Street Fighter 1 MR/Ryu: Difference between revisions
Callie Rose (talk | contribs) No edit summary |
m (Made Adons boxes for movelist) |
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Line 66: | Line 66: | ||
|name = Stand Light Punch | |name = Stand Light Punch | ||
|input = 5A | |input = 5A | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|data = | |data = | ||
{{AttackData-SF1MR | {{AttackData-SF1MR | ||
|damage = | |damage = | ||
|guard = | |guard = | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advHit = | |advHit = | ||
|advBlock = | |advBlock = | ||
|description = | |description = | ||
}} | }} | ||
}} | }} | ||
Line 86: | Line 85: | ||
|name = Stand Light Kick | |name = Stand Light Kick | ||
|input = 5B | |input = 5B | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|data = | |data = | ||
{{AttackData-SF1MR | {{AttackData-SF1MR | ||
|damage = | |damage = | ||
|guard = | |guard = | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advHit = | |advHit = | ||
|advBlock = | |advBlock = | ||
|description = | |description = | ||
}} | }} | ||
}} | }} | ||
Line 106: | Line 104: | ||
|name = Stand Heavy Punch | |name = Stand Heavy Punch | ||
|input = 5C | |input = 5C | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|data = | |data = | ||
{{AttackData-SF1MR | {{AttackData-SF1MR | ||
|damage = | |damage = | ||
|guard = | |guard = | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advHit = | |advHit = | ||
|advBlock = | |advBlock = | ||
|description = | |description = | ||
}} | }} | ||
}} | }} | ||
Line 126: | Line 123: | ||
|name = Stand Heavy Kick | |name = Stand Heavy Kick | ||
|input = 5D | |input = 5D | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|data = | |data = | ||
{{AttackData-SF1MR | {{AttackData-SF1MR | ||
|damage = | |damage = | ||
|guard = | |guard = | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advHit = | |advHit = | ||
|advBlock = | |advBlock = | ||
|description = | |description = | ||
}} | }} | ||
}} | }} | ||
Line 147: | Line 143: | ||
|name = Crouch Light Punch | |name = Crouch Light Punch | ||
|input = 2A | |input = 2A | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|data = | |data = | ||
{{AttackData-SF1MR | {{AttackData-SF1MR | ||
|damage = | |damage = | ||
|guard = | |guard = | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advHit = | |advHit = | ||
|advBlock = | |advBlock = | ||
|description = | |description = | ||
}} | }} | ||
}} | }} | ||
Line 167: | Line 162: | ||
|name = Crouch Light Kick | |name = Crouch Light Kick | ||
|input = 2B | |input = 2B | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|data = | |data = | ||
{{AttackData-SF1MR | {{AttackData-SF1MR | ||
|damage = | |damage = | ||
|guard = | |guard = | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advHit = | |advHit = | ||
|advBlock = | |advBlock = | ||
|description = | |description = | ||
}} | }} | ||
}} | }} | ||
Line 187: | Line 181: | ||
|name = Crouch Heavy Punch | |name = Crouch Heavy Punch | ||
|input = 2C | |input = 2C | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|data = | |data = | ||
{{AttackData-SF1MR | {{AttackData-SF1MR | ||
|damage = | |damage = | ||
|guard = | |guard = | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advHit = | |advHit = | ||
|advBlock = | |advBlock = | ||
|description = | |description = | ||
}} | }} | ||
}} | }} | ||
Line 207: | Line 200: | ||
|name = Crouch Heavy Kick | |name = Crouch Heavy Kick | ||
|input = 2D | |input = 2D | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|data = | |data = | ||
{{AttackData-SF1MR | {{AttackData-SF1MR | ||
|damage = | |damage = | ||
|guard = | |guard = | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advHit = | |advHit = | ||
|advBlock = | |advBlock = | ||
|description = | |description = | ||
}} | }} | ||
}} | }} | ||
Line 228: | Line 220: | ||
|name = Jump Light Punch | |name = Jump Light Punch | ||
|input = j.A | |input = j.A | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|data = | |data = | ||
