KILL la KILL IF/Ragyo

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KLKIF Ragyo.png

Introduction

Ragyo Kiryuin (鬼龍院 羅暁)

Revocs Corporation's CEO, a chair of Honnōji Academy's board of directors and the true antagonist of Kill la Kill.

Character Information

Strengths Weaknesses
  • Has the largest normals in the game, her anti air going almost full screen
  • Extremely powerful zoning, ability to jail her opponents from full screen
  • Level 1 Valor allows her to punish and combo opponents after a successful counter hit burst or if she wins bloody valor as a defender, giving her one of the strongest defense options in the game
  • Has extremely fast homing dash speed, allowing her to punish many opponents on reaction
  • Has many tracking moves that can punish careless opponents from full screen
  • Has a variety of tools that allow her to set up unblockable situations for the opponent, allowing her to be a bully
  • Her Special C is one of the best burst bait supers in the game, with extremely high counter hit damage
  • Slowest walk speed in the game
  • Has low meter gain (2nd lowest)
  • A lot of her moves cannot be cancelled like a lot of characters in the game
  • Struggles heavily against characters with aggressive rush down
  • Dash Steps has a bit of start up, leaving her vulnerable during the start up frames
  • Does not have many combo paths due to a lot of her moves not being cancel able
  • Her Special B is extremely situational, borderline useless
  • Doesn't have many options out of dash step unlike most characters.


Gameplay Style: Zoning, Setplay, Jailer
Ease of Use: Medium

Health: 12,500

Valor Level 1

  • Increase damage dealt when winning bloody valor as a defender.
  • You can follow up with Life Fiber wire attack if your counter burst successfully counter hits.


Valor Level 2

  • Break Attack Special enhanced


Walkspeed Ranking: 17th

Ragyo can perform Dash attacks from a vertical or horizontal Step Dash.

Gameplan

Close Ranged Attacks

5A
KLKIF Ragyo 5A.png
KLKIF Ragyo 5AA.png
KLKIF Ragyo 5AAA.png
KLKIF Ragyo 5AAAA.png
KLKIF Ragyo 5AAAAA.png
KLKIF Ragyo 5AAAAAA.jpg
Version Damage Startup On Hit On Block Counter Hit
5A 280 26 - - +300 Damage
  • Ragyo creates a wall of Life Fibers in front of her.
5AA 300 - - - +300 Damage
  • Only available if 5A hits/was blocked.
  • Ragyo teleports towards the opponent and smacks 'em.
5AAA 300 - - - +300 Damage
  • Only available if 5AA hits/was blocked.
  • Followup smack.
5AAAA 300 - Knockdown N/A N/A
  • Only available if 5AAA hits.
  • An uppercut that launches the opponent.
  • Ragyo teleports into the air if 5AAAA wasn't canceled into anything.
  • Can perform aerials afterwards.
5AAAAA 360 - Knockdown N/A N/A
  • Only available if 5AAAA hits.
  • Spikes the opponent to the ground.
5AAAAAA (Ender) 300 - Sliding Knockdown N/A N/A
  • Only available if 5AAAAA hits.
  • Ragyo teleports to the ground and finishes the chain with a damaging blow.
4/6A (Ender)
KLKIF Ragyo 46AE.jpg
Damage Startup On Hit On Block Counter Hit
1220 - Knockdown N/A N/A
  • Only available if 5AAAAA hits.
  • A multi-hit Life Fiber attack with great meter build.
  • Can followup into sp.B afterwards.
2/8A (Ender)
KLKIF Ragyo 28AE.jpg
Damage Startup On Hit On Block Counter Hit
840 - Launch N/A N/A
  • Only available if 5AAAAA hits.
  • A Life Fiber wall that pops the opponent up to where Ragyo is in the air.
  • Can cancel into j.AA, d.B, or j.BAAC.
4/6A
KLKIF Ragyo 46A.png
Damage Startup On Hit On Block Counter Hit
640 39 Launch - +600 Damage
  • Ragyo surrounds herself in a barrier of Life Fibers.
  • Damage/Hitstun Armor on startup.
2/8A
KLKIF Ragyo 28A.png
Damage Startup On Hit On Block Counter Hit
400 each 34 Knockdown - +600 Damage
  • Ragyo throws down multiple pillars of Life Fibers ahead of her.
  • At the wall these can be stacked on top of each other for added damage potential.
d.A
KLKIF Ragyo dA.png
Damage Startup On Hit On Block Counter Hit
640 23 Knockdown - +300 Damage
  • Ragyo jumps ahead and does an overhead swing that can wallsplat.
  • Can be done from either a vertical or horizontal Step Dash.
j.A
KLKIF Ragyo jA.png
Version Damage Startup On Hit On Block Counter Hit
j.A 240 23 Knockdown - +340 Damage
  • Ragyo throws out a wall of Life Fibers.
j.AA 360 - Launch - +300 Damage
  • Only available if j.A hits/was blocked.
  • Followup swing.
j.AAA 240 - Knockdown N/A N/A
  • Only available if j.AA hits.
  • A Life Fiber finisher that sets up for oki.
sp.A
KLKIF Ragyo spA.png
Damage Startup On Hit On Block Counter Hit
2040 11 Knockdown - +2040 Damage
  • Ragyo fullscreen teleports towards the opponent, jabbing them.
  • On hit, Ragyo uppercuts them into a wave of Life Fibers dealing big damage and knockback for stage control.
  • Invincible on startup.

