NEKOGAMI
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|
Health |
550
|
Forward Walk Speed |
1.40
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Backward Walk Speed |
1.30
|
Forward Dash Speed |
2.60
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Backward Dash Speed |
2.34
|
Jump Speed |
1.40
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Introduction
NEKOGAMI is an absolute rushdown and mixup monster who can throw out multiple unreactable overheads leading into deadly knockdowns. However, NEKOGAMI’s combo damage is somewhat low compared to other characters, mostly because it relies on getting multiple knockdowns with its potent mixup game. Strike fear into the hearts of your opponent by using the Cat God to overwhelm and overpower.
“I am equipped with nine power sources!”
Strengths |
Weaknesses
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- Ridiculous mix: NEKOGAMI has the fastest overhead in the game with only 9 frames of startup. On top of also boasting an overhead divekick, an advancing command heavy, and rolling ball low, its great mobility allows it to quickly apply pressure between high and low.
- Fast: Having the fastest walk speed, dash speed, and jump height give NEKOGAMI great advantage over its opponents. There is no escape.
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- Low health: NEKOGAMI is tied for the 2nd lowest health with UCHUZINE and SHIPPOOH.
- Not Really That Disjointed: Can get anti-aired easily under certain conditions.
- Requires multiple interactions: Damage is probably the only thing NEKOGAMI doesn't excel at. We're scraping the barrel as far as cons go.
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Unique Tools
NEKOGAMI makes use of the quickest movement speed in the game combined with its divekick to create a very effective loop of pressure. It can perform 3 overheads in a row in a true blockstring.
Movelist
5L Type 1 light attack. Type 1 light attack.
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
|
Chip
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Property
|
Invuln
|
25
|
5
|
2
|
6
|
+4
|
+4
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Mid
|
0
|
-
|
-
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Gatling Options: 5L, 2L, SP, SC
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|
2L Type 1 light attack. Type 1 light attack.
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Damage
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Startup
|
Active
|
Recovery
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On Hit
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On Block
|
Guard
|
Chip
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Property
|
Invuln
|
25
|
5
|
2
|
6
|
+4
|
+4
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Low
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0
|
-
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-
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- Cancels into itself. Hits low.
Gatling Options: 2L, 5L, SP, SC
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|
5H Look at me, I throw this out and call it a mixup Look at me, I throw this out and call it a mixup
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Damage
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Startup
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Active
|
Recovery
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On Hit
|
On Block
|
Guard
|
Chip
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Property
|
Invuln
|
70
|
10
|
6
|
15
|
-9
|
-13
|
High
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0
|
-
|
-
|
|
|
2H
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
|
Guard
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Chip
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Property
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Invuln
|
40
|
7
|
6
|
24
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Knockdown
|
-18
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Low
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0
|
-
|
-
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- A low sweep that knocks down.
Gatling Options: SP, SC
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|
4H
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
|
40,40
|
13
|
6
|
15
|
-
|
-
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Mid
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0
|
-
|
-
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- NEKOGAMI advances forward, kicking twice. tied for NEKOGAMI's strongest meterless move and has enough pushback to be effectively safe. Juggles for two hits in the air.
Gatling Options: SP, SC
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|
j.L
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
|
Guard
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Chip
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Property
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Invuln
|
25
|
5
|
999
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-
|
-
|
-
|
High
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0
|
-
|
-
|
|
|
j.H
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
|
Guard
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Chip
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Property
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Invuln
|
60
|
13
|
10
|
11
|
+9
|
-1
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High
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0
|
-
|
-
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- A solid jump-in. Can be cancelled into Shadow Kick for some funny shenanigans.
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|
Throw L+H
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
|
Guard
|
Chip
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Property
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Invuln
|
70
|
16
|
3
|
27
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Knockdown
|
-
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Throw
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0
|
-
|
-
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- Universal throw. Unusually powerful.
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|
Shadow Kick j.24x
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Version
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
|
Guard
|
Chip
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Property
|
Invuln
|
|
50
|
6
|
999
|
-
|
-
|
-
|
High
|
12.5
|
-
|
-
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- A divekick. Only has one frame of blockstun, so it's easy to punish.
|
Version
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Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
|
50
|
6
|
999
|
-
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Knockdown
|
-
|
High
|
12.5
|
-
|
-
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- Goes at a more horizontal angle than the L version.
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Version
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Damage
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Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
|
30,30
|
6
|
999
|
-
|
-
|
-
|
High
|
7.5,7.5
|
-
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6-999 Projectile
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- Goes at an even further angle. Hits twice, but each hit still has only one frame of blockstun.
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|
Super Neko Shot 2626L+H
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Version
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
1 Bar
|
18x4
|
20
|
20
|
41
|
Knockdown
|
-
|
Mid
|
4.5x4
|
-
|
-
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
2 Bar
|
41x4
|
20
|
20
|
41
|
Knockdown
|
-
|
Mid
|
0
|
-
|
1-39 Projectile
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Version
|
Damage
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Startup
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Active
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Recovery
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On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
3 Bar
|
55x4
|
20
|
20
|
41
|
Knockdown
|
-
|
Mid
|
13.75x4
|
-
|
1-39 full
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- Fires four short-range projectiles.
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