ROBO OH/MEGASTAR/Combos

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(Notation (for later))

Combo List

5L / 2L Starters
Combo Position Damage Difficulty Meter Cost Meter Gain (in units) Notes
5H Starters
Combo Position Damage Difficulty Meter Cost Meter Gain (in units) Notes
Special Starters
Combo Position Damage Difficulty Meter Cost Meter Gain (in units) Notes
Other Starters
Combo Position Damage Difficulty Meter Cost Meter Gain (in units) Notes

Hyperdrive Extension

Hyperdrive can be used when the player has 2 bars and inputs a dash (44 or 66) during hitstop. Hyperdrive can be used to greatly extend a robot's combos for 105 frames. Any move connected during this time will juggle the opponent, excluding moves that sweep the opponent. Because Hyperdrive reduces the scaling of a given combo by 1 stage, it is best to use hyperdrive early in a combo. Hyperdrive combos can be performed at almost any time, so this list will contain the maximum *unscaled* damage for a given combo to display how much the combo could *theoretically* add. This is, of course, greatly dependent on scaling. Hyperdrive combos will start with either (44) or (66) to indicate the dash input, and will indicate whether or not Hyperdrive was started while the opponent was grounded or in the air.

Hyperdrive Extensions
Combo Position Damage Difficulty Meter Cost Meter Gain (in units) Notes
Top Damage Combos
Combo Position Damage Difficulty Notes
General
Controls
Notation
HUD
System
FAQ
Patch Notes
Characters
RINGKING
MEGASTAR
NEKOGAMI
DRAGONOH
MASAMIOH
AUTOFIVE
YUMELODY
SUTEKISS
GRANDSKY
HEAVYTEX
UCHUZINE
SHIPPOOH
MAXCYBER
DIMCYBER