority: Jetstream
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d4/6.C Authority: Jetstream Authority: Jetstream
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j.d2/8.C Authority: Jetstream Authority: Jetstream
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j.C Authority: Enclose Authority: Enclose
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sp.C Authoritarian Burst Authoritarian Burst Authoritarian Overflow Authoritarian Overflow
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General Moves
Homing Dash
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Aerial Homing Dash
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Valor Burst
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Counter Burst
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FIBER LOST SECRET ARTS Multicolored Cruelty Multicolored Cruelty
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Combos
Comment on Ragyo's 8A by AthenaDiva:
- 8A's damage in certain 8A combos can lower or raise in damage depending on stage, Ragyo's position in relation to the wall, and spacing.
- The closer you are to the wall/the more clumped up the fibers of 8A are, the more damage it will do.
- This goes for a maximum of 5 hits that deal a total of 2000 damage.
- This applies to nearly all of Ragyo's 8A combos.
- When doing a wallsplat combo that involes doing 5B d8 dl 8A, you want to delay the 8A enough so you don't accidentally d.A from d8.
Basic BnBs
- 5A/8A 5BB
- 5A Variant: 1.3K (1380 Dmg)
- 8A Variant: 1.9K (1900 Dmg)
- Ragyo's primary wallsplat route, this can be used to extend combos, setup j.C okizeme, or setup 5[B]
- 5A/8A 5BB Wallsplat 5B d8 dl 8AA sp.C
- 5A Variant: Varies from 4.3-6.1K
- 8A Variant: Varies from 4.8-6.2K
- Ragyo's most optimal wallsplat combo for having the least burst points possible, 1 during 5BB and 1 during 8AA
- Can confirm sp.A from sp.C if you have have enough meter
- 5AAAAA/8AAA 8AA 5C 5AAA
- 5A Variant: 5.3K (5360 Dmg)
- 8A Variant: 4.9K (4960 Dmg)
- Ragyo's standard long combo route
- Can setup j.BB afterwards
- Can confirm sp.C after 5AAAA, 8AA, or at any point during the aerial sections of the combo
- Can confirm sp.A after 5C or sp.C if it is used
- 8AAA 4/6A
- 2.6K (2680 Dmg)
- Gives a good amount of meter, 1.25 bars
- Can confirm sp.A from the 4/6A ender if delayed
Valor Combos
- 5A Valor
- 1.7K (1780 Dmg)
- 8AA Valor
- 2.6K (2600 Dmg)
- 5B 5AA Valor
- 2.4K (2440 Dmg)
- d.B d8 Valor
- 2.2K (2200 Dmg)
- d.B d2/8.C 8AA Valor
- 4.6K (4670 Dmg)
- 8A 5BB Wallsplat 5B d8 8AA Valor
- 4.1K (4110 Dmg)
Valor 1 CH Burst Combos
Comments on Valor 1 CH Burst by AthenaDiva:
- Ragyo's Valor 1 allows her to combo opponents after a successful CH Burst via her automatically hitting the opponent with fibers after a CH Burst, however to get the most optimal combos possible there are certain requirements due to how the Valor 1 CH Burst Fibers work. With the exception of CH Burst Fibers 5A 5C, CH Burst Fibers 5C, and any d.B setup. All of these combos require Ragyo to be as close to the ground as possible when she initiates the Valor 1 CH Burst. When the CH Burst Fibers hit the opponent, you must wait until you regain full control of Ragyo on the ground before casting 8A. The timing for this is tight, but it does have some slight variance depending on how high you are from the ground. Be careful to not mistime it as you could get an accidental 5BAA out of it. There is a maximum height limit for how high Ragyo can go before it becomes impossible to reach the ground in time to do 8A, so always be weary and cautious of your position before attempting a CH Burst combo.
- Any combo using sp.C here can still confirm into sp.A.
