Rivals of Aether/Olympia: Difference between revisions

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{{AttackDataCargo-ROA/Query|punch_fstrong}}
{{AttackDataCargo-ROA/Query|punch_fstrong}}
 
Olympia unleashes a crystal slam.
<br>
* Incredible knockback growth makes this move a serious killer off the side.
* Sweetspot is timing dependent, with the late hit having much less killpower.
* Generally never used in neutral. This move is saved almost exclusively for parries, edgeguards, and crystal pop confirms.
}}
}}


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{{AttackDataCargo-ROA/Query|punch_ustrong}}
{{AttackDataCargo-ROA/Query|punch_ustrong}}
 
Olympia gives herself a lethal high five.
<br>
* Very fast for a ustrong at frame 16.
* Olympia's goto parry and crystal punish when close enough to the opponent to land it.
* Generally pretty reliable at linking into the kill hit.
{{AttackDataCargo-ROA/Query|punch_ustrong}}
* VERY powerful move that's assisted even more by hit1 boosting them upwards a bit.
* This is the only hit that can reach platforms.
}}
}}


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{{AttackDataCargo-ROA/Query|punch_dstrong}}
{{AttackDataCargo-ROA/Query|punch_dstrong}}
 
Olympia punches the ground, causing crystals to erupt.
<br>
* Gets more range in both directions the longer it's charged. The crystals have different angle and knockback values from the slam hitbox.
* Unfortunately extremely slow and has pitiful range uncharged, making this one of her least used moves.
* The slam has great knockback and a nasty angle for when it does hit, though.
}}
}}



Revision as of 18:41, 11 May 2023




Olympia
The Amethyst Fist

Story

Olympia is a traveling fighter from the secluded Crystal Oasis. The settlement hosts the ancestors of both the original founders and those who were exiled from the Aetherian Forest by the creation of the Rock Wall. Hidden from the world, Olympia and her people trained diligently to master their control over crystals and gemstones.

She has a warrior spirit tempered with focus and discipline and is always eager for a good fight. While she searches for clues on her personal mission, guided by ancient knowledge, she tackles each adversary and obstacle with legendary gemstone power.

Gameplay

Playstyle
Olympia is an up close brawler with a variety of tools to close the distance between her and the opponent.
Pros Cons
  • This Rat Can Punch: Olympia's frame data and combo game is excellent, making her a huge threat when close to her opponent.
  • Where'd Your Stock Go?: Olympia has a variety of ways to mix DI and confirm kills, some of which occur extremely early.
  • Mobility Tools: Multiple dashes and movement tools make Olympia extremely slippery, meaning opponents will have to make risky callouts to get openings.
  • Go To Jail: Olympia has multiple moves that can lock the opponent down into a crystal, opening up a nasty punish for Olympia. This is especially notable when she's edgeguarding.
  • T-Rex Arms: She can punch fast, but not far. Olympia's low-commitment options struggle greatly against disjoint and proper spacing.
  • Where'd My Stock Go?: Olympia's recovery is heavily dependent on her double jump and airdodge resources. Losing one or both of these might just be the death of her offstage.
  • Poor Base Mobility: Olympia's movement without her dashes is extremely slow, meaning she may be forced to rely on them too much just to get around the stage.
  • Surely They Won't Parry This: Olympia has a lot of slow and telegraphed attacks, most notably her side special, making her vulnerable to parry.

Unique Mechanic

Olympia's Neutral Special throws a crystal which turns into a field of light.

Notable Players

Name Color Activity Notes Contact
Seggo
Roa punch col 11.png
2017 - 2023 Ranked #2 In RCS season 7 https://twitter.com/SeggoAhmet

Moveset

Jabs

Jab Combo
Attack > Attack > Attack (Hold OK)
Roa punch jab1.png
Jab 1
Roa punch jab2.png
Jab 2
Roa punch jab3.png
Jab 3 / Rapid Jab
Roa punch jab1 h.png
Jab 1
Roa punch jab2 h.png
Jab 2
Roa punch jab3 h.png
Jab 3 / Rapid Jab
Hitboxes Off
Hitboxes On


punch_jab1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?


