ROBO OH/SHIPPOOH

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Ro SHIPPOOH headshot.png
Health 550
Forward Walk Speed 1.00
Backward Walk Speed 0.90
Forward Dash Speed 2.10
Backward Dash Speed 1.47
Jump Speed 1.15

Introduction

Strengths Weaknesses
  • PASSIVELY GAINS METER: PASSIVELY GAINS METER.
  • Safety and chip on block: Safe, advancing, multi-hitting Drill Break (24A) and plus on block Shippo Beam (26A) give SHIPPOOH extremely strong and damaging blockstrings for the game.
  • Amazing lights: SHIPPOOH's fastest attacks, 5A and 2A have the longest range of light attacks in the game.
  • Easy combos: Drill Break (24A) gives SHIPPOOH easy, safe confirms, and Dash Hammer gives good knockdowns midscreen
  • Situational anti-airs: Most of SHIPPOOH's anti airs are slow and are only good for far-ranged jumps. SHIPPOOH has few options to beat a close jump-in cleanly.
  • Slow reversal: SHIPPOOH's reversal overdrive is among the slowest in the game, useless to more safejumps, meaty attacks than other characters.

Unique Tools

Movelist

5L
Ro SH 5L.png
Type 2 light attack.
Type 2 light attack.
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
40 5 2 7 +3 +3 Mid 0 - -
2L
Ro SH 2L.png
Type 2 light attack.
Type 2 light attack.
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
40 5 2 7 +3 +3 Low 0 - -
5H
Ro SH 5H.png
Ro SH 5H2.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
5H 75 11 15 11 -1 -13 Mid 0 - -
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
5H->H 75 11 15 11 -1 -13 High 0 - -
2H
Ro SH 2H.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
40 7 6 15 Knockdown -9 Low 0 - -
4H
Ro SH cmdH.png
Ro SH cmdH2.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
50,50 16 23 11 - - Mid 0 - -
j.L
Ro SH jL.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
40 5 999 - - - High 0 - -
j.H
Ro SH jH.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
60 13 10 11 +9 -1 High 0 - -
Throw
L+H
Ro SH Throw.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
60 16 3 27 Knockdown - Throw 0 - -
  • Universal throw.


Shippo Beam
26L
Ro SH 26L.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
80 15 25 11 -16 -16 Mid 20 - -
Drill Missile
26H/L+H
Ro SH 26H.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO H.png 40 20 20 11 -11 -26 Mid 20 - -
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO OD.png 50 20 20 11 Knockdown -11 Mid 20 - -
Drill Break
24L
Ro SH 24L.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
30,30,30 13 29 19 -26 -28 Mid 7.5,7.5,7.5 - -
Dash Hammer
24H/L+H
Ro SH 24H.png
Ro SH 24L+H.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO H.png 100 16 16 12 Knockdown -21 Mid 25 - -
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO OD.png 110 16 16 12 Knockdown -21 Mid 27.5 - 1-17 Full


Super Shippo Beam
2626L+H
Ro SH 2626L+H.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
1 Bar 20x5 11 61 29 Knockdown -85 Mid 5 - -
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
2 Bar 40x5 11 61 29 Knockdown -85 Mid 10 - 1-71 Projectile
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
3 Bar 60x5 11 61 29 Knockdown -85 Mid 15 - 1-71 Full


General
Controls
Notation
HUD
System
FAQ
Patch Notes
Characters
RINGKING
MEGASTAR
NEKOGAMI
DRAGONOH
MASAMIOH
AUTOFIVE
YUMELODY
SUTEKISS
GRANDSKY
HEAVYTEX
UCHUZINE
SHIPPOOH
MAXCYBER
DIMCYBER