E's Laf++/HUD: Difference between revisions

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[[image:EL2_HUD.png|center|720px]]
[[image:EL2_HUD.png|center|720px]]


==Information==
 
===HUD Information===
<br>
<br>
<font size="5">① - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Round_Count Timer]</font>
<font size="5">① - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Round_Count Timer]</font>
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<font size="5">④ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Character_Health Current Health & Portrait]</font>
<font size="5">④ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Risk_Gauge Risk Gauge]</font>
<br>
<br>


The player's current health and character they're using (portrait changes based on character color.)
Allows you to do defensive options, four bars total.




<font size="5">⑤ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Risk_Gauge Risk Gauge]</font>
<font size="5">⑤ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Character_Health Current Health & Portrait]</font>
<br>
<br>


Allows you to do defensive options, four bars total.
The player's current health and character they're using (portrait changes based on character color).
 
 
<font size="5">⑥ - [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Hitstun_Accumulation Combo Counter]</font>
<br>
 
*<span style="color:#EDAD43">'''Orange Number'''</span> = Number of hits in the combo (<span style="color:#00AEFF">'''Blue'''</span> indicates blocked hits)
*<span style="color:#E74C3C">'''Red Number'''</span> = Amount of damage dealt
*<span style="color:#00AEFF">'''Blue Bar'''</span> = Remaining hitstun until the opponent can act again




<font size="5">- [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Action_Gauge Action Gauge]</font>
<font size="5">- [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Action_Gauge Action Gauge]</font>
<br>
<br>


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<font size="5">- [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/System#Burst Burst]</font>
<font size="5">- [https://wiki.gbl.gg/w/E%27s_Laf%2B%2B/Controls#Counter_Burst Counter Burst]</font>
<br>
<br>


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<br>
<br>
[[image:EL2_Hit_Marks.png|center|1000x720px]]
[[image:EL2_Hit_Marks.png|center|1000x720px]]
===Hit Marks Information===
<br>
<br>
As you get opened up by different moves, little symbols in a white shape describe what you got hit by:
As you get opened up by different moves, little symbols in a white shape describe what you got hit by:


*<span style="color:#00AEFF">'''Blue Line'''</span>: Blocking High while getting hit by a Low.
*<span style="color:#00AEFF">'''Blue Exclamation Mark'''</span>: Blocking High while getting hit by a Low.
*<span style="color:#E74C3C">'''Red Line'''</span>: Blocking Low while getting hit by a High.
*<span style="color:#E74C3C">'''Red Exclamation Mark'''</span>: Blocking Low while getting hit by a High.
*<span style="color:#00CA22">'''Green Trapezoid'''</span>: Blocking in the opposite direction (cross-up.) Get ready to see this a bunch against Sisca and Cecil.
*<span style="color:#00CA22">'''Green Check Mark'''</span>: Blocking in the opposite direction (cross-up). Be prepared to see this a bunch against Sisca.
*<span style="color:#FF0080">'''Pink Exclamation Mark'''</span>: Unblockable attacks. This includes throws, moves that cannot be air blocked, or straight up '''unblockable''' moves.
*<span style="color:#FF0080">'''Pink Cross'''</span>: Unblockable attacks. This includes throws, moves that cannot be air blocked, or straight up '''unblockable''' moves.




{{EL2}}
{{EL2}}
[[Category:E's Laf++]]
[[Category:E's Laf++]]

Latest revision as of 22:03, 28 August 2022

HUD


EL2 HUD.png


HUD Information


① - Timer

Each round starts with 99 seconds.


② - Round Count

The player who wins two rounds is declared the winner!


③ - Life Gauge

The gauge that shows how much health a player has. If a player's health drops to zero, they lose the round.


④ - Risk Gauge

Allows you to do defensive options, four bars total.


⑤ - Current Health & Portrait

The player's current health and character they're using (portrait changes based on character color).


⑥ - Combo Counter

  • Orange Number = Number of hits in the combo (Blue indicates blocked hits)
  • Red Number = Amount of damage dealt
  • Blue Bar = Remaining hitstun until the opponent can act again


⑦ - Action Gauge

Lets you perform special actions, can gain a maximum of four bars.


⑧ - Counter Burst

At the start of every round, both players will have access to a single use Burst that can be performed by pressing A+B+C together when under the effects of hitstun.


Hit Marks


EL2 Hit Marks.png


Hit Marks Information


As you get opened up by different moves, little symbols in a white shape describe what you got hit by:

  • Blue Exclamation Mark: Blocking High while getting hit by a Low.
  • Red Exclamation Mark: Blocking Low while getting hit by a High.
  • Green Check Mark: Blocking in the opposite direction (cross-up). Be prepared to see this a bunch against Sisca.
  • Pink Cross: Unblockable attacks. This includes throws, moves that cannot be air blocked, or straight up unblockable moves.


General
Controls
HUD
System
Move Attributes
FAQ
Characters
Main
Sisca
Qdora
Akamine Tae
Tina
Saving Tina
Cecil
Alcott
Serena
Yagabi