- CH Burst Fibers dl 8A 5BB j.C
- 3.5K (3500 Dmg)
- CH Burst Fibers dl 8A 5BB Wallsplat 5B d8 dl 8AA sp.C
- Varies from 6.9-8K
- CH Burst Fibers dl 8A 5BB Wallsplat 5B d8 dl 8AAAA sp.C
- Varies from 7.1-8.5K
- CH Burst Fibers dl 8AAAAA 5C sp.C
- Varies 6.7-8.2K
- CH Burst Fibers dl 8AA sp.C
- Varies from 5.4-6.9K
- CH Burst Fibers dl 8A5BAC dl sp.A
- 5.1K (5160 Dmg)
Valor 1 Defender Lasers
Comments on Valor 1 Defender Lasers by AthenaDiva:
- Ragyo's Valor 1 also allows her to combo opponents after a successful victory from Bloody Valor as the defender. This comes in the form of 2 massive lasers being summoned on Ragyo's left and right sides before firing on the opponent, these lasers together do 800 damage. Ragyo can use these lasers to combo her opponent, however which option she won Bloody Valor with will decide which starter she must do. Depending on which valor option Ragyo wins Bloody Valor with as the defender, it will make her do a different attack with each one varying in knockback and appearance, this can be used to discern which starter to use instead of just using the text.
- Below will list the ideal starters of each of the 3 Valor options, their animations, their knockback distances, etc.
Mock
- If Ragyo wins with Mock, Ragyo will attack with her uppercut animation.
- Mock will cause the least amount of knockback out of the 3 Bloody Valor options.
- Mock's Lasers can be used to start a combo with d8 8A.
- The ideal starter does not change depending on the stage due the short knockback.
Taunt
- If Ragyo wins with Taunt, Ragyo will attack with her j.d2/8.C animation.
- Taunt will cause an amount of knockback that is inbetween Mock and Provoke's launch distances.
- Taunt's Lasers can be used to start a combo with d8 8A.
- The ideal starter does not change depending on the stage due the moderate knockback.
Provoke
- If Ragyo wins with Provoke, Ragyo will attack with her 5BBB animation.
- Provoke will cause the most amount of knockback out of the 3 Bloody Valor options.
- Provoke's Lasers can be used to start a combo with d8 8A, however large maps will force Ragyo to use a different starter as listed below.
- On small stages such as Naturals, Town, and Polling Grounds, d8 8A is the ideal starter.
- On large stages such as Runway, Stadium, and Fiber Palace, 8A 5BB is the ideal starter as the knockback will be too great for you to d8 8A in time, so the optimal route is to do 8A without d8. 8A will miss intentionally because doing 5BB afterwards will continue the combo as if Ragyo landed 8A due to the hitstun the Valor 1 Defender Lasers give and 5BB will hit the opponent.
Valor 1 Defender Laser Combos
Comments on Valor 1 Defender Laser Combos by AthenaDiva:
- Below will list the most optimal combos to convert off of these Lasers.
- Due to how Valor resets positions to round start, wallsplat combos are only possible on smaller maps such as Town, Naturals, and Polling Grounds.
- Any combos utilizing Provoke cannot have 5A or d8 5A as a starter.
- Any combo using 4/6A or sp.C here can still confirm into sp.A.
- Make sure to wait until Ragyo finishes her d8 before doing 8A as you might accidentally do d.A which will whiff.
- Valor 1 Lasers d8 dl 8A 5BB j.C
- 2.7K (2700 Dmg)
- Valor 1 Lasers d8 dl 8A 5BB Wallsplat 5B d8 dl 8AA sp.C
- Varies from 6.5-7.8K
- Valor 1 Lasers d8 dl 8A 5BB Wallsplat 5B d8 dl 8AAAA sp.C
- Varies from 8-8.9K
- Valor 1 Lasers d8 dl 8A 5BB Wallsplat 5B d8 dl 8AAA 4/6A dl sp.A
- 7.0K (7000 Dmg)
- Valor 1 Lasers d8 dl 8A 5BAC dl sp.A
- 4.7K (4760 Dmg)
- Valor 1 Lasers d8 dl 8AAA 4/6A
- 4.2K (4280 Dmg)
- Valor 1 Lasers d8 dl 8AA sp.C
- Varies from 4.7-6.0K
Zoning/Setup/Okizeme Combos
Comments on 5A/8A 5BB being bursted by AthenaDiva:
- Ragyo's primary wallsplat method for confirming j.C okizeme, 5A/8A 5BB, can be bursted, most prominently by characters with high meter gain such as Houka. There is no direct answer to stop the opponent from bursting it, but there is one option to try and make the opponent mess up their burst timing if they're expecting a 5BB. Instead of 5BB, do 5BC as this has different burst timing so this can potentially catch opponents at times that are keen on bursting your 5BB. However, use this with caution as if you do not land a wallsplat with this, the opponent will recovery very quickly and you won't be able to get j.C out. Using this to wallsplat is more difficult due to the worse angle it launches the opponent at when compared to 5BB. Note to wait for Ragyo to land after 5BC before doing j.C, or else you might accidentally do j.BAACC.
