KILL la KILL IF/Nui

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KLKIF Nui.png
Health 11,000
Meter Multiplier 1.25x
Walkspeed 14th
Homing Dash Speed 15th
Homing Dash Duration 110
Height 10.00
Weight 1
Jump Height -
Jump Duration -
Side Step Dash Invul 1-22
Front Step Dash Total -
Side Step Dash Total -
Back Step Dash Total -
Has Forced A Ender Yes
Has Forced B Ender Yes
Has Forced C Ender No

Introduction

Nui Harime (針目縫)

She is the Grand Couturier of the Revocs Corporation, as well as the murderer of Isshin Matoi, from whom she took one half of the Scissor Blade. For this reason, she is the one Ryūko Matoi seeks to kill in order to complete her quest of vengeance. She is known for cute appearance, sadistic yet childish nature, and incredible fighting power.

Overview

Nui is a 'set play' character which means she largely will be relying on setting up traps against her opponents for them to fall into or setting up clones to limit your opponents options and allow her to follow up. She gets much of this done with usage of her clones available through her projectile and guard break attacks which summon these clones and each have a variety of uses from pressuring a block to forcing your opponents away. Knowing when and how to use her clones to your advantage is a huge part of mastering the character. An equally large part of Nui's character is her meter and her meter gain. Unique to Nui she has EX attacks (2 Melee EX attacks and 2 Guard Break EX attacks) that serve as fusions between her attacks with her clones. Each EX attack will cost 1 bar of meter to use and are crucial for either extending combos as Nui or for opening up your opponent to start a punish with. Nui is defined by her large meter gain and her usage of her meter however do not mistake that this means you should be spamming her supers and EX attacks at will since she is counter balanced with having a lot of meter cooldown on her supers and EX attacks until valor 1 so whiffing an attack using meter will leave Nui wide open to ne hit without hope of bursting or will make it so you will get no meter from combos started with these kind of attacks. Its these factors and more that push Nui to a more defensive playstyle more focused on baiting out options from your opponents and counter attacking when possible, however do note in select match ups Nui is allowed and permitted a more aggressive playstyle though even in those matchups Nui's gameplan of zoning and baiting is just switched to being more proactive rather than reactive.


Playstyle
KLKIF Harime Icon.png Nui is a setplay character who specializes in her unique EX Attacks.
Pros Cons
  • EX Attacks: Nui has the unique ability to spend one bar of meter on an EX Attack. Nui's EX Attacks are some of the best moves in the game. With moves like A+B or j.A+B, they can be a luxury to Nui in her combos, neutral, pressure, and just about anything else you can think of. Her Valor Level 1 improves these moves even further, such as A+B becoming a very good anti-zoning tool with it's ability to teleport fullscreen.
  • Combo Game: Nui is capable of high damage combos and extensions that can easily deal 11k+ damage and reliably wallsplat on any stage.
  • Battery: Nui has the second highest meter gain in the game, which goes well with her EX Attacks, as they are some of her best tools to burn her meter on.
  • Okizeme: Nui has a variety of tools that give her decent options for okizeme off of a wallsplat such as 5[B], 5[B]A, j.[B]A, or sp.C.
  • Combo Fragility: Nui's combos are vulnerable to bursts due to giving a lot of meter and is very limited in ways to bait out/punish bursts mid combo. Her combos are also very inconsistent and are prone to dropping easily.
  • Meter Restraints: Use of her specials and EX Attacks (Valor Level 0) give her a massive amount of meter cooldown, negating the benefit of her meter gain when used, forcing Nui to either find a balance of using her EX Attacks and waiting on meter cooldown or going for Valor.
  • Dysfunctionality: Many of Nui's moves are either extremely situational or just dysfunctional, which makes Nui lack reliable option coverage, thus leaving her without options that most other characters have access to.
  • Predictable: Nui lacks any real way to mix or open the opponent up assuming she hasn't already hit them first, her pressure is entirely based on bait outs and gimmicks, all of which can simply be blocked, or reacted to and punished.
  • Neutral: Nui's slow attacks, slow movement speed, and lack of priority on the majority of her projectiles leave her open to being pressured, sniped, and or zoned out by most characters.
  • Valor Dependent: Nui is too reliant on her Valor Level 1 to win certain matchups, as opponents can take advantage of her dependency on it by saving meter to deny her.


