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| {{Navbox-RO}} | | {{Navbox-RO}} |
| | [[Category:ROBO OH]] |
Revision as of 08:16, 10 January 2023
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Health |
600
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Forward Walk Speed |
1.40
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Backward Walk Speed |
1.20
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Forward Dash Speed |
2.30
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Backward Dash Speed |
2.07
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Jump Speed |
1.40
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Introduction
SUTEKISS is a semi-clone of YUMELODY who is faster and has different special moves. While this gives her a great overhead,
Strengths |
Weaknesses
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- Overdrive Axel: The Overdrive version of Suteki Axel is one of the highest damaging moves in the game, and also an overhead.
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- Con: A weakness of the character.
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Unique Tools
FUcking absurd overhead
Movelist
5L Type 1 light attack. Type 1 light attack.
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
|
25
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5
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2
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6
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+4
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+4
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Mid
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0
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-
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-
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- Cancels into itself. Type 1 light attack, meaning it is the safest of the 3, but active for one less frame.
Gatling Options: 5L, 2L, SP, SC
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2L Type 1 light attack. Type 1 light attack.
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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25
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5
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2
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6
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+4
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+4
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Low
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0
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-
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-
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- Cancels into itself. Type 1 light attack, meaning it is the safest of the 3, but active for one less frame.
Gatling Options: 2L, 5L, SP, SC
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5H
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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50
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10
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6
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15
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Knockdown
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-9
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Mid
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0
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-
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-
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- A sky-high kick that launches the opponent. Can combo into command heavy for corner carry.
Gatling Options: SP, SC
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2H
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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50
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7
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6
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15
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-9
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-13
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Low
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0
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-
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-
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- A low kick that allows SUTEKISS to continue a combo on the ground, making combos into Hyperdrive easier.
Gatling Options: SP, SC
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6H
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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45
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10
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20
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6
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+2
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-9
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Low
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0
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-
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-
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- A graceful sit spin that juggles once.
Gatling Options: SP, SC
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j.L
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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25
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5
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999
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-
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-
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-
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High
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0
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-
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-
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j.H
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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30
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13
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999
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-
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-
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-
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High
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0
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-
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-
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Throw L+H
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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70
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16
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3
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27
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Knockdown
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-
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Throw
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0
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-
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-
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Suteki Spiral 24x
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Version
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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24L
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50
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11
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59
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11
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-30
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-45
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Mid
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12.5
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-
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-
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Version
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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24H
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80
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11
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59
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11
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Knockdown
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-60
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Mid
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20
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-
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-
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Version
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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24L+H
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90
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11
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59
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11
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Knockdown
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-60
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Mid
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22.5
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-
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11-70 Projectile
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Suteki Axel 626x
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Version
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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626L
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40,40
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25
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31
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5
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-
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-
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High,Mid
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10,10
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-
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-
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Version
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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626H
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30,30,30
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20
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56
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5
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Knockdown
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-
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High,High,Mid
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7.5,7.5,7.5
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-
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-
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Version
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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626L+H
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45,45,45,45
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20
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56
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5
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Knockdown
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-
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High,High,High,Mid
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11.25,11.25,11.25,11.25
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-
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-
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Suteki Spin 424x
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Version
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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424L
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50
|
8
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18
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8
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+4
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-1
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Mid
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12.5
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-
|
-
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Version
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
|
Chip
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Property
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Invuln
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424H
|
75
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12
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9
|
25
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Knockdown
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-27
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Mid
|
18.75
|
-
|
-
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Version
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
|
424L+H
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85
|
12
|
9
|
25
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Knockdown
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-27
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Mid
|
21.25
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-
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1-12 Full
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Super Suteki Shot 626x Let's end this the same way we started it, with a move stolen from YUMELODY Let's end this the same way we started it, with a move stolen from YUMELODY
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Version
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Damage
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Startup
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Active
|
Recovery
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On Hit
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On Block
|
Guard
|
Chip
|
Property
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Invuln
|
1 Bar
|
76
|
20
|
20
|
21
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Knockdown
|
-36
|
Mid
|
19
|
-
|
-
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
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On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
2 Bar
|
153
|
20
|
20
|
21
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Knockdown
|
-36
|
Mid
|
38.25
|
-
|
1-19 Projectile
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Version
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Damage
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Startup
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Active
|
Recovery
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On Hit
|
On Block
|
Guard
|
Chip
|
Property
|
Invuln
|
3 Bar
|
230
|
20
|
20
|
21
|
Knockdown
|
-36
|
Mid
|
57.5
|
-
|
1-19 Full
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- An incredibly slow projectile.
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