Introduction
Ryuko Matoi -Dual-Wield Variation- (纏 流子)
Ryūko successfully rips Junketsu off of her body without dying. She reunites with Senketsu and fights against Nui Harime, recovering both Scissor Blades. When Nui tries to stab her through the throat, Ryūko gets behind the Grand Couturier and chops her arms off. Although Nui puts on a show of pain and anger, the facade soon becomes real panic when Ryūko destroys the arms, severed thanks to the Scissor Blades.
(Ryuko Dual-Wield is normally banned in tournament play on all platforms as of February 2021.)
Character Information
Strengths |
Weaknesses
|
- High damage without Valor
- Charged attacks have armor properties
- Large variety of combos
- One of the best guard breaks in the game
- Her d.B, due to being bugged with removing her hurtbox for the full duration of the move, allows her to nullify any zoning, bypass neutral entirely against most characters, and allows her to phase through almost every move in the game
- Very strong, fast, and high priority projectiles
- Has a scary reset game, something most characters lack
|
- Long recovery time on certain whiffed moves
|
Gameplay Style: All Rounder
Difficulty Rating: 5🔰
Health: 11,500
Meter Multiplier: 1.0x
Valor Level 1
- Increased Damage to Double-Edged Decapitation Mode attacks.
- Increased movement and step dash speed.
- Combo route from grounded close range horizontal/vertical attack 1 changes.
Valor Level 2
- Break Attack Special enhanced
Walkspeed Ranking: 10th
Homing Dash Speed Ranking: 14th
Notables
- Ryuko Dual-Wield has a reverse beat on most of her normals.
Gameplan
Close Ranged Attacks
5A
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
5A
|
280
|
-
|
-
|
18
|
-
|
-
|
+300 Damage
|
- Double hit advancing forward slash.
|
5AA
|
200
|
-
|
-
|
-
|
-
|
-
|
+300 Damage
|
- Double hit lunging stab followup.
|
5AAA
|
280
|
-
|
-
|
-
|
Knockdown
|
-
|
+300 Damage
|
- Only available if 5AA hits/was blocked.
- Double hit cut that pushes Ryuko back.
|
5AAAA (Ender)
|
1680
|
-
|
-
|
-
|
Sliding Knockdown
|
N/A
|
N/A
|
- Only available if 5AAA or j.AAA hits.
|
|
4/6A (Ender)
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
1000
|
-
|
-
|
-
|
-
|
N/A
|
N/A
|
- Only available if 5AAA or j.AAA hits.
- Multi-hit spin ender that builds good meter.
|
|
2/8A (Ender)
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
460
|
-
|
-
|
-
|
Launch
|
N/A
|
N/A
|
- Only available if 5AAA or j.AAA hits.
- Ryuko launches the opponent into the air for combo extension.
- Can perform aerials afterwards.
|
|
4/6A
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
440
|
-
|
-
|
32
|
-
|
-
|
+600 Damage
|
- Ryuko steps forward and does a double hit slash hitting to the sides.
|
|
2/8A
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
440
|
-
|
-
|
17
|
Knockdown
|
-
|
+600 Damage
|
- Ryuko jumps ahead with a double hit slice above her.
|
|
d.A
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
600
|
-
|
-
|
15
|
-
|
-
|
+300 Damage
|
- Advancing forward two hit attack.
|
|
j.A
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
j.A
|
440
|
-
|
-
|
19
|
Knockdown
|
-
|
+300 Damage
|
- Advances forward in the air with an attack similar to d.A.
- Can perform aerials afterwards.
|
j.AA
|
240
|
-
|
-
|
-
|
-
|
-
|
+300 Damage
|
- Multi-hit spinning attack that moves Ryuko forward.
|
j.AAA
|
140
|
-
|
-
|
-
|
Launch
|
-
|
+300 Damage
|
- Ryuko slams to the ground with a shockwave in front of her.
