ROBO OH/SUTEKISS

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Ro SUTEKISS headshot.png
Health 600
Forward Walk Speed 1.40
Backward Walk Speed 1.20
Forward Dash Speed 2.30
Backward Dash Speed 2.07
Jump Speed 1.40

Introduction

SUTEKISS is a semi-clone of YUMELODY who is faster and has ice skate-based special moves. While this gives her a great overhead in the form of a triple axel, she struggles in other aspects due to her unique tools. Her damage output is good without the use of Hyperdrive, mostly relying on Level 1 Super to establish neutral. She has a decent up-close 50/50 with cmd.H and RO L.png Axel, but getting in seems to be an issue for her.


Strengths Weaknesses
  • Overdrive Axel: The Overdrive version of Suteki Axel is one of the highest damaging moves in the game, and also an overhead.
  • High/Low: SUTEKISS has 3 grounded normals that hit low along with a great array of overheads. The only low that might not combo into her special moves is +3 on hit or block.
  • Unintuitive special moves: SUTEKISS has strange versions of existing ideas for moves. For example, her overhead is a multi-hit that ends in a mid, her DP has 0 forward movement, and her command dash can go across 95% of the screen with 70 frames of projectile invulnerability. These moves all have their uses, but at first it is unclear.

Unique Tools

FUcking absurd overhead

Movelist

5L
Ro SU 5L.png
Type 1 light attack.
Type 1 light attack.
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
25 5 2 6 +4 +4 Mid 0 - -
  • Cancels into itself. Type 1 light attack, meaning it is the safest of the 3, but active for one less frame.


Gatling Options: 5L, 2L, SP, SC

2L
Ro SU 2L.png
Type 1 light attack.
Type 1 light attack.
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
25 5 2 6 +4 +4 Low 0 - -
  • Cancels into itself. Type 1 light attack, meaning it is the safest of the 3, but active for one less frame.


Gatling Options: 2L, 5L, SP, SC

5H
Ro SU 5H.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
50 10 6 15 Knockdown -9 Mid 0 - -
  • A sky-high kick that launches the opponent. Can combo into command heavy for corner carry.

Gatling Options: SP, SC

2H
Ro SU 2H.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
50 7 6 15 -9 -13 Low 0 - -
  • A low kick that allows SUTEKISS to continue a combo on the ground, making combos into Hyperdrive easier.

Gatling Options: SP, SC

6H
Ro SU cmdH.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
45 10 20 6 +2 -9 Low 0 - -
  • A graceful sit spin that juggles once.

Gatling Options: SP, SC

j.L
Ro SU jL.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
25 5 999 - - - High 0 - -
  • Standard j.L.
j.H
Ro SU jH.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
30 13 999 - - - High 0 - -
  • A pretty solid jump-in.
Throw
L+H
Ro SU Throw.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
70 16 3 27 Knockdown - Throw 0 - -
  • Universal throw.


Suteki Spiral
24x
Ro SU 24x.png
Ro SU 24L+H.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO L.png 50 11 59 11 -30 -45 Mid 12.5 - -
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO H.png 80 11 59 11 Knockdown -60 Mid 20 - -
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO OD.png 90 11 59 11 Knockdown -60 Mid 22.5 - 11-70 Projectile
Suteki Axel
626x
Ro SU 626x.png
Ro SU 626x2.png
Ro SU 626L+H.png
Ro SU 626L+H2.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO L.png 40,40 25 31 5 - - High,Mid 10,10 - -
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO H.png 30,30,30 20 56 5 Knockdown - High,High,Mid 7.5,7.5,7.5 - -
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO OD.png 45,45,45,45 20 56 5 Knockdown - High,High,High,Mid 11.25,11.25,11.25,11.25 - -
Suteki Spin
424x
Ro SU 424x.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO L.png 50 8 18 8 +4 -1 Mid 12.5 - -
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO H.png 75 12 9 25 Knockdown -27 Mid 18.75 - -
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO OD.png 85 12 9 25 Knockdown -27 Mid 21.25 - 1-12 Full


Super Suteki Shot
2626L+H
Ro SU 2626x.png
Let's end this the same way we started it, with a move stolen from YUMELODY
Let's end this the same way we started it, with a move stolen from YUMELODY
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
1 Bar 76 20 20 21 Knockdown -36 Mid 19 - -
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
2 Bar 153 20 20 21 Knockdown -36 Mid 38.25 - 1-19 Projectile
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
3 Bar 230 20 20 21 Knockdown -36 Mid 57.5 - 1-19 Full
  • An incredibly slow projectile. Used to help Sutekiss win neutral as it allows her to slow her opponent down under threat of chip or mix.


General
Controls
Notation
HUD
System
FAQ
Patch Notes
Characters
RINGKING
MEGASTAR
NEKOGAMI
DRAGONOH
MASAMIOH
AUTOFIVE
YUMELODY
SUTEKISS
GRANDSKY
HEAVYTEX
UCHUZINE
SHIPPOOH
MAXCYBER
DIMCYBER