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| {{Navbox-RO}} | | {{Navbox-RO}} |
| | [[Category:ROBO OH]] |
Revision as of 08:17, 10 January 2023
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Health |
500
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Forward Walk Speed |
1.20
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Backward Walk Speed |
1.10
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Forward Dash Speed |
2.35
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Backward Dash Speed |
1.65
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Jump Speed |
1.20
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Introduction
Despite being a boss character, MAXCYBER is universally considered bottom tier due to the lack of synergy between its tools.
Strengths |
Weaknesses
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- Has a DP: Meterless reversals are kind of a rarity in this game, so it's nice to have.
- Can deplete opponent's meter: MAXCYBER's 6H is one of two moves in the game to deplete the opponent's meter.
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- Incoherent gameplan: Despite having a wide variety of defense-focused tools, MAXCYBER can't really make good use of any of them.
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Unique Tools
MAXCYBER's moveset is largely stolen from other members of the cast, and while he has 6 special moves instead of 3, he can't use the light versions of these moves
Movelist
5L Type 3 light attack. Type 3 light attack.
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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40
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5
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3
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7
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+2
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+2
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Mid
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0
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-
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-
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- Cancels into itself. Can can be comboed into Cyber Combiner Dash at close range.
Gatling Options: 5L, 2L, SP, SC
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2L Type 3 light attack. Type 3 light attack.
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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40
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5
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3
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7
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+2
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+2
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Low
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0
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-
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-
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- Cancels into itself. Hits low and can can be comboed into Cyber Combiner Dash at close range.
Gatling Options: 2L, 5L, SP, SC
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5H
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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85
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13
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20
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13
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knockdown
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-21
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Mid
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0
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-
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-
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- A straight punch that knocks down on hit.
Gatling Options: SP, SC
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2H
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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55
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11
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15
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11
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-1
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-13
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Low
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0
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-
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-
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6H
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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30,30,30
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13
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29
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14
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Knockdown
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-
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Mid
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0
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-
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-
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- Has a bit of an approach to it and drains the enemy's meter on hit. Can be used in whiff cancel combos in the corner to drain close to a full bar. Has very little blockstun, so throwing this out in neutral will likely result in you eating a punish.
Gatling Options: SP, SC
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Throw L+H
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Guard
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Chip
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Property
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Invuln
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60
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16
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3
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27
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Knockdown
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-
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Throw
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0
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-
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-
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