- Can followup into one of her three enders.
|
|
j.AAB
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
510
|
-
|
-
|
-
|
Sliding Knockdown
|
-
|
+310 Damage
|
- Ryuko slams to the ground with two waves of projectiles in front of her, erupting two times.
|
|
sp.A
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
1900
|
-
|
-
|
-
|
Sliding Knockdown
|
-
|
+3700 Damage
|
- Ryuko lunges forward full speed at the opponent.
- On hit, Ryuko performs multiple slices that greatly increase in damage on Counter Hit.
|
|
Long Ranged Attacks
5B
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
5B
|
240
|
-
|
-
|
25
|
Knockdown
|
-
|
+300 Damage
|
- Throws out a grounded projectile that travels straight ahead.
|
5BB
|
560
|
-
|
-
|
-
|
Knockdown
|
-
|
+300 Damage
|
- Two followup projectiles that travel outwards.
|
|
5BA
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
5BA
|
180
|
-
|
-
|
-
|
Knockdown
|
-
|
+310 Damage
|
- Can be done after 5B or 5BB.
- Lunging forward slash that hits all around Ryuko.
|
5BAA
|
260
|
-
|
-
|
-
|
Knockdown
|
-
|
-
|
- Ryuko lunges forward with great distance.
- On hit, can perform enders, 5BAB, or 5BAC.
|
|
5BAB
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
280
|
-
|
-
|
-
|
Knockdown
|
-
|
-
|
- Throws out a crescent shaped projectile ahead with great speed.
|
|
5BAC
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
1110
|
-
|
-
|
-
|
-
|
+630 Damage
|
+630 Damage
|
- Multi-hit Bruce Lee kick that travels almost fullscreen.
|
|
5[B]
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
5[B]
|
520 each
|
-
|
-
|
-
|
Sliding Knockdown
|
-
|
+640 Damage
|
- Once charged, Ryuko fires a projectile that erupts five times in a straight line.
- Dash cancelable while charging.
- Can cancel into 5BAA or 5BAC
|
5[B]B
|
420 each
|
-
|
-
|
-
|
-
|
-
|
-
|
- Two crescent shaped projectiles fired from the side that travel inwards.
|
|
d.B
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
660
|
-
|
-
|
16
|
Sliding Knockdown
|
-
|
+320 Damage
|
- Lunges forward throwing out a three-hit projectile forward.
- Can cancel into 5BA or d.C.
- As of version 1.03, DW Ryuko's d.B is currently bugged.
- The bug causes DW Ryuko to not have a hurtbox during the full duration of the move (startup, active period, and recovery).
|
|
j.B
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
300
|
-
|
-
|
22
|
Knockdown
|
-
|
+300 Damage
|
- Ryuko slams to the ground, throwing out a projectile forward.
|
|
j.[B]
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
j.[B]
|
380
|
-
|
-
|
-
|
-
|
-
|
+630 Damage
|
- Once charged, Ryuko throws out a projectile similar to j.B.
- Air dash cancelable while charging.
|
j.[B]B
|
470 each
|
-
|
-
|
-
|
Knockdown
|
Guard Crush
|
+630 Damage
|
- Ryuko does a flip in the air and throws out two grounded projectile upon landing.
|
|
sp.B
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
sp.B
|
110 each
|
-
|
-
|
-
|
Sliding Knockdown
|
-
|
-
|
- Ryuko jumps upwards, slamming down with a projectile that erupts six times ahead.
- Can cancel into 5BAA or 5BAC.
|
|
Break Attacks
5C
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
300 / 500
|
-
|
-
|
23
|
Sliding Knockdown
|
+600 Damage
|
+600 Damage
|
- Ryuko crouches then does the Knee of Justice.
- Afterwards, she divekicks to the ground (also Guard Breaks.)
- Can cancel into Aerial Homing Dash on hit.
|
|
d.C
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
360
|
-
|
-
|
23
|
Knockdown
|
+600 Damage
|
+600 Damage
|
- Multi-hit Bruce Lee kick to the sky.
