Street Fighter 1 MR/Lee
Lee is a drunken fist fighter and the uncle to Yun and Yang. He is a unique character to SF1 and only appears as an NPC in later titles.
Lee is a mobile rushdown and setplay character in SF1MR. His grounded mobility is the best in the game tied with Geki, and has options to close in distance well like his Dash Punch (236P) and Dragon's Dagger j.236K, a quick divekick. His normals have great frame data and he has some unique options for cancelling like his 2B > 2C, his 5C being special cancellable, and his 5D being super cancellable. Whenever he finds an opening, he can stick onto you with great pressure options like his normals with good frame advantage, or his Dash Punch (236P) that can set up very easy and universal infinite blockstrings. Lee also boasts a great high/low mixup game using his 2B/2D and IOH Divekick, and an ambiguous divekick for a left/right mixup on okizeme. The threat of these mixups gets higher whenever Lee gets the corner, making his damage hit a little harder. With these combined, Lee can make situations very favorable where he can open up an opponent in neutral, and he is amazing at strong setplay for maintaining life leads or to come back on a life loss.
Lee's play with meter is fairly average, making use of his Ancient Combo (236236P) super for higher damage confirms in combos, as a slow but rewarding antiair, and a below-average but usable reversal super. With it being + on block on a wrong read, Lee is blessed with a high/low mixup on top of being able to infinite blockstring. Lee's other super is Inner Chi Blast (214P), however this super is incredibly bad and a contender for the worst super in the game, eclipsed entirely by Ancient Combo for where Lee wants to use meter.
While Lee's hyper-offensive playstyle makes him great for snowballing, his lack of well-roundedness means Lee ends up around middle strength, if not slightly below. Common issues are that he has stubby range, weakening his play in neutral to most the cast that outranges him in pokes or walls him with fireballs. His damage is considerably low compared to everyone else due to having a unique low attack multiplier, and his combo potential is fairly limited. When you guess right on his mixups or find an opening yourself, Lee crumbles on defense, only having his supers as reversals when his taunt is hard to set up and they're very slow by reversal standards. Lee can play well against weaker characters that don't have any notable mix, but the control of neutral displayed by the top tiers gives Lee a hard time by round start.
Pros | Cons |
|
|
Stats and Vitals
- Attack Rating = 80
- Armor Rating = 100
- Forward Walk Speed = 3.0
- Backward Walk Speed = -2.3
- Taunt = 41f
Movelist
- Special Moves
- 236A/C - Leap Punch: Combo Ender + Pressure Tool
- j.236B/D - Dragon's Dagger: Divekick
- Supers
- 214P - Inner Chi Blast: Stationary Fireball Super
- 236236P - Ancient Combo: Rush Combo Super
- Unique Attacks
Normals
Standing Normals
Stand Light Punch
5A |
---|
Stand Light Kick
5B |
---|
Stand Heavy Punch
5C |
---|
Stand Heavy Kick
5D |
---|
Crouching Normals
Crouch Light Punch
2A |
---|
Crouch Light Kick
2B |
---|
Crouch Heavy Punch
2C |
---|
Crouch Heavy Kick
2D |
---|
Jumping Normals
Jump Light Punch/Kick
j.A/j.B |
---|
Jump Heavy Punch/Kick
j.C/j.D |
---|
Taunt
Taunt
A+B |
---|
Unique Attacks
Neutral Jump Heavy Punch/Kick
nj.C/nj.D |
---|
Special Attacks
Leap Punch
236A/C |
---|
Dragon's Dagger
j.236B/D |
---|
Supers
Inner Chi Blast
214P |
---|
Ancient Combo
236236P |
---|
Arcade Ending