Long Ranged Attacks

5B
KLKIF Ragyo 5B.png
Version Damage Startup On Hit On Block Counter Hit
5B 60 each 76 - - +300 Damage
  • Ragyo creates a barrage of projectiles one by one, then fires them all at once at the opponent.
  • A maximum of 15 projectiles can be created.
  • Dash cancelable while charging.
    • Upon dash canceling, all projectiles created will be fired at the opponent
      • A minimum of 4 projectiles must be made before being able to dash cancel.
  • Can cancel into d.C (Horizontal).
    • Can be fired left to right or right to left
5BB 60 each / 200 - Knockdown - +300 Damage
  • Five followup projectiles shot in a line that pushes Ragyo back and into the air.
  • The final projectile deals 200 damage instead of the usual 60.
  • Can cancel into j.d.C (Horizontal).
    • Will always fire from the right to the left.
5BBB 660 - Knockdown Guard Crush +300 Damage
  • Projectile finisher shot straight ahead with high priority.
  • Can cancel into j.BB or j.C before landing.
5BA
KLKIF Ragyo 5BA.png
KLKIF Ragyo 5BAA.png
Version Damage Startup On Hit On Block Counter Hit
5BA 300 - Crumple - +300 Damage
  • Ragyo creates a Life Fiber wall on top of the opponent from fullscreen distance.
  • Can cancel into d.B or d.C (Horizontal).
    • Will always fire from the left to the right.
5BAA 340 - Sliding Knockdown - +300 Damage
  • Followup Life Fibers that pulls the opponent towards Ragyo on hit/block.
  • Can cancel into d.B.
5BAAC
KLKIF Ragyo 5BAAC.png
Damage Startup On Hit Guard Break Counter Hit
200 / 600 - Knockdown +600 Damage +600 Damage
  • Ragyo teleports behind the opponent and forms a Life Fiber wall (doesn't Guard Break).
  • She then creates a followup explosion (does Guard Break).
5[B]
KLKIF Ragyo 5B 2.png
Damage Startup On Hit On Block Counter Hit
300 / 80 each 191 - Guard Crush +300 Damage
  • Once charged, the charged projectiles form into a Life Fiber ball.
  • The Life Fiber ball slowly travels towards the opponent, and deals 300 damage on contact.
  • Blocking on contact with the Life Fiber ball causes a Guard Crush.
  • After a short delay the Life Fiber ball shoots out 13 projectiles straight ahead.
  • The Life Fiber ball is destroyed if Ragyo is hit.
  • Dash cancelable while charging.
d.B
KLKIF Ragyo dB.png
Damage Startup On Hit On Block Counter Hit
1380 / 100 each 45 Knockdown - +300 Damage
  • Ragyo places down a Life Fiber ball on the ground.
  • This Life Fiber ball has a vacuum effect, sucking in the opponent when nearby.
