|
|
Health |
500
|
Forward Walk Speed |
1.20
|
Backward Walk Speed |
1.10
|
Forward Dash Speed |
2.35
|
Backward Dash Speed |
1.65
|
Jump Speed |
1.20
|
Introduction
Despite being a boss character, MAXCYBER is universally considered bottom tier due to the lack of synergy between its tools.
Strengths |
Weaknesses
|
- Has a DP: Meterless reversals are kind of a rarity in this game, so it's nice to have.
- Can deplete opponent's meter: MAXCYBER's 6H is one of two moves in the game to deplete the opponent's meter.
|
- Incoherent gameplan: Despite having a wide variety of defense-focused tools, MAXCYBER can't really make good use of any of them.
|
Unique Tools
MAXCYBER's moveset is largely stolen from other members of the cast, and while he has 6 special moves instead of 3, he can't use the light versions of these moves
Movelist
5L Type 3 light attack. Type 3 light attack.
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
40
|
5
|
3
|
7
|
+2
|
+2
|
Mid
|
0
|
-
|
-
|
- Cancels into itself. Can can be comboed into Cyber Combiner Dash at close range.
Gatling Options: 5L, 2L, SP, SC
|
|
2L Type 3 light attack. Type 3 light attack.
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
40
|
5
|
3
|
7
|
+2
|
+2
|
Low
|
0
|
-
|
-
|
- Cancels into itself. Hits low and can can be comboed into Cyber Combiner Dash at close range.
Gatling Options: 2L, 5L, SP, SC
|
|
5H
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
85
|
13
|
20
|
13
|
knockdown
|
-21
|
Mid
|
0
|
-
|
-
|
- A straight punch that knocks down on hit.
Gatling Options: SP, SC
|
|
2H
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
55
|
11
|
15
|
11
|
-1
|
-13
|
Low
|
0
|
-
|
-
|
|
|
6H
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
30,30,30
|
13
|
29
|
14
|
Knockdown
|
-
|
Mid
|
0
|
-
|
-
|
- Has a bit of an approach to it and drains the enemy's meter on hit. Can be used in whiff cancel combos in the corner to drain close to a full bar. Has very little blockstun, so throwing this out in neutral will likely result in you eating a punish.
Gatling Options: SP, SC
|
|
j.L
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
40
|
5
|
999
|
-
|
-
|
-
|
High
|
0
|
-
|
-
|
|
|
j.H
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
75
|
13
|
10
|
11
|
+19
|
+9
|
High
|
0
|
-
|
-
|
- A pretty great jump-in that can be used to combo into j.24x.
|
|
Throw L+H
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
60
|
16
|
3
|
27
|
Knockdown
|
-
|
Throw
|
0
|
-
|
-
|
|
|
Cyber Dashing Uppercut 424x Death De-fanged Death De-fanged
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
|
95
|
16
|
16
|
12
|
Knockdown
|
-21
|
Mid
|
23.75
|
-
|
-
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
|
105
|
16
|
16
|
12
|
Knockdown
|
-21
|
Mid
|
26.25
|
-
|
1-31 Projectile
|
|
Cyber Moon Shot 26x
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
|
65
|
20
|
20
|
11
|
-11
|
-26
|
Mid
|
16.25
|
-
|
-
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
|
75
|
20
|
20
|
11
|
Knockdown
|
-11
|
Mid
|
18.75
|
-
|
-
|
Good for destroying the opponent's zoning attempts.
|
|
Cyber Dragon Punch 626x
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
|
75
|
6
|
20
|
25
|
Knockdown
|
-40
|
Mid
|
18.75
|
-
|
1-6 Full
|
The invulnerability on startup makes this a good, if committal, DP.
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
|
35,35,35
|
6
|
20
|
25
|
Knockdown
|
-40
|
Mid
|
8.75,8.75,8.75
|
-
|
1-25 Full
|
|
Cyber Shadow Kick j.24x Seriously, why is this a mid Seriously, why is this a mid
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
|
55
|
6
|
999
|
-
|
Knockdown
|
-
|
Mid
|
13.75
|
-
|
-
|
Unlike NEKOGAMI's version, this divekick is a mid. Might be useful as a cross-up tool, but thanks to being a mid instead of a high, it doesn't really do anything for Max's high/low.
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
|
65
|
6
|
999
|
-
|
Knockdown
|
-
|
Mid
|
16.75
|
-
|
6-999 Projectile
|
|
Cyber Spin 24x
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
|
55
|
10
|
10
|
6
|
+4
|
-6
|
Mid
|
13.75
|
-
|
-
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
|
65
|
10
|
10
|
6
|
Knockdown
|
-6
|
Mid
|
16.25
|
-
|
1-5 full
|
|
Cyber Combiner Dash 22x just let me (try to) swooce right in just let me (try to) swooce right in
|
|
Super Cyber Hacker 2626L+H
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
1 Bar
|
96
|
20
|
10
|
41
|
Knockdown
|
-46
|
Mid
|
23
|
-
|
-
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
2 Bar
|
193
|
20
|
10
|
41
|
Knockdown
|
-46
|
Mid
|
46.5
|
-
|
1-39 Projectile
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
3 Bar
|
290
|
20
|
10
|
41
|
Knockdown
|
-46
|
Mid
|
70
|
-
|
1-29 Full
|
|