Valor Level 1

  • EX attacks are stronger.
  • Cooldown time after using the SP gauge is reduced.
  • 4/6A (Ender) now removes Meter Cooldown on hit.


Valor Level 2

  • Long Ranged Attack Special enhanced.


Notables

  • Forward dash, back dash, and forward air dash are dash cancelable.
  • Nui has a Princess Peach-esque float when she descends after jumping.

Close Ranged Attacks

5A
KLKIF Nui 5A.png
KLKIF Nui 5AA.png
KLKIF Nui 5AAA.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
5A 780 - 4 15 - - +300 Damage
  • Multi-hit swing downwards.





5AA 250 - - - Sliding Knockdown - +300 Damage
  • A kick to the oppponent and a backwards flip in the air afterwards.
  • Can cancel into j.B or j.C.




5AAA (Ender) 1540 - - - Knockdown - +300 Damage
  • Damaging ender with huge knockback on hit.
4/6A (Ender)
KLKIF Nui 46A Ender.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
960 - - - Knockdown N/A N/A
  • Only available if 5AA hits.
  • Nui disappears and summons clones that hit the opponent one after the other in a line, then Nui reappears with a homerun swing.
  • A less damaging ender but gives a good amount of meter.
2/8A (Ender)
KLKIF Nui 28A Ender.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
380 - - - Launch N/A N/A
  • Only available if 5AA hits.
  • Nui teleports to the opponent, launching them into a Scissor Blade propeller.
  • Can perform aerials afterwards.
4/6A
KLKIF Nui 46A.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
900 - - 32 - - +600 Damage
  • Multi-hit slice to the side.
  • Is counted as a projectile (?).
2/8A
KLKIF Nui 28A.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
800 - - 19 - - +600 Damage
  • Multi-hit swing upwards.
  • Uppercut Invulnerability from frames 1-17.
d.A
KLKIF Nui dA.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
700 - - 13 Knockdown - +300 Damage
  • Nui flies towards the opponent, bonking into them.
  • This Blanka Ball-esque move deals high knockback on hit making it wallsplat from a good distance.
  • Ignores Uppercut Invulnerabilty.
j.A
KLKIF Nui jA.png
KLKIF Nui jAA.png
KLKIF Nui jAAA.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
j.A 160 - - 22 Launch - +280 Damage
  • Advances forward with a three-hit tatsu in the air.
  • Uppercut Invulnerability from frames 1 to 21.




j.AA 300 - - - Knockdown - -
  • Disappears, reappears, then stomps on the opponent from above.
  • Cancel options are based off height.
    • Can cancel into j.B or j.C.
    • When high enough, can cancel into j.[B]A, j.B, or j.C.


