ROBO OH/MAXCYBER

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Ro MAXCYBER headshot.png
Health 500
Forward Walk Speed 1.20
Backward Walk Speed 1.10
Forward Dash Speed 2.35
Backward Dash Speed 1.65
Jump Speed 1.20

Introduction

Despite being a boss character, MAXCYBER is universally considered bottom tier due to the lack of synergy between its tools.


Strengths Weaknesses
  • Has a DP: Meterless reversals are kind of a rarity in this game, so it's nice to have.
  • Can deplete opponent's meter: MAXCYBER's 6H is one of two moves in the game to deplete the opponent's meter.
  • Incoherent gameplan: Despite having a wide variety of defense-focused tools, MAXCYBER can't really make good use of any of them.

Unique Tools

MAXCYBER's moveset is largely stolen from other members of the cast, and while he has 6 special moves instead of 3, he can't use the light versions of these moves

Movelist

5L
Ro MC 5L.png
Type 3 light attack.
Type 3 light attack.
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
40 5 3 7 +2 +2 Mid 0 - -
  • Cancels into itself. Can can be comboed into Cyber Combiner Dash at close range.


Gatling Options: 5L, 2L, SP, SC

2L
Ro MC 2L.png
Type 3 light attack.
Type 3 light attack.
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
40 5 3 7 +2 +2 Low 0 - -
  • Cancels into itself. Hits low and can can be comboed into Cyber Combiner Dash at close range.


Gatling Options: 2L, 5L, SP, SC

5H
Ro MC 5H.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
85 13 20 13 knockdown -21 Mid 0 - -
  • A straight punch that knocks down on hit.


Gatling Options: SP, SC

2H
Ro MC 2H.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
55 11 15 11 -1 -13 Low 0 - -
  • A standard low.

Gatling Options: SP, SC

6H
Ro MC cmdH.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
30,30,30 13 29 14 Knockdown - Mid 0 - -
  • Has a bit of an approach to it and drains the enemy's meter on hit. Can be used in whiff cancel combos in the corner to drain close to a full bar. Has very little blockstun, so throwing this out in neutral will likely result in you eating a punish.

Gatling Options: SP, SC

j.L
Ro MC jL.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
40 5 999 - - - High 0 - -
  • Standard j.L.
j.H
Ro MC jH.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
75 13 10 11 +19 +9 High 0 - -
  • A pretty great jump-in that can be used to combo into j.24x.
Throw
L+H
Ro MC Throw.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
60 16 3 27 Knockdown - Throw 0 - -
  • Universal throw.


Cyber Dashing Uppercut
424x
Ro MC 26x.png
Death De-fanged
Death De-fanged
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO H.png 95 16 16 12 Knockdown -21 Mid 23.75 - -
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO OD.png 105 16 16 12 Knockdown -21 Mid 26.25 - 1-31 Projectile
Cyber Moon Shot
26x
Ro MC 24x.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO H.png 65 20 20 11 -11 -26 Mid 16.25 - -
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO OD.png 75 20 20 11 Knockdown -11 Mid 18.75 - -

Good for destroying the opponent's zoning attempts.

Cyber Dragon Punch
626x
Ro MC 626x.png
Ro MC 626L+H.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO H.png 75 6 20 25 Knockdown -40 Mid 18.75 - 1-6 Full

The invulnerability on startup makes this a good, if committal, DP.

Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO OD.png 35,35,35 6 20 25 Knockdown -40 Mid 8.75,8.75,8.75 - 1-25 Full
Cyber Shadow Kick
j.24x
Ro MC j24x.png
Seriously, why is this a mid
Seriously, why is this a mid
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO H.png 55 6 999 - Knockdown - Mid 13.75 - -

Unlike NEKOGAMI's version, this divekick is a mid. Might be useful as a cross-up tool, but thanks to being a mid instead of a high, it doesn't really do anything for Max's high/low.

Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO OD.png 65 6 999 - Knockdown - Mid 16.75 - 6-999 Projectile
Cyber Spin
24x
Ro MC 424x.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO H.png 55 10 10 6 +4 -6 Mid 13.75 - -
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO OD.png 65 10 10 6 Knockdown -6 Mid 16.25 - 1-5 full
Cyber Combiner Dash
22x
Ro MC 22x.png
just let me (try to) swooce right in
just let me (try to) swooce right in
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO H.png 75 6 37 8 -10 -25 Low 18 - -

Really shines during Hyperdrive as it grants great corner carry. After a throw, you can useRO H.png Combiner Dash to end up on the opposite side of your opponent for oki.

Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
RO OD.png 85 6 27 8 Knockdown -25 Mid 21.25 - 1-32 Projectile


Super Cyber Hacker
2626L+H
Ro MC 2626L+H.png
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
1 Bar 96 20 10 41 Knockdown -46 Mid 23 - -
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
2 Bar 193 20 10 41 Knockdown -46 Mid 46.5 - 1-39 Projectile
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
3 Bar 290 20 10 41 Knockdown -46 Mid 70 - 1-29 Full


General
Controls
Notation
HUD
System
FAQ
Patch Notes
Characters
RINGKING
MEGASTAR
NEKOGAMI
DRAGONOH
MASAMIOH
AUTOFIVE
YUMELODY
SUTEKISS
GRANDSKY
HEAVYTEX
UCHUZINE
SHIPPOOH
MAXCYBER
DIMCYBER