E's Laf++/HUD: Difference between revisions
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<font size="5">④ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Character_Health Current Health & Portrait]</font> | <font size="5">④ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Risk_Gauge Risk Gauge]</font> | ||
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Allows you to do defensive options, four bars total. | |||
<font size="5">⑤ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Character_Health Current Health & Portrait]</font> | |||
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<font size="5"> | <font size="5">⑥ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Hitstun_Accumulation Combo Counter]</font> | ||
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The Combo Counter shows the: | |||
*Number of hits in yellow | |||
*Amount of damage in red | |||
*Remaining hitstun in the blue bar | |||
<font size="5"> | <font size="5">⑦ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Action_Gauge Action Gauge]</font> | ||
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<font size="5"> | <font size="5">⑧ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Burst Burst]</font> | ||
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Revision as of 12:23, 11 September 2020
HUD
Information
① - Timer
Each round starts with 99 seconds.
② - Round Count
The player who wins two rounds is declared the winner!
③ - Life Gauge
The gauge that shows how much health a player has. If a player's health drops to zero, they lose the round.
④ - Risk Gauge
Allows you to do defensive options, four bars total.
The player's current health and character they're using (portrait changes based on character color.)
⑥ - Combo Counter
The Combo Counter shows the:
- Number of hits in yellow
- Amount of damage in red
- Remaining hitstun in the blue bar
⑦ - Action Gauge
Lets you perform special actions, can gain a maximum of four bars.
⑧ - Burst
At the start of every round, both players will have access to a single use Burst that can be performed by pressing A+B+C together when under the effects of hitstun.
Hit Marks
As you get opened up by different moves, little symbols in a white shape describe what you got hit by:
- Blue Line: Blocking High while getting hit by a Low.
- Red Line: Blocking Low while getting hit by a High.
- Green Trapezoid: Blocking in the opposite direction (cross-up.) Get ready to see this a bunch against Sisca and Cecil.
- Pink Exclamation Mark: Unblockable attacks. This includes throws, moves that cannot be air blocked, or straight up unblockable moves.