Dan-Ku-Ga/Liza: Difference between revisions
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|description=Spin of doom, Liza’s reversal and launcher all in one. After inputting the same Kick 4 times, she always spins twice. Invincible on startup, upper body invincible while active. Hard countered by sweeps and good crouching buttons in general.<br> | |description=Spin of doom, Liza’s reversal and launcher all in one. After inputting the same Kick 4 times, she always spins twice. Invincible on startup, upper body invincible while active. Hard countered by sweeps and good crouching buttons in general.<br> | ||
Sometimes, mash HK can combo for 2 hits, after which you can follow up with j.HP j.HP for stun. From the first hitbox (i.e. as a reversal, etc) it hits 2 times on: Kazuya, Gekkou, Wulong, Liza, Marco<br> | Sometimes, mash HK can combo for 2 hits, after which you can follow up with j.HP j.HP for stun. From the first hitbox (i.e. as a reversal, etc) it hits 2 times on: Kazuya, Gekkou, Wulong, Liza, Marco<br> | ||
Required 4 of the same kick input to activate. No piano for you. | Required 4 of the same kick input to activate. No piano for you.<br> | ||
Note: Liza can block during the last 6 frames of recovery. This doesn't make it unpunishable, but can make it difficult. | |||
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Revision as of 23:26, 9 January 2022
Introduction
“ |
That's too bad... You're my type, but I guess you just weren't up to it...! |
” |
Liza enters the tournament because she needs the prize money to buy a new costume for the Rio Carnival, doling out as many concussions as possible to that end. She's a tricky character that requires a good handle on her her weird toolkit to work her way in, though when she is in her damage and stun output is massive.
Strengths | Weaknesses |
---|---|
|
|
Note: Liza can wall jump by holding any direction away from the wall, i.e. if she presses 7, she can hold 3/6/9 to jump off the wall behind her.
Stats
Forward walk speed | Backward walk speed | Prejump | Jump length | Backdash length | Backdash distance | Defense | Stun |
---|---|---|---|---|---|---|---|
3.625000 | 2.718750 | 4 frames | 32 frames | 1-15 invulnerable, 16-19 vulnerable | 112px | 4032 | 480 |
Normals
Standing
5LP
|
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n.5LP
|
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5MP
|
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n.5MP
|
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5HP
|
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n.5HP
|
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5LK
|
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n.5LK
|
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5MK
|
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n.5MK
|
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5HK
|
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n.5HK
|
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Crouching
2LP
|
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2MP
|
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2HP
|
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2LK
|
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2MK
|
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2HK
|
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Jumping
j.LP
|
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j.MP
|
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j.HP
|
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j.LK
|
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j8.LK
|
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j.MK
|
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j.HK
|
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j8.HK
|
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Swing
j.2LK+MK+HK |
---|
Throws
Face Claw 4/6MP/HP Max range 48 px Max range 48 px
|
---|
Frankensteiner 4/6MK/HK Max range 50 px Max range 50 px
|
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Special Moves
Toto
aka Bird [4]6P |
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Kiki
aka Monkey [4]6K |
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Ester
aka Psycho Crusher [2]8P |
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Priego
aka Wall Dive [2]8K |
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Samba
Mash K |
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Desperation
Samba De Excelente
[2]14123MK+HK |
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Combos
Midscreen
- 2LP 2LP xx [2]8LP/MP
- 2LP/2LK n.5MP/n.5MK xx [2]8P
- n.5MP/n.5MK/5HK/2HP xx [2]8P
- Both 2HP and 5HK into [2]8HP work fairly close, while into [2]8MP works from nearly max range. 2HP is the easiest but does the least damage.
- [4]6P/K 2HP xx [2]8P
- [4]6P/K n.5MP/n.5MK xx [2]8P is possible, but difficult between projectile slowdown and charge timing.
- Mash HK (1 hit) Mash HK 2HK/[2]8LP/MP
- For situations like reversal Mash HK on Lihua, J. McCoy, Boggy, Gonzales, Azteca. On Barts, the second Mash HK whiffs. You can also 5HK xx [4]6P to hit someone out of an air option, or punish a divekick with 5MK shown here.
- Mash HK (2 hits) j.HP j.HP
- Max damage you can get from midscreen Mash HK (2 hits), stuns everyone
Wall Break
- Mash LK (2 hits) Mash HK [2]8HP
- Easier but less damaging than Mash HK (2 hits) j.HP j.HP.
- Mash HK (x3) 5HK/[2]8HP
- Harder stun combo for Barts, Lihua, J. McCoy, Boggy, Gonzales, Azteca.
- [4]6P/K Mash HK (1 hit) Mash HK/[2]8HP
- For Barts, Lihua, J. McCoy, Boggy, Gonzales, Azteca - stuns all but Gonzales. While [2]8HP does more damage, it sometimes stops if you’re too close.
- You can do [4]6P/K Mash HK (x2) [2]8LP/MP on Azteca for more damage and Gonzales for stun.
- Mash HK [2]14123MK+HK
- On 1 hit Mash HK characters, do Mash HK up to 3x. On 2 hit Mash HK characters, you can only Mash HK once, except vs Wulong
Corner Only
- Mash LK (2 hits) Mash HK (x5)
- Re-dizzy on everyone. Yep.
Strategy
- n.5MP/n.5MK/5HK/2HP xx [2]8P
- 2LP/2LK n.5MP/n.5MK xx [2]8P