E's Laf++/HUD: Difference between revisions
No edit summary |
No edit summary |
||
Line 39: | Line 39: | ||
<br> | <br> | ||
*<span style="color:#EDAD43">'''Orange'''</span> = Number of hits in the combo | *<span style="color:#EDAD43">'''Orange Number'''</span> = Number of hits in the combo (<span style="color:#00AEFF">'''Blue'''</span> indicates blocked hits) | ||
*<span style="color:#E74C3C">'''Red'''</span> = Amount of damage dealt | *<span style="color:#E74C3C">'''Red Number'''</span> = Amount of damage dealt | ||
*<span style="color:#00AEFF">'''Blue Bar'''</span> = Remaining hitstun until the opponent can act again | *<span style="color:#00AEFF">'''Blue Bar'''</span> = Remaining hitstun until the opponent can act again | ||
Revision as of 20:03, 7 October 2020
HUD
HUD Information
① - Timer
Each round starts with 99 seconds.
② - Round Count
The player who wins two rounds is declared the winner!
③ - Life Gauge
The gauge that shows how much health a player has. If a player's health drops to zero, they lose the round.
④ - Risk Gauge
Allows you to do defensive options, four bars total.
The player's current health and character they're using (portrait changes based on character color.)
⑥ - Combo Counter
- Orange Number = Number of hits in the combo (Blue indicates blocked hits)
- Red Number = Amount of damage dealt
- Blue Bar = Remaining hitstun until the opponent can act again
⑦ - Action Gauge
Lets you perform special actions, can gain a maximum of four bars.
⑧ - Burst
At the start of every round, both players will have access to a single use Burst that can be performed by pressing A+B+C together when under the effects of hitstun.
Hit Marks
Hit Marks Information
As you get opened up by different moves, little symbols in a white shape describe what you got hit by:
- Blue Line: Blocking High while getting hit by a Low.
- Red Line: Blocking Low while getting hit by a High.
- Green Trapezoid: Blocking in the opposite direction (cross-up.) Get ready to see this a bunch against Sisca and Cecil.
- Pink Exclamation Mark: Unblockable attacks. This includes throws, moves that cannot be air blocked, or straight up unblockable moves.