- Can cancel into Aerial Homing Dash on hit.
|
|
j.C
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
600 / 400
|
-
|
-
|
14
|
Sliding Knockdown
|
+600 Damage
|
+600 Damage
|
- Ryuko dives at a downwards angle, slamming her Scissor Blade the ground.
- Upon landing, she performs a crescent kick (also Guard Breaks.)
- Can cancel into Homing Dash on hit.
|
|
sp.C
|
Version
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
Normal
|
2010
|
-
|
-
|
-
|
Knockdown
|
+300 Damage
|
+300 Damage
|
Valor Level 2
|
4210
|
-
|
-
|
-
|
Knockdown
|
+1090 Damage
|
+1090 Damage
|
- Ryuko starts to spin rapidly in place, vacuuming in the opponent.
- Shortly after, she does a large swipe that has great wallsplat potential.
- At Valor Level 2, the vacuum effect greatly increases as well as the spin time.
- The swipe is replaced with a slam, and on hit gives much more damaging finisher.
|
|
General Moves
Homing Dash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
50
|
-
|
-
|
-
|
-
|
-
|
+300 Damage
|
- Ryuko homes in on the opponent and quickly attacks.
- On hit, can perform d.A, d.B, or d.C afterwards.
- Homing Dash can be canceled into Dash attacks after the initial startup.
- Allows you to armor through low priority projectiles after the initial startup.
- Dash cancelable after the initial startup.
|
|
Aerial Homing Dash
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
50
|
-
|
-
|
-
|
-
|
-
|
+300 Damage
|
- Ryuko homes in on the opponent and quickly attacks.
- On hit, can perform j.A, j.B, or j.C afterwards.
- Allows you to armor through low priority projectiles after the initial startup.
- Air dash cancelable after the initial startup.
|
|
Valor Burst
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
1500
|
-
|
-
|
15
|
Bloody Valor / Sliding Knockdown
|
Guard Crush
|
+300 Damage
|
- A Burst that has been performed while your character is in a free state.
- Once activated, you become invincible and release a multi-hit shockwave.
- On hit, Bloody Valor will commence.
- At Valor Level 3, Valor Burst won't trigger Bloody Valor and will only cause a Sliding Knockdown.
|
|
Counter Burst
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
10
|
-
|
-
|
15
|
Sliding Knockdown
|
-
|
+590 Damage
|
- A Burst that has been performed under the effects of hitstun or blockstun.
- Once activated, you become invincible and knockback the opponent.
- Counter Burst can be performed in the air.
- You will not be able to perform any action until you land on the ground.
- Meter Cooldown for 7 seconds.
|
|
FIBER LOST SECRET ARTS
|
Damage
|
Prorate
|
Priority
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
SEN-I-SOSHITSU
|
-
|
-
|
-
|
SEN-I-SOSHITSU
|
-
|
SEN-I-SOSHITSU
|
- Uses the same animation as 4/6A.
|
|
Combos
Colors
Notable Players
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color |
Handles/Links |
Region |
Status |
Notes
|
|
Fame96 @OrochiFame96
|
 United States GA
|
Retired
|
Plays on PS Certified hood classic DW Ryuko player. Example Play
|
|
Lota @xi_lota
|
 United States OR
|
Active
|
Plays on PS/Steam/Switch Solid Dual Wield Ryuko when actually trying, funny dash b. Example Play
|
|
MarshmallowGoop @GoopMarshmallow
|
 United States
|
Retired
|
Plays on PS/Steam/Switch Spams dash B, put on a very strong display during Frosty Faustings XII. Example Play
|
|
RoyallRose @Royallrose
|
 United States TX
|
Active
|
Plays on PS/Switch Lab Rat, always finding new tech. Example Play
|
|
UZXCrimsonAvenger @Erzo_UZX
|
 United States
|
Retired
|
Plays on PS A very passionate player who brought Dual Wield Ryuko onto a new level. A challenge to fight. Example Play
|
External Links