E's Laf++/HUD: Difference between revisions
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==Information== | ===HUD Information=== | ||
<br> | <br> | ||
<font size="5">① - Timer</font> | <font size="5">① - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Round_Count Timer]</font> | ||
<br> | |||
Each round starts with 99 seconds. | |||
<font size="5">② - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Round_Count Round Count]</font> | |||
<br> | |||
The player who wins two rounds is declared the winner! | |||
<font size="5">③ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Life_Gauge Life Gauge]</font> | <font size="5">③ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Life_Gauge Life Gauge]</font> | ||
<br> | |||
The gauge that shows how much health a player has. If a player's health drops to zero, they lose the round. | |||
<font size="5">④ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Risk_Gauge Risk Gauge]</font> | |||
<br> | |||
Allows you to do defensive options, four bars total. | |||
<font size="5"> | <font size="5">⑤ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Character_Health Current Health & Portrait]</font> | ||
<br> | |||
The player's current health and character they're using (portrait changes based on character color). | |||
<font size="5">⑥ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Hitstun_Accumulation Combo Counter]</font> | |||
<br> | |||
*<span style="color:#EDAD43">'''Orange Number'''</span> = Number of hits in the combo (<span style="color:#00AEFF">'''Blue'''</span> indicates blocked hits) | |||
*<span style="color:#E74C3C">'''Red Number'''</span> = Amount of damage dealt | |||
*<span style="color:#00AEFF">'''Blue Bar'''</span> = Remaining hitstun until the opponent can act again | |||
<font size="5">⑦ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Action_Gauge Action Gauge]</font> | |||
<br> | |||
Lets you perform special actions, can gain a maximum of four bars. | |||
<font size="5">⑧ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/Controls#Counter_Burst Counter Burst]</font> | |||
<br> | |||
At the start of every round, both players will have access to a single use Burst that can be performed by pressing A+B+C together when under the effects of hitstun. | |||
==Hit Marks== | |||
<br> | |||
[[image:EL2_Hit_Marks.png|center|1000x720px]] | |||
===Hit Marks Information=== | |||
<br> | |||
As you get opened up by different moves, little symbols in a white shape describe what you got hit by: | |||
< | *<span style="color:#00AEFF">'''Blue Exclamation Mark'''</span>: Blocking High while getting hit by a Low. | ||
*<span style="color:#E74C3C">'''Red Exclamation Mark'''</span>: Blocking Low while getting hit by a High. | |||
*<span style="color:#00CA22">'''Green Check Mark'''</span>: Blocking in the opposite direction (cross-up). Be prepared to see this a bunch against Sisca. | |||
*<span style="color:#FF0080">'''Pink Cross'''</span>: Unblockable attacks. This includes throws, moves that cannot be air blocked, or straight up '''unblockable''' moves. | |||
{{EL2}} | {{EL2}} | ||
[[Category:E's Laf++]] | [[Category:E's Laf++]] |
Latest revision as of 22:03, 28 August 2022
HUD
HUD Information
① - Timer
Each round starts with 99 seconds.
② - Round Count
The player who wins two rounds is declared the winner!
③ - Life Gauge
The gauge that shows how much health a player has. If a player's health drops to zero, they lose the round.
④ - Risk Gauge
Allows you to do defensive options, four bars total.
The player's current health and character they're using (portrait changes based on character color).
⑥ - Combo Counter
- Orange Number = Number of hits in the combo (Blue indicates blocked hits)
- Red Number = Amount of damage dealt
- Blue Bar = Remaining hitstun until the opponent can act again
⑦ - Action Gauge
Lets you perform special actions, can gain a maximum of four bars.
⑧ - Counter Burst
At the start of every round, both players will have access to a single use Burst that can be performed by pressing A+B+C together when under the effects of hitstun.
Hit Marks
Hit Marks Information
As you get opened up by different moves, little symbols in a white shape describe what you got hit by:
- Blue Exclamation Mark: Blocking High while getting hit by a Low.
- Red Exclamation Mark: Blocking Low while getting hit by a High.
- Green Check Mark: Blocking in the opposite direction (cross-up). Be prepared to see this a bunch against Sisca.
- Pink Cross: Unblockable attacks. This includes throws, moves that cannot be air blocked, or straight up unblockable moves.