E's Laf++/HUD: Difference between revisions

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The gauge that shows how much health a player has. If a player's health drops to zero, they lose the round.
The gauge that shows how much health a player has. If a player's health drops to zero, they lose the round.
Green = Current Health
Purple = Damage dealt by an attack/combo
Red = Recoverable Health/Chip Damage
Gray = Lost Health





Revision as of 21:00, 9 September 2020

HUD


EL2 HUD.png

Information


① - Timer

Each round starts with 99 seconds. In the event of a timeout, the player with the higher percentage of health remaining will win the round.


② - Round Count

The player who wins two rounds is declared the winner!

When a draw occurs, both players will receive a round win but only if they didn't have one already. A match cannot end on a draw, therefore an additional round will be played.


③ - Life Gauge

The gauge that shows how much health a player has. If a player's health drops to zero, they lose the round.


④ - Current Health & Portrait

Shows the player's current health and character they're using (portrait changes based on character color.)


⑤ - Risk Gauge

Allows you to do defensive options, four bars total.


⑥ - Action Gauge

Lets you perform special actions, can gain a maximum of four bars.


⑦ - Burst

At the start of every round, both players will have access to a single use Burst that can be performed by pressing A+B+C together when under the effects of hitstun.


General
Controls
HUD
System
Move Attributes
FAQ
Characters
Main
Sisca
Qdora
Akamine Tae
Tina
Saving Tina
Cecil
Alcott
Serena
Yagabi