ROBO OH/DRAGONOH

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Ro DRAGONOH headshot.png
Health 600
Forward Walk Speed 1.10
Backward Walk Speed 1.00
Forward Dash Speed 2.10
Backward Dash Speed 1.47
Jump Speed 1.15

Introduction

DRAGONOH is the Shoto archetype of the game, wielding a fireball, a DP, and firebreath. DRAGONOH has great pokes, good combo specials, and good meter dumps. If you want to feel like you aren’t cheating anyone, but you still want to win, you can pick DRAGONOH.

“I am as much a beast as machine!“


Strengths Weaknesses
  • Solid combo game: DRAGONOH can get really decent combos in most situations. He doesn’t have to struggle to convert at any given range. His command heavy advances forward, giving him good wiggle room to work with.
  • Frame Traps: DRAGONOH’s command heavy is a good tool to set up all kinds of shenanigans. The first two hits have a natural 7 frame gap, and can be spaced outside of jab range to bait bad options. ( i just realized this means that ringking can punish dragonoh command heavy on block if he just buffers dash straight lmao)
  • Jack of All Trades: There is no one thing that DRAGONOH is bad at. Well rounded.
  • Kind of stubby.

Unique Tools

DRAGONOH's unique tool is his balance. He is so well rounded that he doesn’t truly have many flaws. His good tools are very good but can be outclassed by others. What he lacks is a defining weakness, and he uses it to his strength.

Movelist

5L
Ro DR 5L.png
Type 2 light attack.
Type 2 light attack.
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
30 5 2 7 +3 +3 Mid 0 - -
  • Cancels into itself.


Gatling Options: 5L, 2L, SP, SC

2L
Ro DR 2L.png
Type 2 light attack.
Type 2 light attack.
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
30 5 2 7 +3 +3 Low 0 - -
  • Cancels into itself. Hits low.


Gatling Options: 2L, 5L, SP, SC

5H
Ro DR 5H.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
75 13 6 15 -1 -13 Mid 0 - -
  • Uniquely enough, this move's hitbox reaches out to behind DRAGONOH.


Gatling Options: SP, SC

2H
Ro DR 2H.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
45 7 6 8 Knockdown -2 Low 0 - -
  • A somewhat stubby low sweep, but still DRAGONOH's safest knockdown option.

Gatling Options: SP, SC

6H
Ro DR cmdH.png
Ro DR cmdH2.png
Ro DR cmdH3.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
First Hit
6H
40 11 10 12 -2 -19 Mid 0 - -
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
Second Hit
6H->H
40 11 10 12 -2 -19 Mid 0 - -
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
Third Hit
6H->H->H
75 13 6 15 Knockdown -13 Mid 0 - -
  • A rekka series. The first and second hits can be chained into each other safely on block, but not the second and third hits. Only juggles once.

Gatling Options: SP, SC

j.L
Ro DR jL.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
30 5 999 - - - High 0 - -
  • Standard j.L.
j.H
Ro DR jH.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
65 13 7 14 +9 -1 High 0 - -
  • A standard jump-in with a decent hitbox.
Throw
L+H
Ro DR Throw.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
40 16 3 27 Knockdown - Throw 0 - -
  • Universal throw.


Fireball
26x
Ro DR 26x.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO L.png

RO H.png

60 20 20 11 -11 -26 Mid 15 - -
  • As is usual, the heavy projectile travels faster.
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO OD.png 70 20 20 11 Knockdown -11 Mid 17.5 - -
  • Also as per usual, this is how you beat counter-zoning.
Flame Breath
24x
Ro DR 24x.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO L.png

RO H.png

80 20 20 26 Knockdown -36 Mid 20 - -
  • A barrage of short-range projectiles. Only one will hit before it knocks down, though, and the damage is greatly reduced in Hyperdrive. The Light version fires 6 projectiles at a shorter range, while the Heavy version fires 4 projectiles at a longer range. Each projectile does pretty miniscule damage on block.
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO OD.png 23x4 20 20 26 Knockdown -26 Mid 5.75x4 - -
  • Greatly reduced damage for each projectile, but in exchange, every projectile is sure to hit. Has similar properties to the Heavy version.
Dragon Punch
626x
Ro DR 626x.png
Ro DR 626L+H.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO L.png 50 6 10 25 -15 -30 Mid 12.5 - 1-3 Full
  • Your standard DP. The Light version is minus against grounded opponents, so it's best to save this one for your aerial foes unless you intend to Hyperdrive out of it.
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO H.png 70 6 20 25 Knockdown -40 Mid 17.5 - 1-6 Full
  • The riskier but more rewarding DP option. This one won't leave you screwed without meter if you use it on a grounded opponent, but as you can see, it's super minus on block.
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO OD.png 50,50 6 20 25 Knockdown -40 Mid 12.5,12.5 - 1-25 Full
  • DRAGONOH's most powerful 1 bar option. It's quite useful for ending a combo in the corner.


Super Dragon Tackle
2626L+H
Ro DR 2626L+H.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
1 Bar 73 6 36 39 Knockdown -70 Mid 18.25 - -
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
2 Bar 146 6 36 39 Knockdown -70 Mid 36.5 - 1-41 Projectile
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
3 Bar 220 6 36 39 Knockdown -70 Mid 55 - 1-41 Full
  • The 1 bar version is generally used for some extra corner carry at the end of a combo if you need it.


General
Controls
Notation
HUD
System
FAQ
Patch Notes
Characters
RINGKING
MEGASTAR
NEKOGAMI
DRAGONOH
MASAMIOH
AUTOFIVE
YUMELODY
SUTEKISS
GRANDSKY
HEAVYTEX
UCHUZINE
SHIPPOOH
MAXCYBER
DIMCYBER