- 5A/8A 5BB j.C
- 5A Variant: 1.3K (1380 Dmg)
- 8A Variant: 1.9K (1900 Dmg)
- 5AAAA/8AA 5BB j.C
- 5AAAA Variant: 2.3K (2320 Dmg)
- 8AA Variant: 2.2K (2200 Dmg)
- 6AA 5BB j.C
- 2K (2040 Dmg)
- 5BA 5C (wait for Ragyo to land) j.C
- 1K (1040 Dmg)
- Only works at Long Range
- 5B d4/6 d4/6.C (wait for Ragyo to land) j.C
- 0.8K (840 Dmg)
- Only works at Long Range
- j.AA 5C j.AAA
- 2.2K (2220 Dmg)
- This combo allows for either j.BB or d.B to be set up afterwards
- 5BAAC
- 1.7K (1740 Dmg)
- 5BBB
- 1.5K (1520 Dmg)
- 5B 5C 5BA 5C
- 2K (2060 Dmg)
- Only works at Long Range
- j.B j.d.BB j.C
- 1.3K (1340 Dmg)
- j.B j.d.BAC
- 1.5K (1540 Dmg)
- 5[B] d8 dl 8A 8A 8A 5BB Wallsplat j.C
- 6K (6050 Dmg)
- d.B d2/8.C 8A 5BB j.C
- Varies from 3.9-4.2K depending on how many hits d.B gets off
- d.B 8A 5BB j.C
- Varies from 2.5-2.8K depending on how many hits d.B gets off
- d.B j.d.BB j.C
- 2K (2080 Dmg)
- Will do 2.4K (2410 Dmg) if the wallsplat occurs late enough for the first j.C laser to hit
- d.B d8 d.A 5BB j.C
- 1.9K (1950 Dmg)
- j.BB 8A 5BB j.C
- 2.2K (2240 Dmg)
- This combo is meant to be converted off of the opponent getting stunned by one of the j.BB fibers.
- You don't just have to do j.C, you can also convert into longer combos from it if you get a wallsplat such as 8A 5BB Wallsplat 5B d8 dl 8AA sp.C or other similar combos.
- 5A/8A 5BB Wallsplat 5B d8 dl 8A 5BB j.C
- 5A Variant: 3.2K (3230 Dmg)
- 8A Variant: 3.2K (3250 Dmg)
- While this combo does confirm j.C oki, it puts Ragyo at higher risk for higher reward as this is one of her most damaging j.C setups however the recovery from the second wallsplat is very fast, allowing for high risk for high reward so use this combo with caution, only commit to this combo if you know the opponent won't be able to punish you in time. However due to the faster recovery the opponent gains, they will be forced to deal with the first j.C laser unlike most j.C setups where the first laser is usually ignored completely due to recovery invul outlasting the duration of the first laser.
High Damage Combos
Comments in regarding Ragyo's sp.C by AthenaDiva:
- Depending on the stage, Ragyo's position in relation to the wall, the opponent's character, and Pillar RNG, damage from these combos can vary greatly.
- If the Valor 2 version of sp.C is used with these combos, note that any sp.C combos that confirm into sp.A will now require different timing that is much tighter than the window to confirm sp.A off of sp.C normally is. Valor 2 sp.C also grants the benefit of Ragyo no longer needing to bounce the opponent on herself due to the additional damage given at the end by Valor 2 sp.C launching the opponent into the air at just the right angle for sp.A to be confirmed.
