Street Fighter 1 MR/Ken: Difference between revisions
Callie Rose (talk | contribs) mNo edit summary |
(Fixes Ken's cancels) |
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Line 72: | Line 72: | ||
|active = 3 | |active = 3 | ||
|recovery = 3 | |recovery = 3 | ||
|cancel = GA/SP/SU | |||
|advHit = +7 | |advHit = +7 | ||
|advBlock = 2 | |advBlock = 2 | ||
|description = | |description = | ||
}} | }} | ||
Line 92: | Line 92: | ||
|active = 5 | |active = 5 | ||
|recovery = 4 | |recovery = 4 | ||
|cancel = GA/SP/SU | |||
|advHit = +2 | |advHit = +2 | ||
|advBlock = -3 | |advBlock = -3 | ||
|description = | |description = | ||
The classic shoto light kick. Somewhat useful as an anti-air or to evade low pokes, but Shoryuken is a much better anti-air overall. Still, without the usual crouch fierce, this is one of Ken's better normal anti-airs alongside 5D. | The classic shoto light kick. Somewhat useful as an anti-air or to evade low pokes, but Shoryuken is a much better anti-air overall. Still, without the usual crouch fierce, this is one of Ken's better normal anti-airs alongside 5D. | ||
}} | }} | ||
Line 112: | Line 112: | ||
|active = 12 | |active = 12 | ||
|recovery = 8 | |recovery = 8 | ||
|cancel = N/A | |||
|advHit = +6 | |advHit = +6 | ||
|advBlock = -3 | |advBlock = -3 | ||
|description = | |description = | ||
}} | }} | ||
Line 132: | Line 132: | ||
|active = 7 | |active = 7 | ||
|recovery = 13 | |recovery = 13 | ||
|cancel = N/A | |||
|advHit = -5 | |advHit = -5 | ||
|advBlock = -4 | |advBlock = -4 | ||
|description = | |description = | ||
* | * Air Unblockable | ||
}} | }} | ||
Line 153: | Line 154: | ||
|active = 3 | |active = 3 | ||
|recovery = 3 | |recovery = 3 | ||
|cancel = GA | |||
|advHit = +5 | |advHit = +5 | ||
|advBlock = +3 | |advBlock = +3 | ||
|description = | |description = | ||
}} | }} | ||
Line 173: | Line 175: | ||
|active = 4 | |active = 4 | ||
|recovery = 2 | |recovery = 2 | ||
|cancel = GA/SP/SU | |||
|advHit = +7 | |advHit = +7 | ||
|advBlock = -3 | |advBlock = -3 | ||
|description = | |description = | ||
}} | }} | ||
Line 193: | Line 195: | ||
|active = 6 | |active = 6 | ||
|recovery = 6 | |recovery = 6 | ||
|cancel = SP/SU | |||
|advHit = +10 | |advHit = +10 | ||
|advBlock = +11 | |advBlock = +11 | ||
|description = | |description = | ||
}} | }} | ||
Line 213: | Line 215: | ||
|active = 8 | |active = 8 | ||
|recovery = 10 | |recovery = 10 | ||
|cancel = SP/SU | |||
|advHit = KD | |advHit = KD | ||
|advBlock = -2 | |advBlock = -2 | ||
|description = | |description = | ||
}} | }} | ||
Line 234: | Line 236: | ||
|active = Until Landing | |active = Until Landing | ||
|recovery = 2 | |recovery = 2 | ||
|cancel = N/A | |||
|advHit = Varies | |advHit = Varies | ||
|advBlock = Varies | |advBlock = Varies | ||
Line 254: | Line 257: | ||
|active = Until Landing | |active = Until Landing | ||
|recovery = 2 | |recovery = 2 | ||
|cancel = N/A | |||
|advHit = Varies | |advHit = Varies | ||
|advBlock = Varies | |advBlock = Varies | ||
Line 274: | Line 278: | ||
|active = 8 | |active = 8 | ||
|recovery = 2 | |recovery = 2 | ||
|cancel = N/A | |||
|advHit = Varies | |advHit = Varies | ||
|advBlock = Varies | |advBlock = Varies | ||
Line 294: | Line 299: | ||
|active = 11 | |active = 11 | ||
|recovery = 2 | |recovery = 2 | ||
|cancel = N/A | |||
|advHit = Varies | |advHit = Varies | ||
|advBlock = Varies | |advBlock = Varies | ||
Line 315: | Line 321: | ||
|active = - | |active = - | ||
|recovery = 30 | |recovery = 30 | ||
|cancel = - | |||
|advHit = - | |advHit = - | ||
|advBlock = - | |advBlock = - | ||
Line 337: | Line 344: | ||
|active = 10 | |active = 10 | ||
|recovery = 2 | |recovery = 2 | ||
|cancel = N/A | |||
|advHit = Varies | |advHit = Varies | ||
|advBlock = Varies | |advBlock = Varies | ||
Line 358: | Line 366: | ||
|active = 7 | |active = 7 | ||
|recovery = 2 | |recovery = 2 | ||
|cancel = N/A | |||
|advHit = Varies | |advHit = Varies | ||
|advBlock = Varies | |advBlock = Varies | ||
Line 382: | Line 391: | ||
|active = Traveling | |active = Traveling | ||
|recovery = 33 | |recovery = 33 | ||
|cancel = N/A | |||
|advHit = 0 | |advHit = 0 | ||
|advBlock = -4 | |advBlock = -4 | ||
Line 393: | Line 403: | ||
|active = Traveling | |active = Traveling | ||
|recovery = 33 | |recovery = 33 | ||
|cancel = N/A | |||
|advHit = 0 | |advHit = 0 | ||
|advBlock = -4 | |advBlock = -4 | ||
Line 415: | Line 426: | ||
|active = 19 | |active = 19 | ||
|recovery = 23 | |recovery = 23 | ||
|cancel = N/A | |||
|advHit = KD | |advHit = KD | ||
|advBlock = -17 | |advBlock = -17 | ||
Line 426: | Line 438: | ||
|active = 25 | |active = 25 | ||
|recovery = 30 | |recovery = 30 | ||
|cancel = N/A | |||
|advHit = KD | |advHit = KD | ||
|advBlock = -27 | |advBlock = -27 | ||
Line 448: | Line 461: | ||
|active = 4(7)4 | |active = 4(7)4 | ||
|recovery = 19 | |recovery = 19 | ||
|cancel = N/A | |||