j.AAA 1000 - - - Sliding Knockdown - -
  • Disappears again, reappears again, then strikes with a multi-hit slice.
A+B
KLKIF Nui AB.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
Normal 2360 - - 11 Knockdown - +800 Damage
Valor Level 1 2800 - - 11 Knockdown - +900 Damage
  • Costs one bar of meter to use.
  • Nui steps forward with a stab of her Scissor Blade.
  • On hit, summons clones for additional damage and finishes it off with a swing.
  • Reliably wallsplats even from the middle of the stage.
  • At Valor Level 1, deals additional damage and the forward step is replaced with a fullscreen teleport.
  • At Valor 0 Nui receives 18 seconds of meter cooldown after attacking, reduced to 9 seconds at valor 1.
  • Guard Point on startup.
j.A+B
KLKIF Nui jAB.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
Normal 820 - - 20 Knockdown Guard Crush +600 Damage
Valor Level 1 1120 - - 20 Knockdown Guard Crush +600 Damage
  • Costs one bar of meter to use.
  • Nui spins herself forward with her parasol.
  • On hit, summons a clone to launch the opponent which then Nui follows up by kicking them to the ground.
  • On hit, can perform aerials afterwards.
  • At Valor 0 Nui receives 18 seconds of meter cooldown.
  • At Valor Level 1, deals additional damage and meter cooldown is reduced to 9 seconds.
  • Guard Point on startup.
sp.A
KLKIF Nui spA.png
KLKIF Nui spA2.png
KLKIF Nui spA3.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
2540 - - 11 Knockdown - +2540 Damage
  • Nui slides forward through the opponent, pulling out the Goku Uniform's Banshi.
  • On hit, a wave of clones topple on top of them causing a knockdown.
  • On hit, gives the opponent Meter Cooldown for 9 seconds.
  • At Valor 0 Nui receives 20 seconds of meter cooldown for whiffing and 13 seconds of cooldown for hitting.
  • At Valor 1 Nui receives 10 seconds of meter cooldown for whiffing and 5 seconds of cooldown for hitting.
  • Invincible on startup.

Long Ranged Attacks

5B
KLKIF Nui 5B1.png
KLKIF Nui 5BB.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
5B 40 / 280 - - 63 Launch N/A +300 Damage
  • Nui throws out a clone that activates on contact with the ground.
  • The clone homes in on the opponent from fullscreen and strikes.
  • Note: Nui's clones disappear if she's hit.
5BB 40 / 500 each - - - Sliding Knockdown N/A +300 Damage
  • Nui throws out two clones, one on each side of her.
  • The clones home in on the opponent from fullscreen and strikes.
  • Afterwards, Nui hops backwards into the air and can perform aerials afterwards.
5BA
KLKIF Nui 5BA.png
KLKIF Nui 5BAA.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
5BA 400 - - - Sliding Knockdown - +300 Damage
  • Nui slashes with her blade and shoots out a crescent shaped projectile at the opponent.
5BAA 560 - - - Sliding Knockdown - +300 Damage
  • Nui performs an attack very similar to her d.A, except it will not wallsplat and has different follow-ups.
  • Can cancel into j.[B]A.
5[B]
KLKIF Nui 5B2.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
40 / 400 - - 98 Knockdown Guard Crush +600 Damage
  • Once charged, Nui throws out a clone.
  • The clone spins around in a zig-zag pattern, causing a Guard Crush if the opponent blocks.
    • Ricochets off of the wall when spinning.
  • Dash cancelable while charging.
5[B]A
KLKIF Nui 5BA2.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
500 each - - - Knockdown - +600 Damage
  • If you press A after 5[B], Nui will also spin and attack like the clone but is still freely controlled by the player.
d.B
KLKIF Nui dB.png
KLKIF Nui dB2.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
40 / 160 to 320 each - - 52 Sliding Knockdown N/A +300 Damage
  • Nui throws out two clones, one to the right then one to the left.
  • The clones fire a crescent shaped projectile straight at the opponent.
    • Deals more damage from a distance.
  • Cancelable to j.AAA, jC or j.BC.
    • Attacks can either be canceled after the first clone is thrown out or performed after the second clone is thrown.
    • After the second clone is thrown Nui may also perform j.B afterwards.
j.B
KLKIF Nui jB1.png
KLKIF Nui jBB.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
j.B 40 / 600 to 1000 - - 52 Knockdown N/A +300 Damage
  • Nui throws out a clone.
  • The clone fires a crescent shaped projectile straight at the opponent.
    • Deals more damage from a distance.
j.BB 120 / 90 each - - - Knockdown N/A +300 Damage
  • Nui throws out three clones in a straight vertical line.
  • The clones rapidly spin upwards in a tornado fashion.
j.[B]
KLKIF Nui jB2.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
660 - - - Knockdown Guard Crush +600 Damage
  • Nui throws out three clones in the air, activating once on top the opponent.
  • The clones fall from above, causing a Guard Crush if the opponent blocks.
j.[B]A
KLKIF Nui jBA2.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
1380 - - - Knockdown Guard Crush +300 Damage
  • If you press A after j.[B], Nui will teleport and drop down on the opponent with her blade alongside the rest of her clones.
  • Commonly referred to as "Scissor Drop".
  • A core tool of Nui's combo game.
sp.B
KLKIF Nui spB.png
KLKIF Nui spB2.png
KLKIF Nui spB Valor 2.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
Normal 960 - - 42 Sliding Knockdown N/A +300 Damage
Valor Level 2 2000 - - 42 Knockdown N/A +300 Damage
  • Nui floats in the air, throwing out three clones that activate on contact with the ground.
  • The clones each fire a crescent shaped projectile, then home in on the opponent and strike.
  • At Valor Level 2, Nui flies off the screen and throws out four clones this time.
    • The homing strike from the clones is replaced with a large whirlwind attack.
  • Can be performed in the air.
  • At valor 0 Nui receives 18 seconds of meter cooldown, reduced to 14 seconds at valor 2.

