|
|
Health |
650
|
Forward Walk Speed |
0.80
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Backward Walk Speed |
0.70
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Forward Dash Speed |
1.70
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Backward Dash Speed |
1.10
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Jump Speed |
0.90
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Introduction
HEAVYTEX can be one of the scariest characters in the game. With the ability to power up his command grabs by using OD Howdy, he can effectively scare the opponent to death with his potent tick grabs and surprisingly decent zoning game. Use HEAVYTEX if you want your opponent to know fear. He has his downsides of course, being the slowest character in the game in many regards, but he makes up for it in sheer power.
“Is this your first rodeo?”
Strengths |
Weaknesses
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- Can just kill you: HEAVYTEX can one-touch every character in the game, given he has tipped his hat enough times. Although this is definitely a 2nd or 3rd round technique, it’s still horrifying, and HEAVYTEX is fully capable of winning neutral while saving meter.
- Grab Super: Super Tornado is a frame 2 fully invincible command grab. It’s great for punish unsafe moves in neutral and calling out frame traps because it’s just ridiculously big.
- Tick throws: HEAVYTEX is great at setting up tick throws from a lot of his normals. 2H is a great example as on block it leaves you -3 at worst and +2 at best. 2H and 6H, when spaced well enough, can catch a number of counterpokes with grab while completely avoiding light attacks.
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- Sloooooooooooooooooowwwwwwwwwwwwwwwwwww: By far the worst movement speed in the game, on top of also being the 2nd biggest body type.
- Can be zoned into hell: Despite the big iron on his hip, HEAVYTEX can and will be camped and shot at. There is not really anything he can do beyond trying to make his way in with OD Quick Draw, and that’s still really slow.
- Character specific: HEAVYTEX cannot use light Quick Draw against YUMELODY because it is replaced by a sort of taunt that only deals 1 damage. How cute!
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Unique Tools
Howdy is about as unique as it gets. For the low, low price of 1 meter, you can power up your command grab by 100 flat damage. It’s like putting money in your savings account. This carries between rounds, and even if you die. Howdy!
Movelist
5L Type 3 light attack. Type 3 light attack.
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Damage
|
Startup
|
Active
|
Recovery
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On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
35
|
5
|
3
|
7
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+2
|
+2
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Mid
|
0
|
-
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-
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Gatling Options: 5L, 2L, SP, SC
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|
2L Type 3 light attack. Type 3 light attack.
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Damage
|
Startup
|
Active
|
Recovery
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On Hit
|
On Block
|
Guard
|
Chip
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Property
|
Invuln
|
35
|
5
|
3
|
7
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+2
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+2
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Low
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0
|
-
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-
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Gatling Options: 5L, 2L, SP, SC
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|
5H
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Damage
|
Startup
|
Active
|
Recovery
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On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
80
|
13
|
6
|
25
|
-1
|
-11
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Mid
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0
|
-
|
-
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- Largely outclassed by 2H, but can see use as combo filler.
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|
2H
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Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
40
|
7
|
6
|
9
|
Knockdown
|
-3
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Low
|
0
|
-
|
-
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- Good long range low poke.
|
|
6H
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
40
|
11
|
20
|
5
|
-10
|
-10
|
Low
|
0
|
-
|
-
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- A sliding knee tackle with low recovery. Very safe when spaced, easy to tick throw out of.
|
|
j.L
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Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
35
|
5
|
999
|
-
|
-
|
-
|
High
|
0
|
-
|
-
|
|
|
j.H
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
70
|
13
|
10
|
11
|
+9
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-1
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High
|
0
|
-
|
-
|
|
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Throw L+H You'll probably just use his command grabs instead You'll probably just use his command grabs instead
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
90
|
16
|
3
|
27
|
Knockdown
|
-
|
Throw
|
0
|
-
|
-
|
|
|
Quick Draw 24x This cannon has too much high power, man This cannon has too much high power, man Honestly sees about as much use as 24L normally does Honestly sees about as much use as 24L normally does
|
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Howdy 22x This is the only taunt in the game, make of that what you will This is the only taunt in the game, make of that what you will
|
|
Super Tornado 2626L+H Fear of God 2: The Sequel Fear of God 2: The Sequel
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
1 Bar
|
116
|
2
|
3
|
71
|
Knockdown
|
-
|
Throw
|
0
|
-
|
-
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
2 Bar
|
233
|
2
|
3
|
71
|
Knockdown
|
-
|
Throw
|
0
|
-
|
1-20 Projectile
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
3 Bar
|
350
|
2
|
3
|
71
|
Knockdown
|
-
|
Throw
|
0
|
-
|
1-20 Full
|
- A command grab that comes out on frame 2. Has some tick setups that the regular Tornado doesn't have.
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