ROBO OH/GRANDSKY

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Ro GRANDSKY heashot.png
Health 700
Forward Walk Speed 1.00
Backward Walk Speed 0.90
Forward Dash Speed 2.10
Backward Dash Speed 1.37
Jump Speed 1.00

Introduction

GRANDSKY is a hard-to-execute powerhouse. With some of the most unique tools in the game, it’s hard to argue that GRANDSKY isn’t good. His meterless damage can reach 280+ and his oki game can be just as strong. GRANDSKY can play his own game by controlling the air and harassing the opponent with Payload. Voyage is an amazing combo ender and corner carry tool. He’s not just a damage dealer, but a damage sponge as he has the highest health for a playable character in the entire game - 700.

“Would you like a tour of the galaxy?”


Strengths Weaknesses
  • Controller of the Sky: GRANDSKY applies a threat any time he jumps. His j.H body splash can crossup, and payload gives massive blockstun to the opponent. OD Voyage is invincible on startup, meaning it can outstuff any anti-air. OD Payload releases two projectiles.
  • Grand health bar: GRANDSKY has 700 health, the highest in the game. Able to avoid getting two-touched by RINGKING.
  • Difficult to use: He can feel very clunky when trying to apply a gameplan similar to other characters.
  • Huge: Along with his massive health bar comes a massive body. GRANDSKY is the tallest character in the game, meaning he is increasingly susceptible to air attacks.

Unique Tools

GRANDSKY controls the air really well with his Voyage and Payload specials. These can be used for movement after an air-to-air, or to establish space. GRANDSKY loves forcing the opponent to block Payload as it grants long blockstun that allows him time to move in.

Movelist

5L
Ro GR 5L.png
Type 3 light attack.
Type 3 light attack.
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
35 5 3 7 +2 +2 Mid 0 - -
  • Cancels into itself.


Gatling Options: 5L, 2L, SP, SC

2L
Ro GR 2L.png
Type 3 light attack.
Type 3 light attack.
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
35 5 3 7 +3 +3 Low 0 - -
  • Cancels into itself.


Gatling Options: 2L, 5L, SP, SC

5H
Ro GR 5H.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
50 13 6 15 Knockdown -9 Mid 0 - -
  • An upward punch that launches at a near vertical angle. Gives GRANDSKY access to his many juggle routes.


Gatling Options: SP, SC

2H
Ro GR 2H.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
50 13 10 15 0 -12 Low 0 - -
  • GRANDSKY kneels down and punches both fists forward. Allows GRANDSKY to continue comboing on the ground. If hit meaty more than halfway through the move, you can link light attacks.

Gatling Options: SP, SC

6H
Ro GR cmdH.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
50 11 24 11 Knockdown -27 Mid 0 - -
  • A full-body tackle that travels a great horizontal distance. Launches on hit.

Gatling Options: SP, SC

j.L
Ro GR j.L.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
35 5 999 - - - High 0 - -
  • Standard j.L.
j.H
Ro GR j.H.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
70 8 25 15 0 -10 High 0 - -
  • One of the few non-command normals to juggle, making it an integral part in GRANDSKY's combo game.
Throw
L+H
Ro GR Throw.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
80 16 3 27 Knockdown - Throw 0 - -
  • Universal throw.


Airframe
424x
Ro GR 424x.png
Ro GR 424L+H.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO L.png 90 10 6 15 -1 -15 Mid 22.5 - -
  • GRANDSKY's ground reversal. GRANDSKY shrinks his hurtbox horizontally and produces a large hitbox covering almost his entire body. Doesn't knock down.
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO H.png 100 15 16 20 Knockdown -24 Mid 25 - -

Slower reversal with a knockdown attached. Sends very far away.

Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO OD.png 110 15 16 20 Knockdown -24 Mid 27.5 - 1-15 Full

Big hitbox, big damage, big I-frames. All-around good move.

Payload (Ground)
24x
Ro GR 24x.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO L.png

RO H.png

45 20 20 11 -11 -16 Mid 11 - -

A missile flies a short distance on the ground. Doesn't really accomplish a lot outside of pressure when meaty. Heavy version travels faster.

Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO OD.png 110 20 20 11 Knockdown -16 Mid 27.5 - -

A Payload missile travels along the ground and knocks the opponent down on hit. Juggles closer to the ground.

Payload (Air)
j.24x
Ro GR j24x.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO L.png

RO H.png

90 20 20 11 - - Mid 22.5 - -
  • GRANDSKY unleashes a missile onto his opponent. Heavy version reaches the ground faster. Used to lock down an opponent from the air due to its massive blockstun.
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO OD.png 55,55 20 20 21 Knockdown - Mid 13.75,13.75 - -

This move fires two missiles that each knock down.

Voyage
j.88x
Ro GR j88x.png
~I can show you the world~
~I can show you the world~
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO L.png 60 11 40 10 - - Mid 15 - -
  • GRANDSKY transforms into a zeppelin and travels across the sky. You are able to perform Voyage after Payload as well as Voyage itself.
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO H.png 70 11 55 10 - - Mid 18 - -

Active for 15 more frames than the light version and goes a little further too. Only slightly less unsafe on block, good for escaping.

Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO OD.png 80 11 55 75 Knockdown -21 Mid 20 - 1-10 Full

This is GRANDSKY's aerial reversal and combo ender. This most goes far and fast, and you can still Voyage again afterward.


Super Grand Payload (Ground)
2626L+H
Ro GR 2626L+H.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
1 Bar 42 6 32 41 Knockdown -61 Mid 23 - -
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
2 Bar 86 6 32 41 Knockdown -61 Mid 46.5 - 1-7 Projectile
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
3 Bar 130 6 32 41 Knockdown -61 Mid 32.5 - 1-7 Full
  • Using Super on the ground is ill-advised, as it's inferior to the aerial version in every way.
Super Grand Payload (Air)
j.2626L+H
Ro GR 2626L+H.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
1 Bar 85 6 2* 41 Knockdown - Mid 21 - -

Active until landing.

Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
2 Bar 173 20 10 41 Knockdown - Mid 43.25 - Projectile until landing

Active until landing

Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
3 Bar 260 20 10 41 Knockdown - Mid 65 - Full until landing

Active until landing



General
Controls
Notation
HUD
System
FAQ
Patch Notes
Characters
RINGKING
MEGASTAR
NEKOGAMI
DRAGONOH
MASAMIOH
AUTOFIVE
YUMELODY
SUTEKISS
GRANDSKY
HEAVYTEX
UCHUZINE
SHIPPOOH
MAXCYBER
DIMCYBER