Break Attacks

5C
KLKIF Nui 5C1.png
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
1260 - - 81 Launch +600 Damage +600 Damage
  • Nui balances a clone on top of her as they both rapidly spin ahead.
    • Can move while active.
  • The clone of top of Nui can get knocked off by hitting/clashing with it.
  • Can cancel into Aerial Homing Dash on hit.
  • Dash cancelable during the startup and while active.
5C (Clone)
KLKIF Nui 5C2.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
640 - - 40 Knockdown Guard Crush +600 Damage
  • Dash canceling 5C while the clone is out will cause it to teleport above the opponent and land on top of them.
  • Only available if the clone wasn't knocked off on top of Nui.
d.C
KLKIF Nui dC1.png
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
800 - - 33 Knockdown +600 Damage +600 Damage
  • Nui summons two clones beside her, and the three Nui's charge ahead at an upwards angle.
  • Can cancel into Homing Dash on hit.
  • Dash cancelable during the startup and while active.
d.C (Clone)
KLKIF Nui dC2.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
1000 - - 42 Sliding Knockdown - +300 Damage
  • Dash canceling d.C while the clones are out will cause them to charge ahead in a straight line.
j.C
KLKIF Nui jC.png
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
640 - - 28 Sliding Knockdown +600 Damage +600 Damage
  • Nui advances forward in the air, surrounding her landing with Life Fibers.
  • Invincible upon landing.
  • On hit, summons a clone that does a homerun swing to the opponent.
  • Cannot hit airborne opponents.
  • Dash cancelable during the startup.
B+C
KLKIF Nui BC.png
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
140 / 840 - - 45 Knockdown +600 Damage +600 Damage
  • Costs one bar of meter to use.
  • Nui throws out a clone.
  • The clone propels herself in the air with her parasol, spinning towards the opponent.
  • At valor 0 Nui receives 18 seconds of meter cooldown, reduced to 9 seconds at valor 1.
  • In Valor Level 1, the clone will teleport in short bursts towards the opponent.
j.B+C
KLKIF Nui jBC.png
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
400 each - - 158 Crumple +600 Damage +600 Damage
  • Costs one bar of meter to use.
  • Nui throws out two clones in the air.
  • After a set distance, the clones fall from above and perform an attack similar to j.C.
  • Cancelable to j.[B]A, j.B, d.C, j.A+B, j.B+C, Homing Dash, or Step Dash.
    • Cancelable only after the first clone is thrown
  • At valor 0 Nui receives 18 seconds of meter cooldown, reduced to 9 seconds at valor 1.
  • Important note is that at Valor 1 and above, Canceling this move into itself multiple times will cause a visual bug for Steam/PS4 and crash the game on the Switch version.
sp.C
KLKIF Nui spC.png
KLKIF Nui spC2.png
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
2000 - - 44* Knockdown +600 Damage +600 Damage
  • Nui summons a clone and gives them a Life Fiber Ball.
    • Of death.
  • The clone is spawned on frame 1, does not gain a hitbox until frame 44.
    • If Nui is hit while the clone is active, the Life Fiber ball explodes prematurely and deals damage.
      • If Nui is hit upon the clone being spawned, the Life Fiber ball will still explode prematurely and deals damage, even on frame 1.
  • The clone chases down the opponent with a smile. :)
  • Once in contact with the opponent, the Life Fiber ball explodes.
  • At Valor 0 Nui receives 28 seconds of meter cooldown, reduced to 16 seconds at valor 1.