|advHit = KD | |advHit = KD | ||
|advBlock = 0 | |advBlock = 0 | ||
Line 459: | Line 473: | ||
|active = 4(7)4(7)4(7)4 | |active = 4(7)4(7)4(7)4 | ||
|recovery = 18 | |recovery = 18 | ||
|cancel = N/A | |||
|advHit = KD | |advHit = KD | ||
|advBlock = 0 | |advBlock = 0 | ||
Line 481: | Line 496: | ||
|active = 12(8)23 | |active = 12(8)23 | ||
|recovery = 29 | |recovery = 29 | ||
|cancel = N/A | |||
|advHit = KD | |advHit = KD | ||
|advBlock = -27 | |advBlock = -27 | ||
Line 501: | Line 517: | ||
|active = 44 | |active = 44 | ||
|recovery = 37 | |recovery = 37 | ||
|cancel = N/A | |||
|advHit = KD | |advHit = KD | ||
|advBlock = -34 | |advBlock = -34 |
Revision as of 09:04, 8 September 2022
Background
Ken is Ryu's best friend and training partner. Heir to the Master's family, Ken comes from a lot of wealth and power. He was rowdy and energetic throughout his youth, and loved to get into fights. To ensure his son didn't become too much of a hassle, his father sent him to train with an old friend named Gouken. There, he met Ryu, and the two became rivals as they learned to master the arts of shotokan karate.
Ken joins the Street Fighter tournament for the same reason as Ryu, hoping to fight highly skilled opponents from around the world.
Introduction
Ken is the second in the duo that the community commonly calls "shotos". In the original Street Fighter 1, Ken was simply a player 2 alt with no differences to Ryu. SF1MR adds minor differences, usually just small frame data changes. These aren't notable enough to radically change how the characters play in comparison to eachother, as they still share all of their moves, but they can weigh on your choice of which one to play in which matchup.
In comparison to Ryu, Ken is generally faster but lacks the same frame advantage. His 6236P Shoryuken is incredible, being active on the first frame and going incredibly high. These make amazing reversals and defensive tools, but still maintain the same high risk. His 214K Tatsumaki Senpukyaku is faster overall, and allows for some stronger corner combos, alongside only being 0 on block unlike Ryu's -3 version. Ken's 236P Hadouken fireball is a frame faster, but unfortunately is also a frame slower on recovery, and lacks the same frame advantage that Ryu has from his.
The two have a large difference in their supers. Ken has 236236P Shoryureppa, an easy to confirm combo ending super, and 236236K Shinryuken, a stellar anti-air/reversal super with some amazing combo potential in the corner with Ken's Shinryuken loops. Overall, Ken has better anti-airs and more potential damage, plus better defense. However, he lacks Ryu's stable zoning, powerful super, and better frame advantage.
Pros | Cons |
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Character Summary
- Special Moves
- 236A/C - Hadouken: Zoning/Blockstring Ender
- 214B/D - Tatsumaki Senpukyaku: Combo Ender/Extender
- 6236A/C - Shoryuken: Anti-air/Reversal
- Supers
- 236236P - Shoryureppa: Extremely high damage combo ender
- 236236K - Shinryuken: Reversal, anti-air, and corner combo super
- Unique Attacks
- nj.B, nj.D
- Attack Rating = 100
- Armor Rating = 100
- Forward Walk Speed = 2.5
- Backward Walk Speed = -2.3
- Taunt = 30f
Basic BNBs:
- 2A > 2C, 2B > 2D
- 2A > 2C > 214D
- 2C, 2C, 2D
Normals
Standing Normals
Stand Light Punch
5A |
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Stand Light Kick
5B |
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Stand Heavy Punch
5C |
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Stand Heavy Kick
5D |
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Crouching Normals
Crouch Light Punch
2A |
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Crouch Light Kick
2B |
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Crouch Heavy Punch
2C |
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Crouch Heavy Kick
2D |
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Jumping Normals
Jump Light Punch
j.A |
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Jump Light Kick
j.B |
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Jump Heavy Punch
j.C |
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Jump Heavy Kick
j.D |
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Taunt
Taunt
A+B |
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Unique Attacks
Neutral Jump Light Kick
nj.B |
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Neutral Jump Heavy Kick
nj.D |
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Special Attacks
Hadouken
236A/C |
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Shoryuken
6236A/C |
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Tatsumaki Senpukyaku
214B/D |
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Supers
Shoryureppa
236236P |
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Shinryuken
236236K |
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