  • After a delay, the Life Fiber ball explodes into projectiles that shoot in all directions.
  • The Life Fiber ball is destroyed if Ragyo is hit.
  • Can be performed on the ground or in the air.
  • Inputting d.B quickly from a forward Step Dash will cancel the dash distance.
j.B
KLKIF Ragyo jB.png
KLKIF Ragyo jBB.png
Version Damage Startup On Hit On Block Counter Hit
j.B 60 each 94 Knockdown - +300 Damage
  • Aerial version of 5B.
  • Air Dash cancelable while charging.
    • Upon dash canceling, all projectiles created will be fired at the opponent
      • A minimum of 4 projectiles must be made before being able to dash cancel.
j.BB 340 - Launch - -
  • Ragyo fires three projectiles, one to the left, right, and in front of her.
  • On contact with the ground, they form into a wall of Life Fibers that are active for a good while.
j.BA
KLKIF Ragyo jBA.png
Damage Startup On Hit On Block Counter Hit
300 - Crumple - +300 Damage
  • Aerial version of 5BA.
  • Can cancel into d.B.
Damage Startup On Hit On Block Counter Hit
340 - Crumple - +300 Damage
  • Aerial version of 5BAA.
  • Can cancel into d.B
j.BAC
KLKIF Ragyo jBAC.png
Damage Startup On Hit Guard Break Counter Hit
600 - Knockdown +600 Damage +600 Damage
  • Ragyo creates an explosion that blasts upwards.
  • Can perform aerials afterwards.
j.BAAC
KLKIF Ragyo jBAAC.png
Damage Startup On Hit Guard Break Counter Hit
200 / 600 - Knockdown +600 Damage +600 Damage
  • Aerial version of 5BAAC.
j.BAACC
KLKIF Ragyo jBAACC.png
Damage Startup On Hit Guard Break Counter Hit
1800 - Knockdown +1200 Damage +1200 Damage
  • Ragyo teleports to the opponent and starts winding up.
  • She steps forward and performs a guard breaking uppercut that creates an explosion.
  • Afterwards Ragyo teleports backwards.
  • Dash cancelable during the startup.
j.[B]
KLKIF Ragyo jB 2.png
Damage Startup On Hit On Block Counter Hit
300 / 80 each 259 Knockdown Guard Crush +300 Damage
  • Aerial version of 5[B], slowly descends to the ground instead of tracking.
  • Fires only 12 projectiles instead of the usual 13.
  • Dash cancelable while charging.
sp.B
KLKIF Ragyo spB.png
Damage Startup On Hit On Block Counter Hit
560 - Crumple - +300 Damage
  • Ragyo fires a large projectile at the opponent.
  • On contact with the ground, it erupts into multiple Life Fibers covering the stage.
  • Can be used for combo extension even from fullscreen.
  • Can be performed on the ground or in the air.