General Moves

Step Dash
KLKIF Nui Sidestep.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
N/A N/A N/A 1 N/A N/A N/A
  • Nui performs a Step Dash.
  • Nui's Side Step Dash has Sidestep Invulnerability from frames 1-22.
Homing Dash
KLKIF Nui Homing Dash.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
50 - - 25 Knockdown - +300 Damage
  • Nui homes in on the opponent and quickly attacks.
  • On hit, can perform j.A, j.B, or j.C afterwards.
  • Homing Dash can be canceled into Dash attacks after the initial startup.
  • Allows you to armor through low priority projectiles after the initial startup.
  • Dash cancelable after the initial startup.
  • Non-lethal, cannot KO.
Aerial Homing Dash
KLKIF Nui Air Homing Dash.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
50 - - 28 Launch - +300 Damage
  • Nui homes in on the opponent and quickly attacks.
  • On hit, can perform j.A, j.B, or j.C afterwards.
  • Allows you to armor through low priority projectiles after the initial startup.
  • Air dash cancelable after the initial startup.
  • Non-lethal, cannot KO.
Valor Burst
KLKIF Nui Valor Burst.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
1500 - - 15 Bloody Valor / Sliding Knockdown Guard Crush +300 Damage
  • A Burst that has been performed while your character is in a free state.
  • Once activated, you become invincible and release a multi-hit shockwave.
  • On hit, Bloody Valor will commence.
  • At Valor Level 3, Valor Burst won't trigger Bloody Valor and will only cause a Sliding Knockdown.
  • Non-lethal cannot KO.
Counter Burst
KLKIF Nui Valor Burst.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
10 - - 15 Sliding Knockdown - +590 Damage
  • A Burst that has been performed under the effects of hitstun or blockstun.
  • Once activated, you become invincible and knockback the opponent.
  • Counter Burst can be performed in the air.
  • You will not be able to perform any action until you land on the ground.
  • Meter Cooldown for 7 seconds.
  • Non-lethal, cannot KO.
FIBER LOST SECRET ARTS
KLKIF Nui Fiber Lost.png
KLKIF Nui Fiber Lost2.png
KLKIF Nui Fiber Lost3.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
SEN-I-SOSHITSU - - 27 SEN-I-SOSHITSU - SEN-I-SOSHITSU
  • Dashes forward and stabs the opponent, similar to d.A (except much less range.)
  • On hit, she's gonna cut you up just like Ryuko's dear dead daddy. Well, he saw it coming.
  • Angry as hell.

Colors

Basic
Alternate
ARC Collab (Platinum the Trinity)
DLC (Special)

Notable Players

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.

Usual Color Handles/Links Region Status Notes
KLKIF Nui Color2.png
AthenaDiva
@Athena_Diva_
United States
United States
NY
Active Plays on Steam
Go my sp.C hold down the neutral.
Example Play
KLKIF Nui Color1.png
Bones
@SuperBones5000
United States
United States
Active Plays on PS/Switch
Nui gang.
Example Play
KLKIF Nui Color1.png
Delbear unknown
unknown
Inactive Plays on PS
A godly Nui who likes 5[B].
Example Play
KLKIF Nui Color1.png
Josh
@josh12465
United Kingdom
United Kingdom
Active Plays on PS
Really REALLY hates Nonon.
Example Play
KLKIF Nui Color1.png
Mr. Nihilist United Kingdom
United Kingdom
Retired Plays on PS
Commonly referred to as "doomer", very oppressive and hectic.
Example Play

External Links


General
Bloody Valor
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