ROBO OH/MAXCYBER: Difference between revisions

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(fun fact: during the planning for this wiki, Max's introduction just said "Dog Ass")
 
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==Unique Tools==
==Unique Tools==
MAXCYBER's moveset is largely stolen from other members of the cast, and while he has 6 special moves instead of 3, he can't use the light versions of these moves
==Movelist==
{{MoveData
|image=ro_MC_5L.png
|caption= Type 3 light attack.
|name=
|input= 5L
|data=
{{AttackData-AUA
|damage=40
|startup=5
|active=3
|recovery=7
|onhit=+2
|onblock=+2
|guard=Mid
|chip=0
|invuln=
|description=
* Cancels into itself. Can can be comboed into Cyber Combiner Dash at close range.
Gatling Options: 5L, 2L, SP, SC
}}
}}
{{MoveData
|image=ro_MC_2L.png
|caption= Type 3 light attack.
|name=
|input= 2L
|data=
{{AttackData-AUA
|damage=40
|startup=5
|active=3
|recovery=7
|onhit=+2
|onblock=+2
|guard=Low
|chip=0
|invuln=
|description=
* Cancels into itself. Hits '''low''' and can can be comboed into Cyber Combiner Dash at close range.
Gatling Options: 2L, 5L, SP, SC
}}
}}
{{MoveData
|image=ro_MC_5H.png
|caption=
|name=
|input= 5H
|data=
{{AttackData-AUA
|damage=85
|startup=13
|active=20
|recovery=13
|onhit=knockdown
|onblock=-21
|guard=Mid
|chip=0
|invuln=
|description=
* A straight punch that knocks down on hit.
Gatling Options: SP, SC
}}
}}
{{MoveData
|image=ro_MC_2H.png
|caption=
|name=
|input= 2H
|data=
{{AttackData-AUA
|damage=55
|startup=11
|active=15
|recovery=11
|onhit=-1
|onblock=-13
|guard=Low
|chip=0
|invuln=
|description=
* A standard low.
Gatling Options: SP, SC
}}
}}
{{MoveData
|image=ro_MC_cmdH.png
|caption=
|name=
|input= 6H
|data=
{{AttackData-AUA
|damage=50
|startup=13
|active=29
|recovery=14
|onhit=Knockdown
|onblock=
|guard=Mid
|chip=0
|invuln=
|description=
* Has a bit of an approach to it and drains the enemy's meter on hit. Can be used in whiff cancel combos in the corner to drain close to a full bar. Has very little blockstun, so throwing this out in neutral will likely result in you eating a punish.
Gatling Options: SP, SC
}}
}}


{{Navbox-RO}}
{{Navbox-RO}}

Revision as of 14:33, 6 January 2023

Ro MAXCYBER headshot.png
Health 500
Forward Walk Speed 1.20
Backward Walk Speed 1.10
Forward Dash Speed 2.35
Backward Dash Speed 1.65
Jump Speed 1.20

Introduction

Despite being a boss character, MAXCYBER is universally considered bottom tier due to the lack of synergy between its tools.


Strengths Weaknesses
  • Has a DP: Meterless reversals are kind of a rarity in this game, so it's nice to have.
  • Can deplete opponent's meter: MAXCYBER's 6H is one of two moves in the game to deplete the opponent's meter.
  • Incoherent gameplan: Despite having a wide variety of defense-focused tools, MAXCYBER can't really make good use of any of them.

Unique Tools

MAXCYBER's moveset is largely stolen from other members of the cast, and while he has 6 special moves instead of 3, he can't use the light versions of these moves

Movelist

5L
Ro MC 5L.png
Type 3 light attack.
Type 3 light attack.
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
40 5 3 7 +2 +2 Mid 0 - -
  • Cancels into itself. Can can be comboed into Cyber Combiner Dash at close range.


Gatling Options: 5L, 2L, SP, SC

2L
Ro MC 2L.png
Type 3 light attack.
Type 3 light attack.
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
40 5 3 7 +2 +2 Low 0 - -
  • Cancels into itself. Hits low and can can be comboed into Cyber Combiner Dash at close range.


Gatling Options: 2L, 5L, SP, SC

5H
Ro MC 5H.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
85 13 20 13 knockdown -21 Mid 0 - -
  • A straight punch that knocks down on hit.


Gatling Options: SP, SC

2H
Ro MC 2H.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
55 11 15 11 -1 -13 Low 0 - -
  • A standard low.

Gatling Options: SP, SC

6H
Ro MC cmdH.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
50 13 29 14 Knockdown - Mid 0 - -
  • Has a bit of an approach to it and drains the enemy's meter on hit. Can be used in whiff cancel combos in the corner to drain close to a full bar. Has very little blockstun, so throwing this out in neutral will likely result in you eating a punish.

Gatling Options: SP, SC


General
Controls
Notation
HUD
System
FAQ
Patch Notes
Characters
RINGKING
MEGASTAR
NEKOGAMI
DRAGONOH
MASAMIOH
AUTOFIVE
YUMELODY
SUTEKISS
GRANDSKY
HEAVYTEX
UCHUZINE
SHIPPOOH
MAXCYBER
DIMCYBER