Break Attacks

5C
KLKIF Ragyo 5C.png
Damage Startup On Hit Guard Break Counter Hit
2500 72 Sliding Knockdown +600 Damage +600 Damage
  • Ragyo begins to charge, then lets loose a fullscreen laser ahead.
  • Can move the laser left or right while active.
  • Dash cancelable during the startup.
d.C (Vertical)
KLKIF Ragyo dCV1.png
KLKIF Ragyo dCV2.png
Damage Startup On Hit Guard Break Counter Hit
1640 - Knockdown +600 Damage +600 Damage
  • From an immediate back/forward dash, Ragyo fullscreen teleports behind the opponent.
  • Afterwards, she fires four explosions in a straight line.
  • If delayed, Ragyo doesn't teleport and fires the four explosions from where she stands.
  • In 1.03, Ragyo is now able to cancel into other attacks on hit, allowing her to have access to more damaging combos.
d.C (Horizontal)
KLKIF Ragyo dCH.png
Damage Startup On Hit Guard Break Counter Hit
600 54 Knockdown +600 Damage +600 Damage
  • Ragyo fires a quick laser panning from side to side.
  • The side the laser initially starts on is based on Ragyo's dash.
    • Dash to the right, starts from the left. Dash to the left, starts from the right.
  • Can also be done from a horizontal air dash.
  • Can cancel into j.BAACC.
j.d.C (Vertical)
KLKIF Ragyo jdCV.png
Damage Startup On Hit Guard Break Counter Hit
600 - Knockdown +600 Damage +600 Damage
  • Bear with me on these notations this character's wacky.
  • From a back/forward air dash, Ragyo fires a single explosive pillar.
  • Can perform aerials afterwards.
  • Can cancel into j.BAACC.
j.C
KLKIF Ragyo jC.png
KLKIF Ragyo jC2.png
Damage Startup On Hit Guard Break Counter Hit
1480 150 Knockdown +600 Damage +600 Damage
  • After a delay, Ragyo spawns three grounded level lasers.
  • The first is fired from the middle, the second comes from her right, and the third is from her left.
  • Dash cancelable during the startup.
  • Can only air dash afterwards.
sp.C
KLKIF Ragyo spC.png
Version Damage Startup On Hit Guard Break Counter Hit
Normal 160 / 400 each - Knockdown +640 Damage +640 Damage
Valor Level 2 160 / 400 each / 560 - Knockdown +640 Damage +640 Damage
  • Ragyo poses majestically and creates 3 waves of 5 explosions surrounding her.
  • Can move while active.
  • Ragyo's model is a hitbox during the special, dealing 160 damage (also Guard Breaks.)
    • This can be used to bonk the opponent into more explosives for additional damage.
  • At Valor Level 2, the wave count increases to 5, more explosions are created, and Ragyo gains a vacuum effect.
    • If the opponent is hit by the final wave of explosives, additional damage is given at the end.
  • Guard Break/Hitstun Armor on startup.
    • Threshold is 1000 damage before it wears off.
      • 2500 damage at Valor Level 2.

General Moves

Homing Dash
KLKIF Ragyo Homing Dash.png
Damage Startup On Hit On Block Counter Hit
50 21 Launch - +300 Damage
  • Ragyo homes in on the opponent and quickly attacks.
  • On hit, can perform Dash attacks afterwards.
  • Homing Dash can be canceled into Dash attacks after the initial startup.
  • Allows you to armor through low priority projectiles after the initial startup.
  • Dash cancelable after the initial startup.
  • Non-lethal, cannot KO.
Aerial Homing Dash
KLKIF Ragyo Air Homing Dash.png
Damage Startup On Hit On Block Counter Hit
50 21 Launch - +300 Damage
  • Ragyo homes in on the opponent and quickly attacks.
  • On hit, can perform aerials afterwards.
  • Allows you to armor through low priority projectiles after the initial startup.
  • Air dash cancelable after the initial startup.
  • Non-lethal, cannot KO.
Valor Burst
KLKIF Ragyo Valor Burst.png
Damage Startup On Hit On Block Counter Hit
1500 15 Bloody Valor / Sliding Knockdown Guard Crush +300 Damage
  • A Burst that has been performed while your character is in a free state.
  • Once activated, you become invincible and release a multi-hit shockwave.
  • On hit, Bloody Valor will commence.
    • At Valor Level 3, Valor Burst won't trigger Bloody Valor and will only cause a Sliding Knockdown.
  • Non-lethal cannot KO.
Counter Burst
KLKIF Ragyo Valor Burst.png
Damage Startup On Hit On Block Counter Hit
10 15 Sliding Knockdown - +590 Damage
  • A Burst that has been performed under the effects of hitstun or blockstun.
  • Once activated, you become invincible and knockback the opponent.
  • Counter Burst can be performed in the air.
    • You will not be able to perform any action until you land on the ground.
  • Meter Cooldown for 7 seconds.
  • Non-lethal, cannot KO.
  • At Valor Level 1, Ragyo fires a laser after her Counter Burst hits.
FIBER LOST SECRET ARTS
KLKIF Ragyo Fiber Lost.png
KLKIF Ragyo Fiber Lost2.png
Damage Startup On Hit On Block Counter Hit
SEN-I-SOSHITSU 37 SEN-I-SOSHITSU - SEN-I-SOSHITSU
  • Teleports fullscreen to the opponent regardless of distance and punches them (similar to 5AA.)

Combos

Colors

Basic
Alternate
ARC Collab (Hades: Izanami)
DLC (Special)

External Links


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Bloody Valor
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