E's Laf++/HUD: Difference between revisions
(→HUD) |
|||
Line 6: | Line 6: | ||
<br> | <br> | ||
<font size="5">① - Timer</font> | <font size="5">① - Timer</font> | ||
<br> | |||
Each round starts with 99 seconds. In the event of a timeout, the player with the higher percentage of health remaining will win the round. | |||
<font size="5">② - Round Count</font> | <font size="5">② - Round Count</font> | ||
<br> | |||
The player who wins two rounds is declared the winner! | |||
When a draw occurs, both players will receive a round win but only if they didn't have one already. A match cannot end on a draw, therefore an additional round will be played. | |||
<font size="5">③ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Life_Gauge Life Gauge]</font> | <font size="5">③ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Life_Gauge Life Gauge]</font> | ||
<br> | |||
The gauge that shows how much health a player has. If a player's health drops to zero, they lose the round. | |||
<font size="5">④ - Current Health</font> | Green = Current Health | ||
Purple = Damage dealt by an attack/combo | |||
Red = Recoverable Health/Chip Damage | |||
Gray = Lost Health | |||
<font size="5">④ - Current Health & Portrait</font> | |||
<br> | |||
Shows the player's current health and character they're using (portrait changes based on character color.) | |||
<font size="5">⑤ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Risk_Gauge Risk Gauge]</font> | <font size="5">⑤ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Risk_Gauge Risk Gauge]</font> | ||
<br> | |||
Allows you to do defensive options, four bars total. | |||
<font size="5">⑥ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Action_Gauge Action Gauge]</font> | <font size="5">⑥ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Action_Gauge Action Gauge]</font> | ||
<br> | |||
Lets you perform special actions, can gain a maximum of four bars. | |||
<font size="5">⑦ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Burst Burst]</font> | <font size="5">⑦ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Burst Burst]</font> | ||
<br> | |||
At the start of every round, both players will have access to a single use Burst that can be performed by pressing A+B+C together when under the effects of hitstun. | |||
{{EL2}} | {{EL2}} | ||
[[Category:E's Laf++]] | [[Category:E's Laf++]] |
Revision as of 20:45, 9 September 2020
HUD
Information
① - Timer
Each round starts with 99 seconds. In the event of a timeout, the player with the higher percentage of health remaining will win the round.
② - Round Count
The player who wins two rounds is declared the winner!
When a draw occurs, both players will receive a round win but only if they didn't have one already. A match cannot end on a draw, therefore an additional round will be played.
③ - Life Gauge
The gauge that shows how much health a player has. If a player's health drops to zero, they lose the round.
Green = Current Health Purple = Damage dealt by an attack/combo Red = Recoverable Health/Chip Damage Gray = Lost Health
④ - Current Health & Portrait
Shows the player's current health and character they're using (portrait changes based on character color.)
⑤ - Risk Gauge
Allows you to do defensive options, four bars total.
⑥ - Action Gauge
Lets you perform special actions, can gain a maximum of four bars.
⑦ - Burst
At the start of every round, both players will have access to a single use Burst that can be performed by pressing A+B+C together when under the effects of hitstun.