ROBO OH/MEGASTAR

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Ro MEGASTAR headshot.png
Health 650
Forward Walk Speed 1.00
Backward Walk Speed 0.90
Forward Dash Speed 2.10
Backward Dash Speed 1.47
Jump Speed 1.00

Introduction

MEGASTAR is technically the first guest character in the game along with MASAMIOH, being inspired by FoxyBoxy’s other work, ZODIAC DX. Wielding the power of the zodiac, MEGASTAR channels the spirit of Sagat, wielding two fireballs and a wicked dragon punch. A powerful defensive fighter, this robot spends most of his time keeping space with Moon Shots and tearing up air space with his great DP. This is not his only virtue, as MEGASTAR’s kit packs some damage as well.

“Victory was written in the stars.”


Strengths Weaknesses
  • Top Tier zoning: MEGASTAR can ruin any character’s day with the right mix of high and low Moon Shot. it’s a solid projectile and jumping over High Moon Shot is possible, but almost impossible for larger characters. Combined with Jet Upper, MEGASTAR’s keep out game is almost unmatched.
  • Floaty Jump: MEGASTAR is the only character in the game with low gravity. This is both a blessing and a curse, as it allows MEGASTAR more time to avoid enemy projectiles and punish, however it also makes anti-airing very easy for the opponent.
  • Very Short Combos: MEGASTAR’s combo routes are not very long or complex. He cannot combo out of Jet Upper or either Moon Shot without spending meter, and he knocks down too early for command heavy to land most of the time. This is mitigated by how good MEGASTAR is at the midscreen, but it’s still quite lacking compared to other characters.
  • Large: MEGASTAR is tied for the 2nd tallest character in the game with several others, putting him in the big body class. This makes getting hit hurt a little worse, as combos are now easier to land on MEGASTAR. It also makes avoiding small, fast characters like NEKOGAMI difficult because divekick and other aerial attacks will hit you sooner.

Unique Tools

MEGASTAR’s unique tools are his Moon Shots and Jet Upper. Moon Shots cover almost all areas on the stage and Jet Upper will destroy any air approach at a crazy fast 4 frames of startup.

Move List

5L
Ro ME 5L.png
Type 3 light attack.
Type 3 light attack.
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
35 5 3 7 +2 +2 Mid 0 - -
  • Cancels into itself.


Gatling Options: 5L, 2L, SP, SC

2L
Ro ME 2L.png
Type 3 light attack.
Type 3 light attack.
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
35 5 3 7 +2 +2 Low 0 - -
  • Cancels into itself.


Gatling Options: 2L, 5L, SP, SC

5H
Ro ME 5H.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
80 13 20 13 Knockdown -21 Mid 0 - -
  • Not a very good move. 6H is better in most situations as it does more damage, travels further, and juggles in a combo.

Gatling Options: SP, SC

2H
Ro ME 2H.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
50 11 15 11 -1 -13 Low 0 - -
  • An all-around solid low.

Gatling Options: SP, SC

6H
Ro ME cmdH.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
60,60 13 16,16 16 Knockdown -24 Mid 0 - -
  • MEGASTAR travels forward, delivering 2 hits that each juggle. hard to juggle with, but has decent damage.

Gatling Options: SP, SC

j.L
Ro ME jL.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
35 5 999 - - - High 0 - -
  • Standard j.L.
j.H
Ro ME jH.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
70 13 10 11 +19 +9 High 0 - -
  • Tied with MAXCYBER for the most plus jump-in in the game. However, GRANDSKY's floaty jump makes it worse in practice than it should be.
Throw
L+H
Ro ME Throw.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
70 16 3 27 Knockdown - Throw 0 - -
  • Universal throw.


Moon Shot High
26x
Ro ME 26x.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO L.png

RO H.png

60 20 20 11 -11 -26 Mid 15 - -
  • Heavy version goes a little faster.
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO OD.png 70 20 20 11 Knockdown -11 Mid 17.5 - -
  • Good for destroying the opponent's zoning attempts.
Moon Shot Low
24x
Ro ME 24x.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO L.png

RO H.png

60 20 20 11 -11 -26 Mid 15 - -
  • Heavy version goes a little faster.
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO OD.png 70 20 20 11 Knockdown -11 Mid 17.5 - -
  • Good for destroying the opponent's zoning attempts.
Jet Upper
626x
Ro ME 626L.png
Ro ME 626H.png
Ro ME 626L+H.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO L.png 70 4 20 29 -24 -34 Mid 17.5 - 1-3 Full
  • Probably the best anti-air in the game. Unbelievably quick 4f startup allows MEGASTAR to deny any attempts do overcome his pressure.
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO H.png 90 4 32 41 Knockdown -58 Mid 22.5 - 1-5 Full
  • Slightly more disjointed than RO L.png

but has a lot more endlag.

Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO OD.png 100 4 32 41 Knockdown -58 Mid 25 - 1-35 Full
  • Most invincible non-super reversal in the game, also goes quite far. Good combo ender when possible.


Super Moon Shot
2626L+H
Ro ME 2626L+H.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
1 Bar 73 5 35 41 Knockdown -71 Mid 18.25 - -
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
2 Bar 146 5 35 41 Knockdown -71 Mid 36.5 - 1-39 Projectile
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
3 Bar 220 5 35 41 Knockdown -71 Mid 55 - 1-39 Full
  • A giant projectile that's quite useful for counterzoning.


General
Controls
Notation
HUD
System
FAQ
Patch Notes
Characters
RINGKING
MEGASTAR
NEKOGAMI
DRAGONOH
MASAMIOH
AUTOFIVE
YUMELODY
SUTEKISS
GRANDSKY
HEAVYTEX
UCHUZINE
SHIPPOOH
MAXCYBER
DIMCYBER