Olympia punches.

  • A quick jab at 4 frames with a decent hitbox.
  • Incredible distance off of a babydash, making her babydash jab an excellent option for combo extensions.
  • Doesn't link into ftilt reliably.


punch_jab2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?


Olympia punches.

  • Incredibly low endlag of 8 means you don't necessarily have to cancel this into jab3 or a tilt to continue your combo.
  • Deals more hitstun than jab1, meaning your best shot at an ftilt out of jab goes through this move assuming the opponent doesn't tech.


punch_jab3

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?


Olympia punches, but with a sense of finality.

  • A reliable ender, but generally has no followups and sends the opponent too high to continue pressure.

Dash Attack

(while running) Attack
Roa punch dattack1.png
Roa punch dattack2.png
Roa punch dattack1 h.png
Roa punch dattack2 h.png
Hitboxes Off
Hitboxes On

Dash Attack 1

punch_dattack1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?


Dash Attack 2

punch_dattack2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?


Olympia does a cartwheel.

  • Quick startup and decent distance traveled makes this a nice option for low% combos and techchasing.
  • Sometimes only hit1 will connect, which is generally a bad thing.

Tilts

Forward Tilt

Roa punch ftilt.png
Roa punch ftilt h.png
Hitboxes Off
Hitboxes On

punch_ftilt

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?


Olympia swings both fists forwards.

  • Has surprisingly high knockback for a tilt, which can score early kills when DIed out.
  • Good for setting up an edgeguard out of jab if you can land it.

Up Tilt

Roa punch utilt1.png
Roa punch utilt2.png
Roa punch utilt3.png
Roa punch utilt4.png
Roa punch utilt1 h.png
Roa punch utilt2 h.png
Roa punch utilt3 h.png
Roa punch utilt4 h.png
Hitboxes Off
Hitboxes On

punch_utilt1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



punch_utilt2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



punch_utilt3

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



punch_utilt4

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?


Olympia swings her leg around.

  • Always sends in the direction Olympia is facing.
  • Hits behind, which makes this a nice option out of jabs when they're DIed up and in.
  • Confirms into up special kills at high% on DI in.
  • The backhit spikes are generally unreliable and it's rare to see them intentionally.

Down Tilt

Roa punch dtilt.png
Roa punch dtilt h.png
Hitboxes Off
Hitboxes On

punch_dtilt

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?


The punch rat kicks. This is one of her best moves.

  • Very low knockback and a devious angle of 85 makes this move very hard to escape at low%. A staple out of jab which enables stage carry loops.
  • Can confirm into up special or even up strong at kill%s, though this requires very cooperative DI.

Strong Attacks

Forward Strong

(Forward/Back +) Strong
Lua error in Module:MoveDataParser_ROA at line 195: attempt to index field '?' (a nil value).
Lua error in Module:MoveDataParser_ROA at line 193: attempt to index field '?' (a nil value).
Hitboxes Off
Hitboxes On
No results

Olympia unleashes a crystal slam.

  • Incredible knockback growth makes this move a serious killer off the side.
  • Sweetspot is timing dependent, with the late hit having much less killpower.
  • Generally never used in neutral. This move is saved almost exclusively for parries, edgeguards, and crystal pop confirms.

Up Strong

Up + Strong
Hitboxes Off
Hitboxes On

punch_ustrong

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?


Olympia gives herself a lethal high five.

  • Very fast for a ustrong at frame 16.
  • Olympia's goto parry and crystal punish when close enough to the opponent to land it.
  • Generally pretty reliable at linking into the kill hit.


punch_ustrong

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?


  • VERY powerful move that's assisted even more by hit1 boosting them upwards a bit.
  • This is the only hit that can reach platforms.

Down Strong

Down + Strong
Roa punch dstrong.png
Roa punch dstrong h.png
Hitboxes Off
Hitboxes On

punch_dstrong

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?


Olympia punches the ground, causing crystals to erupt.