{{AttackData-SF1MR | {{AttackData-SF1MR | ||
|damage = | |damage = | ||
|guard = | |guard = | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advHit = | |advHit = | ||
|advBlock = | |advBlock = | ||
|description = | |description = | ||
}} | }} | ||
}} | }} | ||
Line 248: | Line 239: | ||
|name = Jump Light Kick | |name = Jump Light Kick | ||
|input = j.B | |input = j.B | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|data = | |data = | ||
{{AttackData-SF1MR | {{AttackData-SF1MR | ||
|damage = | |damage = | ||
|guard = | |guard = | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advHit = | |advHit = | ||
|advBlock = | |advBlock = | ||
|description = | |description = | ||
}} | }} | ||
}} | }} | ||
Line 268: | Line 258: | ||
|name = Jump Heavy Punch | |name = Jump Heavy Punch | ||
|input = j.C | |input = j.C | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|data = | |data = | ||
{{AttackData-SF1MR | {{AttackData-SF1MR | ||
|damage = | |damage = | ||
|guard = | |guard = | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advHit = | |advHit = | ||
|advBlock = | |advBlock = | ||
|description = | |description = | ||
}} | }} | ||
}} | }} | ||
Line 288: | Line 277: | ||
|name = Jump Heavy Kick | |name = Jump Heavy Kick | ||
|input = j.D | |input = j.D | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|data = | |data = | ||
{{AttackData-SF1MR | {{AttackData-SF1MR | ||
|damage = | |damage = | ||
|guard = | |guard = | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advHit = | |advHit = | ||
|advBlock = | |advBlock = | ||
|description = | |description = | ||
}} | }} | ||
}} | }} | ||
Line 309: | Line 297: | ||
|name = Taunt | |name = Taunt | ||
|input = A+B | |input = A+B | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|data = | |data = | ||
{{AttackData-SF1MR | {{AttackData-SF1MR | ||
Line 317: | Line 305: | ||
|startup = 1 | |startup = 1 | ||
|active = - | |active = - | ||
|recovery = | |recovery = 55 | ||
|advHit = - | |advHit = - | ||
|advBlock = - | |advBlock = - | ||
|description = | |description = | ||
* Taunt builds 1 bar of meter instantly, regardless of if | * Taunt builds 1 bar of meter instantly, regardless of if Adon is hit out of it or not, hence the 1 frame startup. | ||
}} | }} | ||
}} | }} | ||
== | == Special Attacks == | ||
{{MoveData | {{MoveData | ||
|name = | |name = Fast Punch | ||
|input = | |input = 236A/C | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|hitbox2 = | |hitbox2 = | ||
|data = | |data = | ||
{{AttackData-SF1MR | {{AttackData-SF1MR | ||
|damage = | |||
|guard = | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advHit = | |||
|advBlock = | |||
|damage = | |description = | ||
|guard = | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advHit = | |||
|advBlock = | |||
|description = | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name = | |name = Roundhouse Flurry | ||
|input = | |input = 236B/D | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|data = | |data = | ||
{{AttackData-SF1MR | {{AttackData-SF1MR | ||
|header = yes | |header = yes | ||
|version = | |version = B | ||
|damage = | |damage = | ||
|guard = | |guard = | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advHit = | |advHit = | ||
|advBlock = | |advBlock = | ||
}} | }} | ||
{{AttackData-SF1MR | {{AttackData-SF1MR | ||
|header = no | |header = no | ||
|version = | |version = D | ||
|damage = | |damage = | ||
|guard = | |guard = | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advHit = | |advHit = | ||
|advBlock = | |advBlock = | ||
|description = | |description = | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name = | |name = Jaguar Kick | ||
|input = 214B/D | |input = 214B/D | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|data = | |data = | ||
{{AttackData-SF1MR | {{AttackData-SF1MR | ||
|header = yes | |header = yes | ||
|version = B | |version = B | ||
|damage = | |damage = | ||