- The optimal timing for sp.A after Valor 2 sp.C is right when the opponent's character falls onto the ground and "sinks" into it.
- 5AAAAA/8AAA 8AA 5C 5AA 5C
- 5A Variant: 5.1K (5120 Dmg)
- 8A Variant: 4.7K (4720 Dmg)
- 5AAAAA/8AAA 8AA 5C 5AA 5B
- 5A Variant: 4.4K (4420 Dmg)
- 8A Variant: 4.8K (4820 Dmg)
- 5AAAA/8AA 5BB Wallsplat 5B d8 dl 8AAAA sp.C
- Both Variants: Varies from 6.3-8.6K
- 5A/8AA 5BB Wallsplat 5B d8 dl 8AA sp.C
- Both Variants: Varies from 5.1-7.4K
- 5A/8AA 5BB Wallsplat 5B d8 dl 8AAAA sp.C (bounce on Ragyo's head for atleast the final blast) sp.A
- 5A Variant: Varies from 7.1-8.2K
- 8A Variant: Varies from 9.1-9.8K
- 5AAAAA/8AAA 8AA 5C 5A sp.C
- 5A Variant: Varies from 6.6-7.1K
- 8A Variant: Varies from 6.9-7.9K
- 5AAAAA/8AAA 8AA 5C 5A sp.C (bounce on Ragyo's head for atleast the final blast) sp.A
- 5A Variant: Varies from 8.6-9.3K
- 8A Variant: Varies from 8.9-9.4K
- 5A/8A 5BB Wallsplat 5B d8 dl 8A5BAC dl sp.A
- 5A Variant: 4.7K (4790 Dmg)
- 8A Variant: 4.8K (4810 Dmg)
- 5A/8A 5BB Wallsplat 5B d8 dl 8AAA 4/6A dl sp.A
- 5A Variant: 5.2K (5280 Dmg)
- 8A Variant: 5.3K (5340 Dmg)
- 8AA 5BB Wallsplat 8AA 5BB Wallsplat 8AA sp.C
- Varies from 8.5-9.0K
- Only works on Naturals and Polling Grounds
- Mainly used against DTR
- 5[B] d8 dl 8A 8A 8AAAA sp.C
- Varies from 9.8-10K
- 5[B] d8 dl 8A 8A 8AAAA sp.C (bounce on Ragyo's head for atleast the final blast) sp.A
- Varies from 10.7-13.3K
- 5[B] d8 dl 8A 8A 8A 5BB Wallsplat 5B d8 dl 8AA sp.C (bounce on Ragyo's head for atleast the final blast) sp.A
- Varies from 11-17K
- Ragyo's most damaging combo
- Ragyo's only universal ToD
- Does a maximum of 18.6K with Valor 2 sp.C
Unburstable Combos
Comments in regarding Ragyo's 5A/8A 5BB and 8AA by AthenaDiva:
- From the comment I said earlier about the opponent being able to burst the last hit of Ragyo's main wallsplat route, 5A/8A 5BB, alongside being able to semi-compensate for this from what I said above with her 5A/8A 5B 5C route. This does not work with most high damage 5A/8A 5BB combos as it cannot be compensated unlike the j.C routes.
- sp.C burst punishes are the only unburstable option she has at her disposal currently.
- 8AA can be bursted if the opponent times their burst correctly, so again, sp.C burst punishes are the only unburstable option she has.
- 5A/8AA sp.C
- 5A Variant: Varies from 2.1-2.6K
- 8A Variant: Varies from 2.9-5.6K
- 8AA Can be bursted if timed correctly
- 5A/8AA sp.C (bounce on Ragyo's head for atleast the final blast) sp.A
- 5A Variant: Varies from 3.6-4.1K
- 8A Variant: Varies from 4.4-7.1K
- 8AA Can be bursted if timed correctly
Fiber Lost Confirms
Comments in regarding Ragyo's Fiber Lost by AthenaDiva:
- If Ragyo manages to reach Valor Level 3 in a match, she can gain access to her Fiber Lost (which is an insta-kill super). It can confirm off of nearly anything she has that is not an aerial. Below will list which moves can be confirmed Ragyo's Fiber Lost.
- Wallsplats can confirm Fiber Lost as well.