  • Gets more range in both directions the longer it's charged. The crystals have different angle and knockback values from the slam hitbox.
  • Unfortunately extremely slow and has pitiful range uncharged, making this one of her least used moves.
  • The slam has great knockback and a nasty angle for when it does hit, though.

Aerials

Neutral Air



punch_nair1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?




punch_nair2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Forward Air



punch_fair1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?




punch_fair2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Back Air

(while airborne) Back + Attack
Hitboxes Off
Hitboxes On

punch_bair

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Up Air

(while airborne) Up + Attack
Roa punch uair1.png
Roa punch uair2.png
Roa punch uair3.png
Roa punch uair1 h.png
Roa punch uair2 h.png
Roa punch uair3 h.png
Hitboxes Off
Hitboxes On


punch_uair1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?




punch_uair2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?




punch_uair3

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Down Air

(while airborne) Down + Attack
Roa punch dair.png
Roa punch dair h.png
Hitboxes Off
Hitboxes On

punch_dair1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



punch_dair2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Specials

Neutral Special

Brilliant Diamond
Special (Air OK)
Roa punch nspecial.png
Lua error in Module:MoveDataParser_ROA at line 195: attempt to index field '?' (a nil value).
Roa punch nspecial h.png
Lua error in Module:MoveDataParser_ROA at line 193: attempt to index field '?' (a nil value).
Hitboxes Off
Hitboxes On

punch_nspecial

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?


No results
Roa punch nspecial crystal.png
Roa punch nspecial crystal break.png
Roa punch nspecial crystal h.png
Roa punch nspecial crystal break h.png
Hitboxes Off
Hitboxes On

punch_nspecial_crystal

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



punch_nspecial_crystal_break

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Forward Special

Zircon Straight
Forward/Back + Special (Air OK) (Hold OK)
Roa punch fspecial.png
Extends combos and quickly closes distance
Roa punch fspecial h.png
Hitboxes Off
Hitboxes On

punch_fspecial

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Up Special

Kunzite Upper
Up + Special (Air OK)
Roa punch uspecial1.png
Roa punch uspecial2.png
Roa punch uspecial final.png
Roa punch uspecial1 h.png
Roa punch uspecial2 h.png
Roa punch uspecial final h.png
Hitboxes Off
Hitboxes On


punch_uspecial1

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?




punch_uspecial2

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?




punch_uspecial_final

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



Down Special

Emerald Focus / Unbreaking Palm
Down + Special (Air OK)
Roa punch dspecial armor.png
Lua error in Module:MoveDataParser_ROA at line 211: attempt to concatenate local 'targetImage' (a nil value).
Roa punch dspecial armor h.png
Lua error in Module:MoveDataParser_ROA at line 211: attempt to concatenate local 'targetImage' (a nil value).
Hitboxes Off
Hitboxes On

punch_dspecial

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?



punch_dspecial_full

Damage Active Endlag Angle KB (Base+Scaling)
Startup Landing Lag FAF Angle Flipper Hitstun

Hitpause (Base + Scaling) Parry Stun Type Priority
Hit Lockout Force Flinch Value Kills Projectiles?

Alternate Palettes

Default Colors

Unlockable Skins

  • Custom Color 2: Beat story mode.
  • Abyss: Reach Abyss level 10 with Oly.
  • Ranked: Reach Gold rank with Oly.
Default
Alt Blue
Alt Red
Alt Green
Alt White
Alt Dark Purple
Custom Color 1
Custom Color 2
Abyss
Ranked

Seasonal Colors

Current seasonal skins rotate every 3 months in the following order (hemisphere dependent):

  • Valentines (Feb-Apr)/(Aug-Oct)
  • Summer (May-Jul)/(Nov-Jan)
  • Halloween (Aug-Oct)/(Feb-Apr)
  • Christmas (Nov-Jan)/(May-Jul)
Valentines
Summer
Halloween
Christmas

Premium Skins

How to Get

  • Champion: Obtainable via the developers.
  • EA: Purchase a Steam key for RoA via Humble Bundle.
Champion
Early Access Promo

Other

Use with Readek's Recolor Tool for properly recolored Oly skins.

Recolor Tool

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