E's Laf++/HUD: Difference between revisions

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==Hit Marks==
==Hit Marks==
[[image:EL2_Hit_Marks.png|center|500px]]
[[image:EL2_Hit_Marks.png|center|720px]]
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As you get opened up by different moves, little symbols in a white shape will appear that describe what you got hit by:
As you get opened up by different moves, little symbols in a white shape will appear that describe what you got hit by:

Revision as of 23:39, 9 September 2020

HUD


EL2 HUD.png

Information


① - Timer

Each round starts with 99 seconds.


② - Round Count

The player who wins two rounds is declared the winner!


③ - Life Gauge

The gauge that shows how much health a player has. If a player's health drops to zero, they lose the round.


④ - Current Health & Portrait

The player's current health and character they're using (portrait changes based on character color.)


⑤ - Risk Gauge

Allows you to do defensive options, four bars total.


⑥ - Action Gauge

Lets you perform special actions, can gain a maximum of four bars.


⑦ - Burst

At the start of every round, both players will have access to a single use Burst that can be performed by pressing A+B+C together when under the effects of hitstun.


Hit Marks

EL2 Hit Marks.png


As you get opened up by different moves, little symbols in a white shape will appear that describe what you got hit by:

  • Blue Line: Blocking High while getting hit by a Low.
  • Red Line: Blocking Low while getting hit by a High.
  • Green Trapezoid: Blocking in the opposite direction (cross-up.) Get ready to see this a bunch against Sisca and Cecil.
  • Pink Exclamation Mark: Unblockable attacks. This includes throws, moves that cannot be air blocked, or straight up unblockable moves.


General
Controls
HUD
System
Move Attributes
FAQ
Characters
Main
Sisca
Qdora
Akamine Tae
Tina
Saving Tina
Cecil
Alcott
Serena
Yagabi