|guard = | |guard = | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advHit = | |advHit = | ||
|advBlock = | |advBlock = | ||
}} | }} | ||
{{AttackData-SF1MR | {{AttackData-SF1MR | ||
|header = no | |header = no | ||
|version = D | |version = D | ||
|damage = | |damage = | ||
|guard = | |guard = | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advHit = | |advHit = | ||
|advBlock = | |advBlock = | ||
|description = | |description = | ||
}} | }} | ||
}} | }} | ||
Line 471: | Line 399: | ||
== Supers == | == Supers == | ||
{{MoveData | {{MoveData | ||
|name = | |name = Super Jaguar | ||
|input = 236236P | |input = 236236P | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|hitbox2 = | |hitbox2 = | ||
|data = | |data = | ||
{{AttackData-SF1MR | {{AttackData-SF1MR | ||
|damage = | |damage = | ||
|guard = | |guard = | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advHit = | |advHit = | ||
|advBlock = | |advBlock = | ||
|description = | |description = | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name = | |name = Jaguar Revolver | ||
|input = | |input = 236236K | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|data = | |data = | ||
{{AttackData-SF1MR | {{AttackData-SF1MR | ||
|damage = | |damage = | ||
|guard = | |guard = | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advHit = | |advHit = | ||
|advBlock = | |advBlock = | ||
|description = | |description = | ||
}} | }} | ||
}} | }} |
Revision as of 14:08, 25 August 2022
Background
Ryu is the ever wandering warrior who practices Shotokan karate. He comes to the scene in SF1 looking to beat all of the best fighters around the world, and is the protagonist and only playable character in the original SF1. He travels to defeat the champions of multiple countries before fighting Sagat, the strongest of them all. After defeating Sagat, Ryu walked into the distance, eager for his next fight.
Introduction
Ryu in SF1MR is a much more stable zoner than much of the cast. Shoryuken gives him an incredible anti-air and defensive tool, and his Hadouken fireball compliments it perfectly by taking up tons of screen space. Pokes like 2D let Ryu threaten damage and a knockdown from a safe range, and if he gains the life lead, it can be very hard to get it back.
Ryu suffers from low damage output however. His best special for combos, 214K, is very inconsistent and whiffs in many situations. Unlike in other games, Shoryuken and Hadouken don't make up for this much. Luckily, he can take advantage of SF1MR's gatling system to easily end in sweep, though this does less damage at the cost of safe okizeme and taunts. His 2D also combos into 236236P, though it can drop hits from far ranges.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Special Moves
- 236A/C - Hadouken: Fireball
- 214B/D - Tatsumaki Senpukyaku: Tatsu
- 6236A/C - Shoryuken: Uppercut/DP
- Supers
- 236236P - Shinku Hadouken: Extremely high damage and easy to confirm combo ender and anti-zoning tool
- 214214K - Shinku Tatsumaki: Reversal super and corner combo super
- Unique Attacks
- nj.B, nj.D
- Attack Rating = 100
- Armor Rating = 100
- Forward Walk Speed = 2.5
- Backward Walk Speed = -2.3
- Forward Run Speed = 5
- Backdash Speed = -4
- Taunt = 30f
Basic BNBs:
- 2A > 2C, 2B > 2D
- 2A > 2C > 214D
- 2C, 2C, 2D
Metered BNBs:
- 2A > 2C > 236236P
- 2A > 2C, 2D > 236236P
- 2B, 2B > 2D > 236236P
Normals
Standing Normals
Stand Light Punch
5A |
---|
Stand Light Kick
5B |
---|
Stand Heavy Punch
5C |
---|
Stand Heavy Kick
5D |
---|
Crouching Normals
Crouch Light Punch
2A |
---|
Crouch Light Kick
2B |
---|
Crouch Heavy Punch
2C |
---|
Crouch Heavy Kick
2D |
---|
Jumping Normals
Jump Light Punch
j.A |
---|
Jump Light Kick
j.B |
---|
Jump Heavy Punch
j.C |
---|
Jump Heavy Kick
j.D |
---|
Taunt
Taunt
A+B |
---|
Special Attacks
Fast Punch
236A/C |
---|
Roundhouse Flurry
236B/D |
---|
Jaguar Kick
214B/D |
---|
Supers
Super Jaguar
236236P |
---|
Jaguar Revolver
236236K |
---|