- Close Range Attacks
- 5A/6A/8A/d.A can all confirm into Fiber Lost
- All A Variants: ∞ (SEN-I-SOSHITSU)
- 5A/6A/8A/d.A can all confirm into Fiber Lost
- Long Range Attacks
- 5B/5BB/5BBB/j.d.BB/j.B/d.B can all confirm into Fiber Lost
- All B Variants: ∞ (SEN-I-SOSHITSU)
- 5BB can only confirm if timed correctly, you must use Fiber Lost as soon as Ragyo lands
- 5BBB needs to wallsplat for it to confirm into Fiber Lost
- j.d.BB needs to wallsplat for it to confirm into Fiber Lost
- 5B/5BB/5BBB/j.d.BB/j.B/d.B can all confirm into Fiber Lost
- Break Attacks
- d2/8.C/d4/6.C/j.C can all confirm into Fiber Lost
- All C Variants: ∞ (SEN-I-SOSHITSU)
- d4/6.C needs to wallsplat for it to confirm into Fiber Lost
- j.C can only confirm into Fiber Lost if the opponent is pushed against the wall by one of the lasers
- d2/8.C/d4/6.C/j.C can all confirm into Fiber Lost
Fiber Lost Combos
Comments in regarding Ragyo's Fiber Lost Combos by AthenaDiva:
- Here will list all of the optimal combos that can confirm into Ragyo's Fiber Lost. These combos are seen as the most optimal to confirm the Fiber Lost with.
- The amount of meter gained from these combos will be shown here.
- The meter gain totals listed below are only for these specific combos as they do take into account the meter regeneration that Valor Level 3 provides and the SP Gauge started at 0.
- 5A/8A 5B Fiber Lost
- (5A Variant) Meter Gained: 0.50 Bars
- (8A Variant) Meter Gained: 0.60 Bars
- 5B can only confirm if timed correctly, you must use Fiber Lost as soon as Ragyo lands
- Both Variants: ∞ (SEN-I-SOSHITSU)
- 5A/8A 5BB Wallsplat Fiber Lost
- (5A Variant) Meter Gained: 1 Bar
- (8A Variant) Meter Gained: 1.10 Bars
- Both Variants: ∞ (SEN-I-SOSHITSU)
- 8AAA 4/6A dl Fiber Lost
- Meter Gained: 1.80 Bars
- ∞ (SEN-I-SOSHITSU)
- 5A/8A 5BB Wallsplat 5B d8 dl 8A Fiber Lost
- (5A Variant) Meter Gained: 1.90 Bars
- (8A Variant) Meter Gained: 1.90 Bars
- Both Variants: ∞ (SEN-I-SOSHITSU)
- Valor 1 Lasers d8 dl 8A Fiber Lost
- Mock, Taunt, and Provoke all use the same starter (d8 8A)
- Provoke's starter changes from d8 8A to just 8A on large stages such as Runway, Stadium, and Fiber Palace
- (Mock, Taunt, and Provoke Variant) Meter Gained: 0.80 Bars
- (Provoke Large Stage Variant) Meter Gained: 0.40 Bars
- Both Variants: ∞ (SEN-I-SOSHITSU)
Colors
Notable Players
Name | Color | Location | Platform | Contact | Status | Notes | Example Play |
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PuellaSins | ![]() |
USA | PS/Steam | @ArchMinaria | Inactive | - | Link |
AthenaDiva | ![]() |
NY, USA | Steam | @Athena_Diva_ | Active | Absolute j.C fanatic, helped standardize a lot of Ragyo's current tech, consistently places in Top 3 for Steam tournaments. Converts off of almost every hit with wallsplat combos, j.C oki, 5[B] setups, you name it. | Link |
AtomicOreo | ![]() |
LA, USA | PS/Steam | @AtomicOreo | Active | Lab monster, helped discover a lot of Ragyo's current tech, consistently places in Top 8 for offline tournaments such as EVO, has been playing Ragyo since before the game released. | Link |
NOTE: These tables can be subject to change in the future/Links are currently only in testing right now.
External Links
- Twitter hashtag: #KLK_RGY
- Puella's Ragyo Basics Guide